Running Late 2 contains 16ish Boom compatible levels ranging from small, medium, to large.
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Source Port Info
Recommended source ports are Pr/GlBoom +, as well as GZ/ZDoom.
There are two secret levels in this wad. Players using ZDoom based ports will need to warp to these levels, since Map14 will take them to the endgame screen. Players using BOOM ports can simply exit through Map15, which takes you directly to these levels. A Dehacked patch has been included for the inclusion of 2 new enemies. As such, it is not highly recommended you play Running Late 2 with other heavy gameplay changing mods.
Difficulty
Running Late 2's levels were designed for pistol starts, though some effort has been made for continuous play. Keep in mind that this will probably make your experience much easier.
Difficulty modes are available. Some maps can get slaughtery.
Coop?
Levels have multiplayer starts and extra monsters added for coop play, though I haven't extensively tested coop. Most arena-esqe areas should (hopefully) not softlock players in coop.
Bugs
None that I'm aware of. If you encounter any issues though, do let me know!
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Spoiler:Feedback and criticism is highly welcome, and will help me move towards a final idgames release! Final version is now on idgames
For a full list of credits, check the included txt file.
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