Netheritor wrote:Most NPCs who that disappear are the standing NPC. I observe it after certain amount of time, they just disappear. The moving NPCs still exist. NPCs that disappear are the one in "merchant cave" after boss of the area is defeated, NPC after first graveyard, the path to goldenleaf village (the guards at the beginning disappear), and all of the standing NPC in goldenleaf village. It's called goldenleaf right?
I also just finished the mod, now I'm in 're-populate' the map. I use Necromancer and it's OP. Level up using alchemy. I found a bug and maybe exploit (also a bug for WoC, it cause said exploit)
1. My revenant first attack can hit the buried corpse in horror grotto, it surfaced but the actor still 'buried corpse', and unkillable.
2. Golden Chakra can be resurrected, and at least 1 weapon in each class can damage friendly NPC (the last is WoC bug)
I also see the game files, the 'futuristic' enemies are yours? I never see that sprites in mods I played.
A few more thing. It's like the story is similar to "serpent: resurrection" with smaller map and more gameplay. Right?
So, full release in... years later? The serpent is like 7 years.
And what the deal with Korax face? (the painting). It's like troll face.
The buried corpse bug is something more related to WoC than my mod, don't worry, I want that my campaign is always compatible with the latest WoC version, hopefully Tethis will fix this.
Oops, never thought about the chance where a golden chakra could be resurrected, I will fix it.
I guess that by "futuristic" enemies you mean the ones from Hell-Forged mod, those demons will appear later in the campaign in some specific quests and separated from the rest of the heretic/hexen creatures. (they are also used in an extra addon for doom 1/2 using woc)
I don't know the story of Serpent: Resurrection, but almost all hexen/heretic mods have the same lore where D'Sparil and the rest of serpent riders are resurrected by unknown forces, I know it isn't very original but as long as people have fun killing monsters and traveling through dungeons it's fine

Probably the Korax face you mean is the painting of Hexen 2, but never saw it as a troll face lol
Netheritor wrote:Report on disappearing NPC.
I'm starting new game, AFK on everwinter village. Standing NPC (not moving) disappear after 15 minutes 36 seconds.
Thanks for this specific report related to the time, at first I thought that I messed some scripts in the map but I know how to fix this weird bug already

Nightgaunt wrote:Exeor, how log will it take to reach a "complete" release?
I am really itching to play this, but I'd hate to spoil me part of the game, I want to play the full experience!!!
I hope to have everything done in 2 years for the full release. It is a project I'm doing during my free time, but I really want to finish it.
armymen12002003 wrote:Great job with this so far man just defeated the first boss really liking what im seeing so far so glad WoC got it’s own campaign/mapset. 👍🙂
Thanks for the comment, glad you are enjoying it!