Running Late 2 - 16 Boom compatible maps (NOW ON IDGAMES)

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Running Late 2 - 16 Boom compatible maps (NOW ON IDGAMES)

Postby A2Rob » Fri Jan 03, 2020 9:31 pm



Running Late 2 contains 16ish Boom compatible levels ranging from small, medium, to large.








>>>>>IDGAMES LINK<<<<<


Source Port Info

Recommended source ports are Pr/GlBoom +, as well as GZ/ZDoom.
There are two secret levels in this wad. Players using ZDoom based ports will need to warp to these levels, since Map14 will take them to the endgame screen. Players using BOOM ports can simply exit through Map15, which takes you directly to these levels. A Dehacked patch has been included for the inclusion of 2 new enemies. As such, it is not highly recommended you play Running Late 2 with other heavy gameplay changing mods.

Difficulty

Running Late 2's levels were designed for pistol starts, though some effort has been made for continuous play. Keep in mind that this will probably make your experience much easier.
Difficulty modes are available. Some maps can get slaughtery.

Coop?

Levels have multiplayer starts and extra monsters added for coop play, though I haven't extensively tested coop. Most arena-esqe areas should (hopefully) not softlock players in coop.

Bugs

None that I'm aware of. If you encounter any issues though, do let me know!

-----Map Listing-----

Spoiler:


-----Music Listing-----

Spoiler:


Feedback and criticism is highly welcome, and will help me move towards a final idgames release! Final version is now on idgames :)

For a full list of credits, check the included txt file.

-->Doomworld thread<--
Last edited by A2Rob on Thu Feb 20, 2020 9:29 pm, edited 1 time in total.
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Re: Running Late 2 - 16 Boom compatible maps

Postby Droober » Mon Jan 13, 2020 1:21 am

Loving the megawad so far. The progression of each individual sector correlates to one an other respectively, giving an immersive drive.

The select custom textures & level infrastructures compliment each other rhetorically, emitting an enthusiastic position.

I laud your hardwork. Keep it up and hope to see more future projects.
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Re: Running Late 2 - 16 Boom compatible maps

Postby JacenXtreme » Mon Jan 13, 2020 6:50 am

Looking at the screenshots...

This definitely looks IMPRESSIVE!
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OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia (Modern GZDoom)

Re: Running Late 2 - 16 Boom compatible maps

Postby BradmanX » Sun Jan 19, 2020 1:40 pm

Download link 404s
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Re: Running Late 2 - 16 Boom compatible maps

Postby TheRailgunner » Mon Jan 20, 2020 10:55 am

BradmanX wrote:Download link 404s


Updated link from Doomworld thread.
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Re: Running Late 2 - 16 Boom compatible maps (NOW ON IDGAMES

Postby A2Rob » Fri Feb 21, 2020 10:02 pm

Hello. Running Late 2 is now up on idgames. Grab it here.
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