(This list is spoilered for space.)
D64D2 - Autoload Edition
Spoiler:TNT: Revilution - Autoload Edition
Autoload compatible version of D64D2 for use with Doom II. Everything's more or less the same, just more mod-compatible, so you shouldn't need to use any compatibility patches.
Changelog (based on v1.4):Spoiler:Download D64D2_AE.zip (5.43 MB)
* Removed D_DM2TTL.
* Removed MAPINFO lump (build intended for GZDoom/LZDoom).
* Removed EMAPINFO lump (ditto).
* Commented out DefaultMap block in ZMAPINFO (so as not to interfere with the base game.)
* Commented out GameInfo block in ZMAPINFO (ditto).
* Changed Map definitions in ZMAPINFO to use strings instead of lookups for map names.
* Renamed D_READ_M -> D_D64RM.
* Renamed D_DM2INT -> D_D64INT.
* Changed music reference for clusters to D_D64RM.
* Changed music reference for map intermissions to D_D64INT.
* Removed D_RUNNIN (redundant).
* Renamed D_STALKS -> D_D64M02.
* Renamed D_COUNTD -> D_D64M03.
* Removed D_BETWEE (redundant).
* Renamed D_DOOM -> D_D64M05.
* Removed D_THE_DA (redundant).
* Renamed D_SHAWN -> D_D64M07.
* Renamed D_DDTBLU -> D_D64M08.
* Renamed D_IN_CIT -> D_D64M09.
* Renamed D_DEAD -> D_D64M10.
* Renamed D_STLKS2 -> D_D64M11.
* Renamed D_THEDA2 -> D_D64M12.
* Renamed D_DOOM2 -> D_D64M13.
* Renamed D_DDTBL2 -> D_D64M14.
* Renamed D_RUNNI2 -> D_D64M15.
* Renamed D_DEAD2 -> D_D64M16.
* Renamed D_STLKS3 -> D_D64M17.
* Renamed D_ROMERO -> D_D64M18.
* Removed D_SHAWN2 (redundant).
* Removed D_MESSAG (redundant).
* Removed D_COUNT2 (redundant).
* Renamed D_DDTBL3 -> D_D64M22.
* Renamed D_AMPIE -> D_D64M23.
* Removed D_THEDA3 (redundant).
* Renamed D_ADRIAN -> D_D64M25.
* Renamed D_MESSG2 -> D_D64M26.
* Renamed D_ROMER2 -> D_D64M27.
* Renamed D_TENSE -> D_D64M28.
* Renamed D_SHAWN3 -> D_D64M29.
* Renamed D_OPENIN -> D_D64M30.
* Renamed D_EVIL -> D_D64M31.
* Renamed D_ULTIMA -> D_D64M32.
* Renamed D_MAP33 -> D_D64M33 (consistency).
* Removed M_DOOM.
* Removed TITLEPIC.
* Renamed INTERPIC -> D64INTER.
* Renamed BOSSBACK -> D64BACK.
* Removed statbar graphics.
* Removed M_SKULL# graphics.
* Removed CWILV## graphics.
* Renamed SPID**** -> MTHR****.
* Commented out language entry for Motherdemon and made it part of ZMAPINFO's casting call directly.
* Removed DEHACKED lump (DECORATE definitions supercede it anyway).
* Removed ENDOOM lump.
* Assigned Motherdemon DoomEdNum 30004.
* Assigned NightmareImp DoomEdNum 30003.
* Assigned NightmareCacodemon DoomEdNum 30005.
* FasterSpawnShot no longer replaces SpawnShot.
* D64D2BossEye now fires FasterSpawnShot directly.
* Assigned D64D2BossEye DoomEdNum 30006.
* Assigned VoodooExploder DoomEdNum 30002.
* Assigned ChooserDemon DoomEdNum 30001.
* Assigned D64D2Cyberdemon DoomEdNum 30007.
* Renamed all maps MAP*** -> DSF***.
* Renamed DSSPISIT -> DSMTHSIT.
* Renamed DSKEENDT -> DSMTHACT.
* Renamed DSBOSPN -> DSMTHPIN.
* Renamed DSSPIDTH -> DSMTHDTH.
* Removed DSBOSPIT (interferes with base game).
* Removed DSBOSSIT (interferes with base game).
* Removed DSBOSCUB (interferes with base game).
* Changed old D64D2 DoomEdNum references in each map to the newly assigned ones.
* Removed RW44_2.
* Removed RW44_4.
* Removed texture entry CRACKLE2.
* Removed texture entry CRACKLE4.
* Removed texture entry COMPSTA1.
* Removed texture entry COMPSTA2.
* Removed texture entry SPACEW3.
* Removed SFALL1 - SFALL4.
* Removed BFALL1 - BFALL4.
* Removed texture entry SKY1.
* Removed texture entry SKY2.
* Removed texture entry SKY3.
All credits for the original D64D2 go to Mechadon and the D64D2 team.
Spoiler:Double Impact - Autoload Edition
Autoload capable build of TNT: Revilution. Same dealio here. Conflicting textures renamed, final level now compatible with gameplay mods.
Changelog:Spoiler:Download TNTR_AE.zip (7.92 MB)
* Removed Dehacked lump.
* Added Decorate lump mimicking the Dehacked replacements.
* Assigned DoomEdNum 30008 to FakeCube.
* Assigned DoomEdNum 30009 to PlasmaTurret.
* Removed DSSSDTH.
* Renamed DSBOSDTH -> DSHOLDTH.
* Renamed DSBOSPN -> DSHOLPN.
* Assigned DoomEdNum 30010 to RocketTurret.
* Assigned DoomEdNum 30011 to HoloIcon.
* Removed GameInfo lump.
* Converted MapInfo to new format.
* Renamed MAP## -> REV##.
* Renamed CWILV## -> REVLV##.
* Removed statbar graphics.
* Moved episode text definitions to Language.
* Removed D_DM2TTL.
* Renamed level music lumps -> D_REVM##.
* Renamed D_DM2INT -> D_REVINT.
* Renamed D_READ_M -> D_REV_RM.
* Removed Demo lumps.
* Created SndInfo lump to redefine REV30 sounds.
* Renamed conflicting patch lumps.
* Renamed conflicting patch entries in Patches.
* Renamed conflicting texture entries in Texture1.
* Added Revilution to the episode selection menu.
* Removed M_DOOM lump.
* Removed title screen.
* Changed conflicting textures in REV01.
* Changed conflicting textures in REV03.
* Changed conflicting textures in REV04.
* Changed conflicting textures in REV05.
* Changed conflicting textures in REV06.
* Changed conflicting textures in REV08.
* Changed conflicting textures in REV09.
* Changed conflicting textures in REV10.
* Changed conflicting textures in REV11.
* Changed conflicting textures in REV12.
* Changed conflicting textures in REV13.
* Changed conflicting textures in REV14.
* Changed conflicting textures in REV15.
* Changed conflicting textures in REV16.
* Changed conflicting textures in REV17.
* Changed conflicting textures in REV31.
* Changed conflicting textures in REV32.
* Changed conflicting textures in REV18.
* Changed conflicting textures in REV19.
* Changed conflicting textures in REV20.
* Changed conflicting textures in REV21.
* Changed conflicting textures in REV22.
* Changed conflicting textures in REV23.
* Changed conflicting textures in REV24.
* Changed conflicting textures in REV25.
* Changed conflicting textures in REV26.
* Changed conflicting textures in REV27.
* Changed conflicting textures in REV28.
* Changed conflicting textures in REV29.
* Changed conflicting textures in REV30.
* Changed conflicting DoomEdNums in REV30.
* Fixed lowering floor bug in REV29.
All credits for the original TNT: Revilution go to Jaws in Space and the TNT: Revilution team.
Spoiler:No End In Sight - Autoload Edition
To celebrate Double Impact's inclusion with the recent Bethesda ports, I've compiled an Autoload Edition for Double Impact, with permission from RottKing!
Changelog:Spoiler:Download dbimp_ae.zip (1.2 MB)
* Renamed music lumps to D_DBM#.
* Renamed D_VICTOR to D_DBVICT.
* Removed TEXTURE# and PNAMES lumps (were only used to define the sky texture).
* Removed DEMO1.
* Removed animated portion of intermission pic. Might add this back if I can figure out how it works.
* Renamed all maps to DBM#.
* Added Double Impact to episode selection menu.
* Converted DEHACKED information to ZMAPINFO.
* Removed DEHACKED lump.
* Converted new sky texture from composite to ZDoom-specific texture.
* Renamed SKY1 texture entry to DBIMPSKY.
* Changed music references in ZMAPINFO for included IWAD music to their appropriate entries.
* Removed included IWAD music. Redundant.
* Removed unneeded blank graphics for intermission screen.
* Removed replaced menu graphics.
* Removed title screen.
* Renamed CREDIT lump to DBCREDIT.
* Set EndPic to DBCREDIT.
All credits for the original Double Impact go to Ralphis and RottKing.
Spoiler:Installation:
With all the mod content out there for Doom, there really is no end in sight, is there? Released with permission from NaturalTvventy.
The expansion is one long episode, with forced inventory resets after each M8.
Changelog:Spoiler:Download NEIS_AE.zip (6.2 MB)
* Removed Eternity definitions.
* Removed demos.
* Renamed all maps to N#M#.
* Renamed D_E3M6 -> D_N3M6.
* Removed titlepic.
* Renamed WILV## -> NELV##.
* Removed episode name graphics.
* Removed HUD graphics.
* Renamed texture SKY1 -> SKY1B.
* Set SKY1B as sky texture for E1 cluster.
* Removed TITLEALT.
* Removed M_DOOM.
* Renamed WIMAP0 -> NEMAP0.
* Renamed WIMAP1 -> NEMAP1.
* Renamed WIMAP2 -> NEMAP2.
* Renamed INTERPIC -> NEMAP3.
* Renamed texture SKY2 -> SKY2B.
* Set SKY2B as sky texture for E2 cluster.
* Renamed texture SKY3 -> SKY3B.
* Set SKY3B as sky texture for E3 cluster.
* Set normal exit for E1M9 to E1M0.
* Removed blank map replacement graphics.
* Removed Dehacked.
All credits for the original No End In Sight belong to NaturalTvventy, Xaser, and Chris Lutz.
Simply extract the wads of your choosing to your autoload folder, and add the path to your GZDoom configuration file, under. Once done, select the appropriate episodes from the episode list when starting a new game. Done.
Your config should look something like this:
Code: Select all
[doom.id.doom2.commercial.Autoload]
Path=C:\Doom\autoload\D64D2_AE.wad
[doom.id.doom2.tnt.Autoload]
Path=C:\Doom\autoload\TNTR_AE.wad
[doom.id.doom1.ultimate.Autoload]
Path=C:\Doom\autoload\dbimp_ae.wad
Path=C:\Doom\autoload\NEIS_AE.wad