[GZDoom] Unfamiliar: Ultimate Edition

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BeatCrazed
Posts: 8
Joined: Fri Jan 13, 2017 4:15 am

Re: Unfamiliar Episode 2: Frontier of Death

Post by BeatCrazed »

I have a new fun issue for you: In e1m4 you can either play the map as normal to get to e1m5 or you can turn around and hit the switch at the other end of the tram which, for some reason, has the end level trigger.

Fun levels so far, keep it up!
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Chief Smokey
Posts: 105
Joined: Fri Jan 24, 2020 6:17 am
Discord: Chief Smokey#8351
Location: The little English village of Old Bottom

Inter-Episode Update

Post by Chief Smokey »

I've made a small update fixing various minor issues that have been found after the release of Episode II: http://www.mediafire.com/file/xa16th7gj ... 1.zip/file
Changelog:
-Improved E1M8 boss battle room
-Cleaned up various texture misalignments
-Better balanced ammo placement (less in Ep1, more in late Ep2)
-Fixed E1M4 premature exit switch
-Added coloured fog in nukage/bloodfalls you can walk through
-Removed obtrusive props in various maps
-Improved prop placement in E1M3
-Fixed any remaining doors not adhering to the size/speed rule
-Added measures to prevent entrapment behind large crates in E1M5's storage area
-Improved flow of eastern half of E1M7 and tweaked monster placement
-Added new quit message
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Chief Smokey
Posts: 105
Joined: Fri Jan 24, 2020 6:17 am
Discord: Chief Smokey#8351
Location: The little English village of Old Bottom

Episode III news

Post by Chief Smokey »

Work on Episode III has begun, although it'll be a while before you see any new maps because there's quite a lot of work to be done in terms of improving the current two episodes. Plus for the next stage of the mod I want to up the scale of new content so current jobs involve sprites, textures and sounds. Right now here's some enhanced lamps/torches.

https://cdn.discordapp.com/attachments/ ... 002941.png
https://cdn.discordapp.com/attachments/ ... 003010.png
https://cdn.discordapp.com/attachments/ ... 002954.png
https://cdn.discordapp.com/attachments/ ... 003145.png
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armymen12002003
Posts: 1359
Joined: Wed Jun 01, 2011 10:25 pm
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia with Vulkan support
Location: Anywhere

Re: [GZDoom] Unfamiliar Episodes

Post by armymen12002003 »

Been playing through this im liking what im seeing great job so far.
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Chief Smokey
Posts: 105
Joined: Fri Jan 24, 2020 6:17 am
Discord: Chief Smokey#8351
Location: The little English village of Old Bottom

Four maps down...

Post by Chief Smokey »

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Chief Smokey
Posts: 105
Joined: Fri Jan 24, 2020 6:17 am
Discord: Chief Smokey#8351
Location: The little English village of Old Bottom

Re: [GZDoom] Unfamiliar Episodes

Post by Chief Smokey »

retronutcase
Posts: 89
Joined: Wed Jun 06, 2018 11:15 pm

Re: [GZDoom] Unfamiliar Episodes

Post by retronutcase »

Nice! Gonna have to give this another look soon, I think. Still looking forward to seeing what you do with Episode 3.

You mentioned new sprites and whatnot, but this would still be compatible with gameplay mods, correct?
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Chief Smokey
Posts: 105
Joined: Fri Jan 24, 2020 6:17 am
Discord: Chief Smokey#8351
Location: The little English village of Old Bottom

E1M4-E1M5

Post by Chief Smokey »

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Chief Smokey
Posts: 105
Joined: Fri Jan 24, 2020 6:17 am
Discord: Chief Smokey#8351
Location: The little English village of Old Bottom

Pointlight changes

Post by Chief Smokey »

There's been some changes to the pointlights. They're more vibrant now and make hellish areas look like discos. Who knew the forces of hell liked their aesthetic lighting?

https://cdn.discordapp.com/attachments/ ... 175804.png
https://cdn.discordapp.com/attachments/ ... 175823.png
https://cdn.discordapp.com/attachments/ ... 175845.png
https://cdn.discordapp.com/attachments/ ... 175952.png

Some actors have also received pointlights such as the nukage barrels, evil eyes, floating skull rocks and health bonuses.
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Chief Smokey
Posts: 105
Joined: Fri Jan 24, 2020 6:17 am
Discord: Chief Smokey#8351
Location: The little English village of Old Bottom

E1M7

Post by Chief Smokey »

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Chief Smokey
Posts: 105
Joined: Fri Jan 24, 2020 6:17 am
Discord: Chief Smokey#8351
Location: The little English village of Old Bottom

Martian Fury Redux is ready for playtesting

Post by Chief Smokey »

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Chief Smokey
Posts: 105
Joined: Fri Jan 24, 2020 6:17 am
Discord: Chief Smokey#8351
Location: The little English village of Old Bottom

Episode II redux begins

Post by Chief Smokey »

A heap of new visual effects are now in place including a dynamic fog system, steam jets of varying sizes, sparks, floating cinders, some sector fog and improvements to several pointlights. Plus a preview of the new Episode II start.

https://cdn.discordapp.com/attachments/ ... 163659.png
https://cdn.discordapp.com/attachments/ ... 164941.png
https://cdn.discordapp.com/attachments/ ... 165127.png
https://cdn.discordapp.com/attachments/ ... 165633.png
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Chief Smokey
Posts: 105
Joined: Fri Jan 24, 2020 6:17 am
Discord: Chief Smokey#8351
Location: The little English village of Old Bottom

E2M1 Redux

Post by Chief Smokey »

Last edited by Chief Smokey on Fri Oct 23, 2020 10:19 am, edited 2 times in total.
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Chief Smokey
Posts: 105
Joined: Fri Jan 24, 2020 6:17 am
Discord: Chief Smokey#8351
Location: The little English village of Old Bottom

E2M2 Redux

Post by Chief Smokey »

Last edited by Chief Smokey on Fri Oct 23, 2020 10:20 am, edited 1 time in total.

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