[GZDoom] Unfamiliar
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- Chief Smokey
- Posts: 107
- Joined: Fri Jan 24, 2020 6:17 am
E2M3 Redux
Last edited by Chief Smokey on Fri Oct 23, 2020 10:21 am, edited 1 time in total.
- Chief Smokey
- Posts: 107
- Joined: Fri Jan 24, 2020 6:17 am
- Chief Smokey
- Posts: 107
- Joined: Fri Jan 24, 2020 6:17 am
- Chief Smokey
- Posts: 107
- Joined: Fri Jan 24, 2020 6:17 am
- Chief Smokey
- Posts: 107
- Joined: Fri Jan 24, 2020 6:17 am
- Caligari87
- Admin
- Posts: 6174
- Joined: Thu Feb 26, 2004 3:02 pm
- Preferred Pronouns: He/Him
- Contact:
Re: [GZDoom] Unfamiliar Episodes - Martian Fury Redux
Smokey, it may be better to upload your screenshots to Imgur and use the [imgur] bbcode tag so people can see clickable thumbnails on the forum instead of needing to follow a Discord attachment link (Discord isn't meant to be a stable image host)
Code: Select all
[imgur]https://imgur.com/7RNhcv1[/imgur]
[imgur]https://imgur.com/9JdVLcq[/imgur]
[imgur]https://imgur.com/1ZBonpM[/imgur]
[imgur]https://imgur.com/OWxC9eO[/imgur]
Spoiler: images
- Chief Smokey
- Posts: 107
- Joined: Fri Jan 24, 2020 6:17 am
Re: [GZDoom] Unfamiliar Episodes - Martian Fury Redux
I was planning to go back and replace all of those discord links with imgur stuff when the update was finished and thus the best possible versions of those environments were able to be on show. I might as well do it now anyway since I'm pretty close to being done and I can't see much in the way of any major changes now.Caligari87 wrote:Smokey, it may be better to upload your screenshots to Imgur and use the [imgur] bbcode tag so people can see clickable thumbnails on the forum instead of needing to follow a Discord attachment link (Discord isn't meant to be a stable image host)
- Chief Smokey
- Posts: 107
- Joined: Fri Jan 24, 2020 6:17 am
- Chief Smokey
- Posts: 107
- Joined: Fri Jan 24, 2020 6:17 am
Happy Halloween
Unfamiliar Episodes Redux is now finished and ready to play. As an extra Halloween treat I've also thrown in a new E3M1.
http://www.mediafire.com/file/zk0jiyoci ... x.zip/file
https://tzh.tymoon.eu/download/doom/wads/UF_Redux.zip
Stay tuned for Episode III - Circles of Hell - Which is due for a release next year.
http://www.mediafire.com/file/zk0jiyoci ... x.zip/file
https://tzh.tymoon.eu/download/doom/wads/UF_Redux.zip
Stay tuned for Episode III - Circles of Hell - Which is due for a release next year.
Last edited by Chief Smokey on Mon Nov 23, 2020 3:31 pm, edited 1 time in total.
Re: [GZDoom] Unfamiliar Episodes Redux
very cool looking maps. The visuals and detail are amazing.
- Ferretmanjcdenton
- Posts: 342
- Joined: Mon Mar 09, 2020 5:38 am
- Graphics Processor: Not Listed
- Location: Germany
Re: [GZDoom] Unfamiliar Episodes Redux
Hi there ...I think I might have found a bug ..
There is a wall which when you walk against isnt solid and let's you walk through .. doesn't seem like a secret and the screen goes completely black ..
It's in the third episode ..I'll put 2 picture links in here ..hope it helps ..
https://www.dropbox.com/s/b8hr7jwymo4j6 ... h.jpg?dl=0
https://www.dropbox.com/s/mxxa19iff3qxu ... h.jpg?dl=0
It's the wall in front of the player from pic two ..I also used the map which shows the wall to (the one the player points to)
There is a wall which when you walk against isnt solid and let's you walk through .. doesn't seem like a secret and the screen goes completely black ..
It's in the third episode ..I'll put 2 picture links in here ..hope it helps ..
https://www.dropbox.com/s/b8hr7jwymo4j6 ... h.jpg?dl=0
https://www.dropbox.com/s/mxxa19iff3qxu ... h.jpg?dl=0
It's the wall in front of the player from pic two ..I also used the map which shows the wall to (the one the player points to)
- Ferretmanjcdenton
- Posts: 342
- Joined: Mon Mar 09, 2020 5:38 am
- Graphics Processor: Not Listed
- Location: Germany
Re: [GZDoom] Unfamiliar Episodes Redux
[quote="Rex705"]very cool looking maps. The visuals and detail are amazing.
Awesome video and also awesome mod selection..
Awesome video and also awesome mod selection..
- Chief Smokey
- Posts: 107
- Joined: Fri Jan 24, 2020 6:17 am
Re: [GZDoom] Unfamiliar Episodes Redux
Those black rooms are intentional and an integral part of that maze section.Ferretmanjcdenton wrote:Hi there ...I think I might have found a bug ..
There is a wall which when you walk against isnt solid and let's you walk through .. doesn't seem like a secret and the screen goes completely black ..
It's in the third episode ..I'll put 2 picture links in here ..hope it helps ..
It's the wall in front of the player from pic two ..I also used the map which shows the wall to (the one the player points to)
- will183
- Posts: 99
- Joined: Wed Mar 29, 2017 3:27 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Win-10
- Graphics Processor: nVidia (Modern GZDoom)
- Location: The land down under
Re: [GZDoom] Unfamiliar Episodes Redux
How can I improve performance on this map?