[GZDoom] Unfamiliar Episodes Redux

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E2M3 Redux

Postby Chief Smokey » Fri Oct 09, 2020 1:43 pm




Last edited by Chief Smokey on Fri Oct 23, 2020 10:21 am, edited 1 time in total.
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E2M4 Redux

Postby Chief Smokey » Wed Oct 14, 2020 2:56 pm




Last edited by Chief Smokey on Fri Oct 23, 2020 10:21 am, edited 1 time in total.
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E2M5 Redux

Postby Chief Smokey » Sat Oct 17, 2020 10:53 pm




Last edited by Chief Smokey on Fri Oct 23, 2020 10:22 am, edited 1 time in total.
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E2M6 Redux

Postby Chief Smokey » Tue Oct 20, 2020 9:24 am




Last edited by Chief Smokey on Fri Oct 23, 2020 10:23 am, edited 1 time in total.
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E2M7 Redux

Postby Chief Smokey » Fri Oct 23, 2020 5:46 am




Last edited by Chief Smokey on Fri Oct 23, 2020 10:24 am, edited 1 time in total.
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Re: [GZDoom] Unfamiliar Episodes - Martian Fury Redux

Postby Caligari87 » Fri Oct 23, 2020 9:55 am

Smokey, it may be better to upload your screenshots to Imgur and use the [imgur] bbcode tag so people can see clickable thumbnails on the forum instead of needing to follow a Discord attachment link (Discord isn't meant to be a stable image host)
Code: Select allExpand view
[imgur]https://imgur.com/7RNhcv1[/imgur]
[imgur]https://imgur.com/9JdVLcq[/imgur]
[imgur]https://imgur.com/1ZBonpM[/imgur]
[imgur]https://imgur.com/OWxC9eO[/imgur]


Spoiler: "images"


8-)
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Re: [GZDoom] Unfamiliar Episodes - Martian Fury Redux

Postby Chief Smokey » Fri Oct 23, 2020 10:26 am

Caligari87 wrote:Smokey, it may be better to upload your screenshots to Imgur and use the [imgur] bbcode tag so people can see clickable thumbnails on the forum instead of needing to follow a Discord attachment link (Discord isn't meant to be a stable image host)


I was planning to go back and replace all of those discord links with imgur stuff when the update was finished and thus the best possible versions of those environments were able to be on show. I might as well do it now anyway since I'm pretty close to being done and I can't see much in the way of any major changes now.
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E2M8 Redux

Postby Chief Smokey » Sat Oct 24, 2020 10:46 am




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E2M9 Redux and playtesting release

Postby Chief Smokey » Sun Oct 25, 2020 11:11 am

Frontier of Death Redux is open for playtesting at Smokey's Studio!

https://discord.gg/S8jaGfw




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Happy Halloween

Postby Chief Smokey » Sat Oct 31, 2020 4:24 pm

Unfamiliar Episodes Redux is now finished and ready to play. As an extra Halloween treat I've also thrown in a new E3M1.






http://www.mediafire.com/file/zk0jiyoci ... x.zip/file
https://tzh.tymoon.eu/download/doom/wads/UF_Redux.zip

Stay tuned for Episode III - Circles of Hell - Which is due for a release next year.
Last edited by Chief Smokey on Mon Nov 23, 2020 3:31 pm, edited 1 time in total.
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Re: [GZDoom] Unfamiliar Episodes Redux

Postby Rex705 » Tue Nov 17, 2020 12:08 pm

very cool looking maps. The visuals and detail are amazing.

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Re: [GZDoom] Unfamiliar Episodes Redux

Postby Ferretmanjcdenton » Thu Nov 19, 2020 7:21 am

Hi there ...I think I might have found a bug ..
There is a wall which when you walk against isnt solid and let's you walk through .. doesn't seem like a secret and the screen goes completely black ..
It's in the third episode ..I'll put 2 picture links in here ..hope it helps ..

https://www.dropbox.com/s/b8hr7jwymo4j6 ... h.jpg?dl=0

https://www.dropbox.com/s/mxxa19iff3qxu ... h.jpg?dl=0

It's the wall in front of the player from pic two ..I also used the map which shows the wall to (the one the player points to)
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Re: [GZDoom] Unfamiliar Episodes Redux

Postby Ferretmanjcdenton » Thu Nov 19, 2020 7:22 am

[quote="Rex705"]very cool looking maps. The visuals and detail are amazing.

Awesome video and also awesome mod selection..
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Re: [GZDoom] Unfamiliar Episodes Redux

Postby Chief Smokey » Thu Nov 19, 2020 1:12 pm

Ferretmanjcdenton wrote:Hi there ...I think I might have found a bug ..
There is a wall which when you walk against isnt solid and let's you walk through .. doesn't seem like a secret and the screen goes completely black ..
It's in the third episode ..I'll put 2 picture links in here ..hope it helps ..
It's the wall in front of the player from pic two ..I also used the map which shows the wall to (the one the player points to)


Those black rooms are intentional and an integral part of that maze section.
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Re: [GZDoom] Unfamiliar Episodes Redux

Postby will183 » Thu Nov 19, 2020 11:15 pm

How can I improve performance on this map?
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