[GZDoom] Unfamiliar Episode III: Circles of Hell

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Re: [GZDoom] Unfamiliar Episode III: Circles of Hell

Postby JohnnyTheWolf » Sun Sep 26, 2021 9:11 pm

Chief Smokey wrote:Unfamiliar is intended to be played standalone because it was designed according to the idiosyncrasies of vanilla weapon, item and monster behavior. I think its futile to attempt to balance a mapset to be compatible with so many gameplay changing mods since there's so damn many nowadays with their own quirks - plus loading other mods on top takes away from the author's intent if it affects the gameplay.


Fair enough.

Since this mapset features custom monster sprites, would it not make more sense to replace the Rifle Zombiemen with Pistol Zombiemen, since they now drop pistols?
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Postby Chief Smokey » Mon Sep 27, 2021 3:39 am

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Re: [GZDoom] Unfamiliar Episode III: Circles of Hell

Postby Kappes Buur » Tue Sep 28, 2021 5:39 pm

UF_EP3 does not want to work for me, I get this message

Spoiler:


I could not find a map using the Slime animation, so I commented those out, and I get this message

Spoiler:


I could not find that sprite, so I gave up.
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Re: [GZDoom] Unfamiliar Episode III: Circles of Hell

Postby Chief Smokey » Tue Sep 28, 2021 5:52 pm

Kappes Buur wrote:UF_EP3 does not want to work for me, I get this message

Spoiler:


I could not find a map using the Slime animation, so I commented those out, and I get this message

Spoiler:


I could not find that sprite, so I gave up.

Unfamiliar is to be ran with the DOOM2 iwad. This is specified in the OP.

Chief Smokey wrote:Use GZDoom and the Doom 2 iwad.
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Re: [GZDoom] Unfamiliar Episode III: Circles of Hell

Postby Kappes Buur » Tue Sep 28, 2021 8:22 pm

Chief Smokey wrote:Unfamiliar is to be ran with the DOOM2 iwad. This is specified in the OP.


When I saw the maps in the ExMy format when opened with Slade3 I mistakenly moved the files into my PWADS_D1_GZD folder.

I moved them back to the PWADS_D2_GZD folder. No problem now.

Thx
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Re: [GZDoom] Unfamiliar Episode III: Circles of Hell

Postby kalensar » Tue Sep 28, 2021 8:57 pm

Nice freaking mod and level design. I like it.
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Re: [GZDoom] Unfamiliar Episode III: Circles of Hell

Postby retronutcase » Thu Oct 14, 2021 11:27 pm

Absolutely loving this level set's latest iteration, but I've run into several bugs on E3M3.

-One of the red doors cannot be re-opened (Single trigger type) which can result in you getting stuck if it closes before you go through it.

-The BFG secret traps you because the first of the two secret doors is a single trigger type and closes behind you.

E3M4's first door is also a single trigger, so when you open it, if it closes before you pass through...Welp...Won't open again.
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Re: [GZDoom] Unfamiliar Episode III: Circles of Hell

Postby Rex705 » Mon Oct 18, 2021 4:53 pm

These maps go really well with a survival horror theme. Love the designs.

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