[WIP] Doom 2 - Re-Build-t [updated 4-12-2020]

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Re: [WIP] Doom 2 - Re-Build-t [updated 4-12-2020]

Postby Artman2004 » Wed May 06, 2020 1:36 pm

Where's the music?
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Re: [WIP] Doom 2 - Re-Build-t [updated 4-12-2020]

Postby jaargon » Sat May 09, 2020 9:29 am

I played through the three maps in the wad so far with NTMAI. Loved the re-imagining of the original maps and am encouraging the author to create more!

I never noticed how little ambient noise there is in Doom until I played this wad which does not have music yet (as several people have pointed out). To get around this for now you can just open d2rebuildt.wad in a wad editor like SLADE and fill in the music entries in MAPINFO with MUS names, e.g., "D_RUNNIN", from DOOM2.WAD.
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Re: [WIP] Doom 2 - Re-Build-t [updated 4-12-2020]

Postby Barry Burton » Tue May 12, 2020 7:06 am

Does the WAD work with Fancy World v2? That certainly helps vanilla Doom ambience.
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Re: [WIP] Doom 2 - Re-Build-t [updated 4-12-2020]

Postby Caligari87 » Wed May 13, 2020 9:38 pm

Did my own one-life playthrough of MAP01 using Hideous Destructor. Worked out really well! This mapping style makes tactical gameplay a blast.



8-)
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Re: [WIP] Doom 2 - Re-Build-t [updated 4-12-2020]

Postby zrrion the insect » Mon May 18, 2020 2:05 pm

Playing through this right now, It is really fun and nails the build aesthetic very well. I think these textures, while nice, aren't my cup of tea and they clash a bit with the vanilla textures. Still really good.
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Re: [WIP] Doom 2 - Re-Build-t [updated 4-12-2020]

Postby MikeyScoots » Tue Jun 02, 2020 7:37 am

https://youtu.be/jZWV9fJtmKo
Hell Unleashed does what Re-Buildon't
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Re: [WIP] Doom 2 - Re-Build-t [updated 4-12-2020]

Postby Kinsie » Tue Jun 02, 2020 8:46 am

MikeyScoots wrote:https://youtu.be/jZWV9fJtmKo
Hell Unleashed does what Re-Buildon't
Did you seriously just barge into this thread just to promote your own project, which already has its own thread?
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Re: [WIP] Doom 2 - Re-Build-t [updated 4-12-2020]

Postby MikeyScoots » Tue Jun 02, 2020 9:21 am

Kinsie wrote:
MikeyScoots wrote:https://youtu.be/jZWV9fJtmKo
Hell Unleashed does what Re-Buildon't
Did you seriously just barge into this thread just to promote your own project, which already has its own thread?

Just wanted Beefo to see he was mentioned. We're fans of what he's doing, it wasn't meant to be disrespectful we promise.
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Re: [WIP] Doom 2 - Re-Build-t [updated 4-12-2020]

Postby SLON » Tue Jun 02, 2020 9:22 am

This all sucks, since you won't get a thru-vanilla experience like in my map pack.

Seriously, beat him with sticks.
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Re: [WIP] Doom 2 - Re-Build-t [updated 4-12-2020]

Postby wildweasel » Tue Jun 02, 2020 9:23 am

MikeyScoots wrote:Just wanted Beefo to see he was mentioned. We're fans of what he's doing, it wasn't meant to be disrespectful we promise.

To be honest, it's still kinda bad form, even if meant out of respect. Would appreciate if this wasn't done, in the future.
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Re: [WIP] Doom 2 - Re-Build-t [updated 4-12-2020]

Postby Gabenslair » Fri Jun 05, 2020 9:45 am

I cant wait to see how you will interpet some of the more abstract designed maps like Tricks n Traps and Barrels of fun
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Re: [WIP] Doom 2 - Re-Build-t [updated 4-12-2020]

Postby SLON » Fri Jun 05, 2020 1:26 pm

I would not say that they are completely abstract. Tricks and traps are essentially thech premises (with an element of the ubiquitous sewage system), and Map 23... well, a kind of hellish mansion (although yes, this one is really liquid).
On the other hand, Doom 2 does not make sense to rest only on the name, because map09 are obviously basements, and map17 is obviously the next chemical complex a la E1M2/E1M3, partially captured and transformed by hell.

However, teaching what was done with map 03 here, it can be anything at all. And yes, I'm waiting for the map 12-20 segment.
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Re: [WIP] Doom 2 - Re-Build-t [updated 4-12-2020]

Postby MR SHINE » Fri Aug 14, 2020 11:18 pm

Potentially dumb question but for some reason when I play this wads (or some other wads now that I think about it) there's no music. Is there a way I can fix this?
Also Im playing on gzdoom in case your wondering.
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Re: [WIP] Doom 2 - Re-Build-t [updated 4-12-2020]

Postby CBM » Sat Aug 15, 2020 8:25 am

I like this concept of redesigning official levels, not a new idea but it never gets old in my book.

Also, what is the big deal about it being the item themselves that are the secret?
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Re: [WIP] Doom 2 - Re-Build-t [updated 4-12-2020]

Postby yaboi » Tue Dec 08, 2020 2:54 am

I'm excited to see how this turns out, had a lot of fun playing this with NTMAI
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