Keeper of the Seven Keys 3: Disc One - NaNoWADMo

New maps, and other projects whose primary focus is new maps, belong here.

NOTE: This forum, and all forums below it, are NOT for questions or troubleshooting! Threads here are for active projects only! Please use the Editing subforums or General for questions.
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.

Keeper of the Seven Keys 3: Disc One - NaNoWADMo

Postby DavidN » Sun Oct 27, 2019 3:23 pm




Since Send Lawyers to Hell started I've been playing Doom nonstop, so Ryath and/or Scwiba's NaNoWADMo was a great chance to make something for myself! It's also an idea I've wanted to explore for a while, making a WAD based on an album and turning the song titles into levels.

I chose the first disc of Helloween's "Keeper of the Seven Keys: The Legacy" for two reasons:
1. Its theming and evocative song titles,
2. It's quite short.

So here's "Keeper of the Seven Keys 3: Disc One" (or Keeper3 as I more sanely call it), a hub-based techno-magic themed WAD made from start to finish in a month (incorporating weapons, monsters and other assets from some of my past projects). I tried to limit myself to my techbase comfort zone in only a couple of levels and explore some cave areas, castles and an Egyptian level with almost entirely original textures!

I'm considering this a beta after some testing by Ryath and the rest of the great people in the NaNoWADMo Discord - have fun!

Thanks to:

OTEX textures - Ola Björling (Ukiro)
MIDIs - Tony Swicked, Power-Metaldude
Other assets - Horror Movie Guy, Blue Shadow, Captain Toenail, Neuralstunner, Eriance, Ghastly, TODM


More screenshots
Last edited by DavidN on Tue Dec 24, 2019 8:30 pm, edited 1 time in total.
User avatar
Joined: 29 Dec 2015

Re: Keeper of the Seven Keys 3: Disc One - NaNoWADMo

Postby Staledonut » Tue Nov 05, 2019 2:40 pm

going to check this out :)
User avatar
Joined: 15 Mar 2017
Location: Sweden
Discord: Staledonut#2847
Operating System: Other Linux 64-bit
Graphics Processor: ATI/AMD with Vulkan Support

Re: Keeper of the Seven Keys 3: Disc One - NaNoWADMo

Postby StroggVorbis » Tue Nov 05, 2019 6:54 pm

Dunno if it already was like this in BDLite, but revenants seem to have an abnormally long melee reach.
User avatar
Donut eat me pls!
Joined: 08 Nov 2017
Location: Germany
Operating System: Windows Vista/7 64-bit
Graphics Processor: nVidia with Vulkan support

Re: Keeper of the Seven Keys 3: Disc One - NaNoWADMo

Postby DavidN » Tue Dec 24, 2019 5:18 am

Thanks to everyone for the comments so far. A 1.0 release is now on idgames, and I've updated the original post as well :) ... -l/keeper3
Updated to BDLite 1.2
MAPA Added more ammo throughout
MAPA Rifle in water
MAPA Non-taxing zombies in end fight
MAPB Invisidemons less health
MAPC Grenade on approach to cathedral
MAPC More ammo on roof
MAPD Can no longer get stuck behind platform in lower area
MAPD You can now open the door back to the starting area on far side
MAPD Made yellow key more obvious
MAPE More health in spiders section
MAPF More health in second half, and arena

StroggVorbis, thanks for mentioning that - I fixed that and released BDLite v1.2 very recently! Turned out I'd forgotten to ever make the actor for melee damage stop, so revenants could punch you from all the way across the map D:

I'm also proud to say that Mr Icarus spent a couple of hours on a complete playthrough!
User avatar
Joined: 29 Dec 2015

Return to Levels

Who is online

Users browsing this forum: Zanieon and 2 guests