[Edit -- 30/04/2022]
The map has been released, the download link can be found in this post.
[Original message]
First post here, for some reason I can't post thumbnails here:
https://www.apprentice.be/Screenshots/D ... OT0000.JPG
https://www.apprentice.be/Screenshots/D ... OT0001.JPG
https://www.apprentice.be/Screenshots/D ... OT0002.JPG
https://www.apprentice.be/Screenshots/D ... OT0003.JPG
https://www.apprentice.be/Screenshots/D ... OT0004.JPG
https://www.apprentice.be/Screenshots/D ... OT0005.JPG
https://www.apprentice.be/Screenshots/D ... OT0006.JPG
https://www.apprentice.be/Screenshots/D ... OT0007.JPG
The first screenshots of an so-far untitled map for the original Doom. Based on my own unfinished & unreleased work and designs that have been in my head that (in part) dates back from before the turn of the century, this map has been in production for quite some time. The map has been developed as multiplayer-only and will be compatible with limit-removing ports based off ZDoom.
Variations 1-21 [Doom, multiplayer (now released)]
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- Apprentice
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Variations 1-21 [Doom, multiplayer (now released)]
Last edited by Apprentice on Fri Apr 29, 2022 2:27 pm, edited 3 times in total.
- Apprentice
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Re: [WIP] Untitled Doom multiplayer map
It's been a while but here are some new screenshots made in both GZDoom and Zandronum. Though the map is being developed in a ZDoom enviroment, other ports should work since no special features are being used here . . .
GZDoom:
https://www.apprentice.be/Screenshots/D ... OT0008.JPG
https://www.apprentice.be/Screenshots/D ... OT0009.JPG
https://www.apprentice.be/Screenshots/D ... OT0010.JPG
https://www.apprentice.be/Screenshots/D ... OT0011.JPG
Zandronum:
http://www.apprentice.be/Screenshots/Do ... ZS_008.JPG
http://www.apprentice.be/Screenshots/Do ... ZS_009.JPG
http://www.apprentice.be/Screenshots/Do ... ZS_010.JPG
http://www.apprentice.be/Screenshots/Do ... ZS_011.JPG
GZDoom:
https://www.apprentice.be/Screenshots/D ... OT0008.JPG
https://www.apprentice.be/Screenshots/D ... OT0009.JPG
https://www.apprentice.be/Screenshots/D ... OT0010.JPG
https://www.apprentice.be/Screenshots/D ... OT0011.JPG
Zandronum:
http://www.apprentice.be/Screenshots/Do ... ZS_008.JPG
http://www.apprentice.be/Screenshots/Do ... ZS_009.JPG
http://www.apprentice.be/Screenshots/Do ... ZS_010.JPG
http://www.apprentice.be/Screenshots/Do ... ZS_011.JPG
- openroadracer
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Re: [WIP] Untitled Doom multiplayer map
Make sure you read this thread thoroughly: viewtopic.php?t=56065Apprentice wrote:For some reason I can't post thumbnails here.
- Apprentice
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Re: [WIP] Untitled Doom multiplayer map
Doesn't really explain why the [IMG] tags are turned off . . .openroadracer wrote:Make sure you read this thread thoroughly: viewtopic.php?t=56065
Re: [WIP] Untitled Doom multiplayer map
If your picture is bigger than 800 pixels, you can't use the img tags.
Screenshots look cool BTW.
Screenshots look cool BTW.
- Apprentice
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Re: [WIP] Untitled Doom multiplayer map
I can't use the [IMG] tags at all, the board gives me an error message even though the thumbnails are 200x125 in size . . .Enjay wrote:If your picture is bigger than 800 pixels, you can't use the img tags.
Thanks!Screenshots look cool BTW.
- Apprentice
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Re: [WIP] Untitled Doom multiplayer map
(All screenshots made with the latest GZDoom version)
After years of development (seriously), Release ONE of Variations 1-21 will be released on Saturday April 30th, 2022 at 0:00 CET. This multiplayer map for the original Doom will require a limit removing port and shall not work with the original DOS version.
The map has been developed using ZDoom and GZDoom and is fully playable on those versions. The workings of this map with other ZDoom derivatives and other non-ZDoom ports are unknown at this time and information will be updated when available.
- Apprentice
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Re: Variations 1-21 [Doom, multiplayer]
DOWNLOAD
After years of work, I am proud to announce that my Multiplayer Doom map has been released to the public. Click on the download link above to pull this map from Nexus Mods.
As a reminder, a ZDoom compatible limit-removing port is required with a compatible version currently in development.
Happy fragging
After years of work, I am proud to announce that my Multiplayer Doom map has been released to the public. Click on the download link above to pull this map from Nexus Mods.
As a reminder, a ZDoom compatible limit-removing port is required with a compatible version currently in development.
Happy fragging