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Doom II: 25 Years on Earth (One Year Late Edition)

PostPosted: Mon Sep 30, 2019 11:10 am
by Phobus
EDIT: We're on /idgames!

I've updated the above link with a version of the megaWAD that's had many fixes and tweaks, and a groovy new status bar by P4IR47 on the Doomworld Forums! (screenshot below):



This will be being archived shortly, so if you've not played it and want some old-school action, now is the time!

Here's the highlights for you:

> 32 single-player-only maps, built for limit-removing ports (tested with prboom+ 2.5.1.3 in complevel 2 and GZDoom 4.2.3
> All maps have difficulty settings implemented
> Continuous play is encouraged, but pistol-starting is certainly doable (and more challenging)
> Three cl2 demos are included in the WAD file that should play back in demo-compatible ports
> Every Doom II line action and sector special is used at least once
> Maps start very easy and there's a bit of a lumpy difficulty curve from there, with a couple of properly difficult maps, but generally a pretty reasonable, old-school experience
> No jumping or crouching (ZMAPINFO included for this)
> You can mouselook if you like, but you should be alright with autoaim as well
> Game play mod compatible (but not mandatory)
> > DeHackEd is just for level names and intermission text strings
> > DECORATE just changes the extra gibbed corpses to be green to make my nukage areas look a little nicer - this is totally optional and can comfortably be overridden if your mod requires it



In 1994, the world was changed for the better, when, on September 30th, id software released Doom II: Hell on Earth. Super Shotgun in hand, we took on more interesting, tougher foes over thirty(-two) levels in a continuous campaign, unlike any Doom experience we'd had before. 25 years later, we're still playing, in some way, shape or form.

I'm here to pay tribute to that. Almost exactly one year late, we've got a final edition out and uploaded to /idgames! 32 old-school levels and some other goodies all bundled up for your playing pleasure.

They have all difficulties implemented and should run on basically any limit removing port. Jumping and crouching are disabled by default and would allow you to break progression, so please avoid that! Mouselook is fine with me, though, and as it's all stock, you can use game play mods and the like too! Multiplayer isn't implemented, however. I've tested with GZDoom and prboom+ (default complevel)

Skies are by Mechadon, from his "Mek's Box o' Skies", which is an awesome resource that I highly recommend. I've plucked a silver set of 64x64 computer panels from ZDCMP2 that I think was made by Adelusion, but do correct me if I'm wrong there. MIDIs are variable quality covers of songs I like that have influenced the design of some of the maps, or were picked due to go with the name or theme of the map. Can't say who they're by, as the various MIDI websites online and the file metadata never revealed this information.

Here's some screenshots:





Re: Doom II: 25 Years of Earth - 6-map demo release!

PostPosted: Mon Sep 30, 2019 12:30 pm
by QuakedoomNukem Cz
Really good stuff right here, nice small set of maps, that you can breeze through in a few minutes. Looking forward to the full release.

Re: Doom II: 25 Years of Earth - 6-map demo release!

PostPosted: Mon Sep 30, 2019 3:10 pm
by Phobus
Thanks QuakedoomNukem Cz - sounds like I've hit the spot I was aiming for!

Re: Doom II: 25 Years of Earth - Full MegaWAD Release!

PostPosted: Fri May 22, 2020 2:14 am
by Phobus
Just bumping this to say it's released! Download for Google Drive

I've updated the first post in the thread with the details, but basically it's a classic-style, single-player only 32-map megaWAD. Should be good to use with any of your preferred mods and has difficulty settings to cater for a range of skills.

Re: Doom II: 25 Years of Earth - Full MegaWAD Release!

PostPosted: Fri May 22, 2020 8:17 pm
by Nems
Dunno how this flew under my radar. Downloaded and will play as soon as I'm able. <3

Re: Doom II: 25 Years of Earth - Full MegaWAD Release!

PostPosted: Fri May 22, 2020 9:36 pm
by Daniel
Awesome! Congratulations for this amazing work! This will be a fun weekend :cheers:

Re: Doom II: 25 Years on Earth - Full MegaWAD Release!

PostPosted: Sat May 23, 2020 2:37 am
by Phobus
Thanks guys! Good luck in your play throughs!

Also, how the hell did I miss the typo in the topic header for 8 months? Still, fixed it now. We're ON Earth, not of it...

Re: Doom II: 25 Years on Earth - Full MegaWAD Release!

PostPosted: Sat May 23, 2020 3:16 am
by GLDNHELL
This looks awesome! I'll definitely have to check it out.

Re: Doom II: 25 Years on Earth - Full MegaWAD Release!

PostPosted: Fri Jul 03, 2020 4:17 pm
by De-M-oN
Cool. I will play it on youtube when I have time for it.

Re: Doom II: 25 Years on Earth - Full MegaWAD Release!

PostPosted: Sat Jul 11, 2020 7:15 pm
by Someonewhoplaysdoom
A pretty relaxing and interesting wad, with an interesting use of music and whitout overwhelming giant maps or monster encounters (Even if the last number of maps enter on a Stage of chaotic evil haha XD)

Spoiler:


Also, its a nice touch the fact of having an extra TXT to help to figure some of the story/context of the megawad and the maps 8-)

Re: Doom II: 25 Years on Earth - Full MegaWAD Release!

PostPosted: Thu Jul 16, 2020 10:43 am
by Phobus
Thanks for the responses, De-M-oN and Someonewhoplaysdoom! I have to admit, I've not been checking back on the ZDoom forums too often as I'm mostly interested in mapping and I don't see it discussed or exercised too often here, so I was a bit late to respond! I've got some vague plans to fix a range of bugs that were found last month during the Doomworld MegaWAD Club play through, but I've not had a lot of time to get things done, as of late. Your suggestions won't go unnoticed, Someonewhoplaysdoom!

Re: Doom II: 25 Years on Earth (One Year Late Edition)

PostPosted: Sat Sep 19, 2020 4:14 pm
by Phobus
Bumping to say a final "One Year Late" edition is out now! There's some lovely new status bar graphics by P4IR47 of the Doomworld forums and a raft of fixes and tweaks to make this a highly functional megaWAD now, and ready for archival. Here's a link: https://drive.google.com/open?id=1jYEEb ... -Ozxbsk4vf


Re: Doom II: 25 Years on Earth (One Year Late Edition)

PostPosted: Sat Sep 19, 2020 4:44 pm
by Voltcom9
This is really a solid set of maps! I am really enjoying this so far!

Re: Doom II: 25 Years on Earth (One Year Late Edition)

PostPosted: Sat Sep 19, 2020 9:25 pm
by Matt
This is great!

One thing, though: map02 I picked up the red keycard after the pillar dropped, then was about to pass through a doorway when I heard something and backed up - then some pillars lowered into the doorway which I assume was intended to trap me on the other side. Is there any way to proceed after I'm stuck behind this doorway without crouching into the exit room?

Re: Doom II: 25 Years on Earth (One Year Late Edition)

PostPosted: Sun Sep 20, 2020 1:15 am
by NightFright
Curious. I am just playing this and had already progressed until MAP24 or so.