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THE POWER LEVELS FOR DOOM 2! (from doomworld)

PostPosted: Wed Nov 20, 2019 2:55 pm
by Memes4LyfeLives
this is an unofficial expansion pack for doom 2. why an expansion pack? it adds new monsters to vanilla with dehacked without replacing them.
https://www.doomworld.com/applications/core/interface/file/attachment.php?id=62326

EDIT: I am moving this project over to the ZDoom forums for the forseeable future. Why? I was banned from doomworld (i'm really sorry for what i've done) and i want to keep the Power Levels alive so it can see the light of day on release. (working on beta 2.3 now in SLADE). In the meantime, please give feedback on this megawad. I really enjoy seeing people's feedback on my work.

Beta 2.3: Cocytus update.
well, here is MAP23, after the old one got deleted. it was custom ice and snow textures, and a custom MIDI track i can't get to play for some reason.
https://drive.google.com/open?id=1bOuHk9CiKGUFcqWXGTX2ObSH9bIB1Vq9

Beta 2.4 Cocytus Fissure update.
here is beta 2.4 with MAP24 added and MAP23 hopefully fixed. MAP24 picks up where MAP23 left off, with doomguy almost freezing to death and recovered by a mysterious stranger.
https://drive.google.com/open?id=1jyxF91VOl4Aa9b0t5h8LbiWMBJtmjaIg

Beta 2.5 Ice Shrine update.
Finally. After months of procrastination, and many hours of building this map, I finally released beta 2.5. I don't think development will continue until I get "into" mapping again. Don't worry. As Sonic would say; "Leaving a project unfinished forever is WAY past not cool!" so I will make the remaining 7 levels. Maybe if Gman or Civvie make another Doom video, or D4V gets another update, that might create the "spark" I'm looking for. Or I could just force myself to make maps at gunpoint. That could work too.

Re: THE POWER LEVELS FOR DOOM 2! (from doomworld)

PostPosted: Thu Nov 21, 2019 1:17 am
by Kinsie
Doomworld thread that you're hotlinking an attachment from for some reason.

Re: THE POWER LEVELS FOR DOOM 2! (from doomworld)

PostPosted: Thu Nov 21, 2019 10:01 am
by Memes4LyfeLives
I dont know how to upload files bigger than 256 KB.

Re: THE POWER LEVELS FOR DOOM 2! (from doomworld)

PostPosted: Thu Nov 21, 2019 10:13 am
by skdursh
Uh, read the forum rules and update your post accordingly, please, because right now it's pretty awful.

Re: THE POWER LEVELS FOR DOOM 2! (from doomworld)

PostPosted: Thu Nov 21, 2019 10:25 am
by wildweasel
Memes4LyfeLives wrote:I dont know how to upload files bigger than 256 KB.

Use an external file sharing service, like Google Drive or Dropbox, and post links here. The Attachment system is not meant for entire mods.

Re: THE POWER LEVELS FOR DOOM 2! (from doomworld)

PostPosted: Thu Nov 21, 2019 10:43 am
by Memes4LyfeLives
Oh. Ok.

Re: THE POWER LEVELS FOR DOOM 2! (from doomworld)

PostPosted: Sat Nov 23, 2019 9:07 pm
by Memes4LyfeLives
working on map23 in slade now.

Re: THE POWER LEVELS FOR DOOM 2! (from doomworld)

PostPosted: Sun Nov 24, 2019 1:45 pm
by Memes4LyfeLives
a new screenshot for my new map i am working on.

welcome to Cocytus.

Re: THE POWER LEVELS FOR DOOM 2! (from doomworld)

PostPosted: Mon Nov 25, 2019 10:32 am
by Memes4LyfeLives
I am currently composing a midi track for map 23. While i am working, feel free to provide feedback for this megawad.

Re: THE POWER LEVELS FOR DOOM 2! (from doomworld)

PostPosted: Wed Nov 27, 2019 8:25 pm
by Memes4LyfeLives
i am currently facing a technical issue with MAP23. whenever i test it in Chocolate Doom, i get this error that says "W_LumpLength: 2943 >= numlumps".
what does this mean, and how can i fix it?

Re: THE POWER LEVELS FOR DOOM 2! (from doomworld)

PostPosted: Thu Nov 28, 2019 11:09 am
by MFG38
Memes4LyfeLives wrote:i am currently facing a technical issue with MAP23. whenever i test it in Chocolate Doom, i get this error that says "W_LumpLength: 2943 >= numlumps".
what does this mean, and how can i fix it?


Apparently it means that your map is missing nodes.

Open the file in a WAD manager program and see if the map in question has a NODES lump attached to it. If it doesn't, they need to be built - that should be achievable easily enough in Doom Builder.

Re: THE POWER LEVELS FOR DOOM 2! (from doomworld)

PostPosted: Thu Nov 28, 2019 5:07 pm
by Memes4LyfeLives
is zokumBSP vanilla compatible?

Re: THE POWER LEVELS FOR DOOM 2! (from doomworld)

PostPosted: Thu Nov 28, 2019 5:40 pm
by Memes4LyfeLives
okay. ZenNode is loaded, but i keep getting the same error message, but instead of "2943" it's "2946". what am i doing wrong?

Re: THE POWER LEVELS FOR DOOM 2! (from doomworld)

PostPosted: Thu Nov 28, 2019 8:20 pm
by Memes4LyfeLives
i think i figured out the problem. whenever i open the console in slade and run Chocolate Doom, this message appears:


Opening archive /Users/Q/Desktop/Doom2/Map23.wad
M: Error: can't open file '' (error 2: No such file or directory)
WadArchive::loadEntryData: Failed to open wadfile
M: Error: can't open file '' (error 2: No such file or directory)
WadArchive::loadEntryData: Failed to open wadfile
M: Error: can't open file '' (error 2: No such file or directory)
WadArchive::loadEntryData: Failed to open wadfile
M: Error: can't open file '' (error 2: No such file or directory)
WadArchive::loadEntryData: Failed to open wadfile
M: Error: can't open file '' (error 2: No such file or directory)
WadArchive::loadEntryData: Failed to open wadfile
execute "/Users/Q/Desktop/Doom Builder 2/GZDoom builder/bsp51/bsp.exe "/Users/Q/Library/Application Support/slade3/temp/sladetemp.wad" -o "/Users/Q/Library/Application Support/slade3/temp/sladetemp.wad""
Nodebuilder output:



what does this mean, and how can i fix this?

Re: THE POWER LEVELS FOR DOOM 2! (from doomworld)

PostPosted: Sun Dec 01, 2019 2:03 pm
by Memes4LyfeLives
i think my nodebuilder is behind this. what should i do?