Hexen: Cult of Despair - A WoC campaign (1.3A Version)

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Re: Hexen: Cult of Despair - A WoC campaign (1.3A Version)

Postby Exeor » Fri Jan 08, 2021 8:13 am

Netheritor wrote:Wait, last part of campaign? So, what order the major boss will be fought?

1. Plot finished -> D'sparil -> Korax -> Eidolon?

2. Plot -> D'sparil -> Plot -> Korax -> plot -> Eidolon?

OR my version similar to the number 2:

Plot -> Sub-boss (your heresiarch) -> Plot -> Sub-boss -> D'sparil (Major boss) -> Repeat 2 times again.


The final part of my campaign is:

Heresiarch (fought for the third time) -> D'sparil -> Korax -> Eidolon -> Mastermind of the Cult of Despair who is behind the events -> Plot finished

The thing is, I'm thinking if I should make the final dungeon a point of no return, I mean: once you enter the level you can't return to explore the rest of the optional areas or villages, some RPGs do this and it isn't even considered a bad move if the game is designed to warn you before entering in the final level, what do you think?
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Re: Hexen: Cult of Despair - A WoC campaign (1.3A Version)

Postby Nightgaunt » Fri Jan 08, 2021 11:09 am

Will not read the spoiler but I think I will like it.

About the final confrontation, I'd say make it a point of no return, with a nice clear warning before entering.
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Re: Hexen: Cult of Despair - A WoC campaign (1.3A Version)

Postby Woolie Wool » Fri Jan 08, 2021 12:09 pm

Will the dungeon updates be cosmetic or will they affect layout too? I think you should make your dungeons much more open, push areas against one another and open solid walls with windows, gates, etc. to provide more sightlines, as well as adding verticality.
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Re: Hexen: Cult of Despair - A WoC campaign (1.3A Version)

Postby Exeor » Fri Jan 08, 2021 1:13 pm

Woolie Wool wrote:Will the dungeon updates be cosmetic or will they affect layout too? I think you should make your dungeons much more open, push areas against one another and open solid walls with windows, gates, etc. to provide more sightlines, as well as adding verticality.


Cosmetic and layout, I have done many changes already for the first dungeon with less corridors and more big open areas, it gonna take some time, but I like the new direction I'm taking with it.
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Re: Hexen: Cult of Despair - A WoC campaign (1.3A Version)

Postby Nightgaunt » Sat Jan 09, 2021 1:40 pm

A question, and sorry if it sounds silly but I am not familiar with modding.
Have you thought about replacing some weapons' sprites? I was thinking about how lame is to have the Gauntlets of the Necromancer models while we could have this incredibly cool vampiric hands from the Courtyard of Korax mod:
https://www.youtube.com/watch?v=AAs1oV6kGaA


Also, if you are looking for music, I read that this guy allows people to use his Heretic/Hexen covers if you credit him:
https://www.youtube.com/watch?v=jHG8rgugo-Y
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Re: Hexen: Cult of Despair - A WoC campaign (1.3A Version)

Postby Netheritor » Sat Jan 09, 2021 10:25 pm

Point of no return?
Agree. Just don't forget to add a merchant cave in there.
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Re: Hexen: Cult of Despair - A WoC campaign (1.3A Version)

Postby Exeor » Wed Jan 13, 2021 12:21 pm

Nightgaunt wrote:A question, and sorry if it sounds silly but I am not familiar with modding.
Have you thought about replacing some weapons' sprites? I was thinking about how lame is to have the Gauntlets of the Necromancer models while we could have this incredibly cool vampiric hands from the Courtyard of Korax mod:
https://www.youtube.com/watch?v=AAs1oV6kGaA


Also, if you are looking for music, I read that this guy allows people to use his Heretic/Hexen covers if you credit him:
https://www.youtube.com/watch?v=jHG8rgugo-Y


I prefer to respect the original work and the sprites used by Tethis, but that doesn't mean I couldn't make an optional addon with some replaced sprites, I will think about it.

About the music, yeah, I want to add some remixes from Heretic/Hexen in new areas that caught the players off guard when they hear them. Xeotroid also makes good remixes.

Netheritor wrote:Point of no return?
Agree. Just don't forget to add a merchant cave in there.


Of course, it is the last chance for the player to spend those 5k-10k gold coins in Kraters of Might and other important stuff before the final showdown :P
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