[WIP] Doom 2 - Re-Build-t [updated 4-12-2020]

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Re: [Very WIP] Doom 2 - Re-Build-t [updated 2-17-2020]

Postby PRIMEVAL » Tue Feb 18, 2020 4:40 pm

Well, feel free to hit me up if you're interested in new music!

And that is a very cool looking building you got there!
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Re: [Very WIP] Doom 2 - Re-Build-t [updated 2-17-2020]

Postby RoastBeefo » Tue Feb 18, 2020 8:15 pm

PRIMEVAL wrote:Well, feel free to hit me up if you're interested in new music!

And that is a very cool looking building you got there!

Appreciate the offer! I'll let you know.

Updated OP, finished the overall flow of Map01 but it still needs some work. Let me know what you guys think!
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Re: [Very WIP] Doom 2 - Re-Build-t [updated 2-18-2020]

Postby Mech » Sat Feb 22, 2020 8:16 am

I always appreciate a new take on the classic levels, especially when it makes them more detailed or realistic. Gonna wait for the full release!
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Re: [Very WIP] Doom 2 - Re-Build-t [updated 2-18-2020]

Postby Kills_Alone » Sun Feb 23, 2020 6:54 pm

Some footage of the 2/17/2020 release with BD:
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Re: [Very WIP] Doom 2 - Re-Build-t [updated 2-18-2020]

Postby TiberiumSoul » Mon Feb 24, 2020 6:54 pm

so what's next, The Gauntlet/The Focus merged?
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Re: [Very WIP] Doom 2 - Re-Build-t [updated 2-18-2020]

Postby Scripten » Tue Feb 25, 2020 11:06 am

I really like what you've done with the place! Really spruced up the joint.

But seriously, the changes do feel like the same place as Entryway/Underhalls, which is pretty good. WIP-status considered, there are a few changes that I could suggest to make the maps feel more "Build-esque". Apologies if any of them have already been mentioned.

  • More "lived-in" sections of the map. Things like discarded papers, props, and such are a hallmark of Build engine games. Almost every level is chock full of things that get scattered around, blown up, or otherwise manipulated.
  • Almost every level in Build engine games is a distinct "place", much moreso than any of the Doom games. Making the buildings feel more distinct and allowing for more movement around them and through them adds to the illusion.
  • The explosions for monster closets are really good and Build-like. Adding some more places where the player can affect those changes to the level, similarly to the exploding building in DN3D's E1L2 and such, would be cool.
  • Polyobjects! Polyobjects everywhere. Doors, platforms, trams, grinders, moving floors, etc. Build games are absolutely enamored with polyobjects of all types.
  • Maybe more references/jokes in general. I think it was mentioned elsewhere, but every Build game had a specific focus for their jokes and parodies. For DN3D it was 80's action flicks, SW was kung fu, Blood was horror flicks, and so on. for Doom it could be metal of various genres as well as sci-fi horror like Aliens, Predator, The Thing, and so on. (Probably more a focus on the music side, since DN3D hit on a lot of those already.)
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Re: [Very WIP] Doom 2 - Re-Build-t

Postby sdk2k9 » Wed Feb 26, 2020 7:33 am

RoastBeefo wrote:
Enjay wrote:I don't know if this has been addressed yet or not but I just noticed that it is possible to pick up the berserk pack without opening and going in to the secret (just bump up against the broken mirror and you should be able to pick it up). Obviously, just making the secret a bit bigger and moving the berserk back a bit would cure this.

Noted and tweaked, thanks!

I hadn't given a ton of thought in regards to the soundtrack yet, but I'll definitely consider it.

I've updated the link with a current version with some tweaks, some rudimentary explosion fx, and a very unfinished Underhalls portion (there should be enough to get to the level exit but in no way is it feature-complete)

Edit: Here's a rough idea of what I have for the brick building in Underhalls:


What weapon mod are you using in the screenshot?
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Re: [Very WIP] Doom 2 - Re-Build-t

Postby AvzinElkein » Wed Feb 26, 2020 7:37 am

sdk2k9 wrote:
RoastBeefo wrote:
Enjay wrote:I don't know if this has been addressed yet or not but I just noticed that it is possible to pick up the berserk pack without opening and going in to the secret (just bump up against the broken mirror and you should be able to pick it up). Obviously, just making the secret a bit bigger and moving the berserk back a bit would cure this.

Noted and tweaked, thanks!

I hadn't given a ton of thought in regards to the soundtrack yet, but I'll definitely consider it.

I've updated the link with a current version with some tweaks, some rudimentary explosion fx, and a very unfinished Underhalls portion (there should be enough to get to the level exit but in no way is it feature-complete)

Edit: Here's a rough idea of what I have for the brick building in Underhalls:


What weapon mod are you using in the screenshot?

I believe it's this one: https://forum.zdoom.org/viewtopic.php?f=43&t=67319
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Re: [Very WIP] Doom 2 - Re-Build-t [updated 2-18-2020]

Postby RoastBeefo » Wed Feb 26, 2020 7:08 pm

Bit of a preview for the Gauntlet setpiece:


I've been working on making some decor objects (posters, junk, signs, etc.) to make the levels feel more lived in and dynamic as well, and damn is it a ton of busy work lol
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Re: [Very WIP] Doom 2 - Re-Build-t [updated 2-18-2020]

Postby Matias » Thu Feb 27, 2020 6:36 am

Played this with Nobody told me about id.
Really liked what you have done here, looking forward to seeing more levels from you!

Here is my gameplay video
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Re: [Very WIP] Doom 2 - Re-Build-t [updated 2-18-2020]

Postby RoastBeefo » Fri Mar 06, 2020 11:58 pm

So I've made a bit of progress on Map03(or Map02 in this case), and figured it's at a point where I can show off some stuff:






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Re: [Very WIP] Doom 2 - Re-Build-t [updated 2-18-2020]

Postby comet1337 » Sat Mar 07, 2020 1:14 am

really digging the aesthetics
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Re: [Very WIP] Doom 2 - Re-Build-t [updated 2-18-2020]

Postby Dynamo » Sat Mar 07, 2020 6:40 am

Looks really amazing! My only complaint is that perhaps there's a bit of an overabundance on brown textures, a little more color variety couldn't hurt. Either way, keep it up :D
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Re: [Very WIP] Doom 2 - Re-Build-t [updated 2-18-2020]

Postby Enjay » Sat Mar 07, 2020 8:30 am

Looking good. Definitely keeping that Build vibe going.
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Re: [WIP] Doom 2 - Re-Build-t [updated 3-10-2020]

Postby RoastBeefo » Tue Mar 10, 2020 10:59 pm

Cheers for the kind words folks. I've posted an update which includes Map02, I'd really appreciate some feedback on it since I feel like I may be too close to be objective.
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