[RC1] Gomorrah - A UDMF mapset powered by OTEX

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[RC1] Gomorrah - A UDMF mapset powered by OTEX

Postby MFG38 » Fri Oct 18, 2019 9:34 am

INTRODUCTION

Gomorrah is a GZDoom mapset consisting of 6 brand-new maps, powered by ukiro's amazing OTEX texture set. In Gomorrah, you'll be traversing three different locations - an abandoned mine/techbase, a medieval castle and a fortress in Hell - in search of three skull keys. Each skull key is going to be locked behind a puzzle which you'll have to solve. Once you have all three of them, you must use them to open a gate beyond which lies your final challenge.

IWAD: doom2.wad
Port: GZDoom (4.2.0 or later)
Map #: MAP01-06
Mode(s): Single-player only
Difficulty settings: Not implemented... per se
Tested with: GZDoom 4.3.3
Estimated play time: 30-40 minutes


Features:
  • 5 playable maps, each with a distinct theme + a hub map
  • An experience that mixes classic Doom gameplay with puzzles
  • Checkpoint system with multiple exits per level
  • A fully original soundtrack by Yours Truly

DOWNLOADS

RC1 of Gomorrah is out! It can be downloaded from the following locations:
Dropbox: https://www.dropbox.com/s/9fx02bdyklcc6 ... 1.zip?dl=0
Google Drive: https://drive.google.com/file/d/1LKAUr0 ... sp=sharing

OTHER LINKS

Soundtrack album: https://mfg38.bandcamp.com/album/gomorrah-ost

SCREENSHOTS

Spoiler:
Last edited by MFG38 on Tue Jun 02, 2020 12:17 pm, edited 6 times in total.
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Re: [WIP] Gomorrah - A UDMF mapset powered by OTEX

Postby PFL » Wed Oct 23, 2019 7:20 pm

Awesome
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Re: [WIP] Gomorrah - A UDMF mapset powered by OTEX

Postby MFG38 » Sat Nov 09, 2019 9:14 am

Progress on Gomorrah has been kinda slow lately, but I have gotten some work done on the Hell map this week. Screenshots of what I managed to conjure up are in the spoiler below.

Spoiler:
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Re: [WIP] Gomorrah - A UDMF mapset powered by OTEX

Postby PRIMEVAL » Sat Nov 09, 2019 9:46 am

Damn sexy!
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Re: [WIP] Gomorrah - A UDMF mapset powered by OTEX

Postby MFG38 » Wed Dec 04, 2019 2:14 am

Just to let everyone know that this project is still not dead, here are a few screenshots from the beginnings of MAP04.

Spoiler:
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Re: [WIP] Gomorrah - A UDMF mapset powered by OTEX

Postby Tormentor667 » Wed Dec 04, 2019 5:43 am

PRIMEVAL wrote:Damn sexy!

I don't know what's so sexy about pitch black. MAP02 to MAP04 are just darkness for me.
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Re: [WIP] Gomorrah - A UDMF mapset powered by OTEX

Postby Graf Zahl » Wed Dec 04, 2019 7:27 am

Yes, people really need to learn that they cannot post in-game screenshots with unadjusted gamma. On most monitors this gets totally crushed to black.
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Re: [WIP] Gomorrah - A UDMF mapset powered by OTEX

Postby Kills_Alone » Wed Dec 04, 2019 11:32 pm

"Man, so dark in here -- I'm doomed." —Domasi "Tommy" Tawodi
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Re: [WIP] Gomorrah - A UDMF mapset powered by OTEX

Postby MFG38 » Wed Dec 25, 2019 5:46 am

With 2019 drawing to a close in a week, I figured I should write up a short update post regarding this project.

In summary, the situation is that Gomorrah is still pretty heavily WIP. Most of the maps' layouts are nowhere near finished, not to mention that I haven't even gotten around to implementing gameplay for them. Thus, contrary to what I maybe-sort-of-not-really-promised, the project will unfortunately not be in a playable state by the turn of the year.

The fact of the matter is that I tend to work on things on a whenever-the-inspiration-strikes sort of basis, and as far as Gomorrah is concerned, I've been experiencing a lack of inspiration for it over the past couple weeks. But worry not, for this project is by no means dead! I'm determined to bring it to the finish line and not scrap it, especially since I feel like this project is outdoing everything Doom-related I've done prior.

In light of this, I've extended the "deadline" for a playtest-ready version of Gomorrah to early summer of 2020. Of course, given my general work ethic and regular shifts in the so-called Big Thing, it's still subject to change. But rest assured that you'll be able to get your hands on some version of Gomorrah next year - I'll make doubly sure of that!

Also, Merry Christmas and Happy New Year.
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Re: [WIP] Gomorrah - A UDMF mapset powered by OTEX

Postby MFG38 » Tue Feb 11, 2020 1:03 pm

A quick update thingamajig to announce that the OST for Gomorrah is now underway!

I happened to randomly boot up my DAW yesterday, and what was initially just me messing about ended up turning into the first original soundtrack piece for the mapset. And today, with inspiration carried over from last night, I composed a second music track!

I also put together a little preview of the OST for my YouTube channel - see the spoiler below for the video. (You can ignore the actual video and just listen to the music; the accompanying footage is merely a screenshot slideshow.)

Spoiler:


As for the mapping side of things, progress continues to be slow but steady, in case anyone's wondering.
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Re: [WIP] Gomorrah - A UDMF mapset powered by OTEX

Postby MFG38 » Mon Mar 16, 2020 8:09 am

With the announcement of my school being closed indefinitely, I'm thinking I'll make use of the extra time I have today with a Gomorrah mapping stream. You have just under 2 hours to prepare, place is gonna be https://www.twitch.tv/mfg38. Keep an eye peeled.
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Re: [WIP] Gomorrah - A UDMF mapset powered by OTEX

Postby MFG38 » Mon Mar 16, 2020 10:07 am

Going live very shortly! https://www.twitch.tv/mfg38
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Re: [WIP] Gomorrah - A UDMF mapset powered by OTEX

Postby Van Daemon » Sun Mar 22, 2020 1:47 pm

Looks awesome I love the ambience good job :wink:
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Re: [WIP] Gomorrah - A UDMF mapset powered by OTEX

Postby MFG38 » Thu Mar 26, 2020 7:30 am

Van Daemon wrote:Looks awesome I love the ambience good job :wink:


Much appreciated! c:
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Re: [WIP] Gomorrah - A UDMF mapset powered by OTEX

Postby MFG38 » Mon Apr 13, 2020 6:04 am

It is with a heavy heart that I have to announce that Gomorrah has been cance- oh wait, it's not April Fools Day anymore...

In all seriousness, Gomorrah was on hold for a while as I worked on a few other things - namely the randomizer mod Vandomizer, which saw a v1.0 release yesterday, and a map for the community project Isolation - but I've gone back to smashing away at this mapset again. In fact, I just finished the layout for MAP02! Once I implement the gameplay for that map, that leaves only MAP04 to do, as well as any visual/gameplay tweaks I can think of.

If I can keep up a steady pace and not get distracted by other projects, it's looking like Gomorrah will be in a playtest-ready state just in time for the beginning of summer! I hope you're all as excited to play it as I am to share it with you!

Also, mandatory teaser screenshot:

Spoiler:
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