this is an unofficial expansion pack for doom 2. why an expansion pack? it adds new monsters to vanilla with dehacked without replacing them.
https://www.doomworld.com/applications/core/interface/file/attachment.php?id=62326EDIT: I am moving this project over to the ZDoom forums for the forseeable future. Why? I was banned from doomworld (i'm really sorry for what i've done) and i want to keep the Power Levels alive so it can see the light of day on release. (working on beta 2.3 now in SLADE). In the meantime, please give feedback on this megawad. I really enjoy seeing people's feedback on my work.
Beta 2.3: Cocytus update.
well, here is MAP23, after the old one got deleted. it was custom ice and snow textures, and a custom MIDI track i can't get to play for some reason.
https://drive.google.com/open?id=1bOuHk9CiKGUFcqWXGTX2ObSH9bIB1Vq9Beta 2.4 Cocytus Fissure update.
here is beta 2.4 with MAP24 added and MAP23 hopefully fixed. MAP24 picks up where MAP23 left off, with doomguy almost freezing to death and recovered by a mysterious stranger.
https://drive.google.com/open?id=1jyxF91VOl4Aa9b0t5h8LbiWMBJtmjaIgBeta 2.5 Ice Shrine update.
Finally. After months of procrastination, and many hours of building this map, I finally released beta 2.5. I don't think development will continue until I get "into" mapping again. Don't worry. As Sonic would say; "Leaving a project unfinished forever is WAY past not cool!" so I will make the remaining 7 levels. Maybe if Gman or Civvie make another Doom video, or D4V gets another update, that might create the "spark" I'm looking for. Or I could just force myself to make maps at gunpoint. That could work too.
https://drive.google.com/file/d/16kW3kdhDr4O5fhquOk82RFN3BUNsdmz8/view?usp=sharingEdit: WHOOPS! Forgot to post the link.
Last edited by Memes4LyfeLives on Fri Sep 25, 2020 1:51 pm, edited 6 times in total.