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Re: Autoload Edition (Episode-Ready Conversions)

PostPosted: Fri Jan 22, 2021 10:30 am
by Valken
Thanks for that. I saw it.

I was thinking more like BD where the PSX maps were integrated into Doom 1 and 2. The issue was that it required playing with BD, so cannot use other mods.

Some more vanilla would have been perfect.

Re: Autoload Edition (Episode-Ready Conversions)

PostPosted: Wed Jun 30, 2021 7:01 am
by iancer
Could you detail how you achieved this?
Is there anyway you could post how others can create their own Episode-Ready Conversions, please?
What I mean to say is, what steps did you take to produce these files? I think it would be sad to only have these three for an eternity, but if you informed us as to how to make Autoload Editions in the same manner that you took, I am sure it would be appreciated. I hope my question comes ascross clearly, I would like to know what methods you used to provide you with these 3 episodes, please.

Re: Autoload Edition (Episode-Ready Conversions)

PostPosted: Wed Jun 30, 2021 10:44 am
by silentzora
iancer wrote:Could you detail how you achieved this?
Is there anyway you could post how others can create their own Episode-Ready Conversions, please?
What I mean to say is, what steps did you take to produce these files? I think it would be sad to only have these three for an eternity, but if you informed us as to how to make Autoload Editions in the same manner that you took, I am sure it would be appreciated. I hope my question comes ascross clearly, I would like to know what methods you used to provide you with these 3 episodes, please.

Opened up Slade, catalogued the differences between the mod and base game (conflicting textures, mainly), Renamed music lumps, wrote a MAPINFO entry, recreated any DEHACKED monsters in DECORATE, and updated the maps manually to use the correct textures I had to change. It's a lengthy process and there's a lot of work involved, but thankfully SLADE's texture/thing search is extremely useful.

Incidentally, I got the OK from one of the authors to make an autoload edition of No End in Sight. I just haven't started on it yet.