Finally the day has come, a new version of Cult of Despair! Because version 1.4 was private for a week and needed feedback, I have been working already in the 1.4A, and this is the result with the huge changelog!
I hope you enjoy all the changes and improvements that I have brought, it has been a long journey (more than a year without updating, wow) but I feel that it has been worth it, any questions or suggestions let me know and I will take them into account.
Good luck hunting down those cultists and monsters!
Version 1.4-New levels: Wasteland Tunnels, Taedmorden Village, Greyrock Prison and Desert Crypt
-Revamped completely the Direwood Castle with a bigger quality design!
-Added a new subquest in the Goldeanleaf Graveyard
-The third Heretic Gate is finished (found in the Wasteland)
-Gloomy Prison, Hidden Basement, Abandoned Fort, Sewers, Black Passage and Cultist Fortress have more details and new textures
-Undead Warriors show the green axe and the ghost versions show the red one in their sprites (only a visual change)
-Removed Gargoyles and normal Golems from Rocky Pathway, now Ettin Commanders and Afrit Leaders appear around that area
-Replaced all Gargoyles by Poison Gargoyles in the Swamp Temple
-Replaced a few Undead Warrior Ghosts by the normal variant in the Crossbone Graveyard (it was a bit brutal with so many red axes)
-Increased the health of some minor enemies slightly (Poison Gargoyles, Roaches and Afrit Leaders)
-Replaced the music of the Hidden Basement and Black Passage by Heretic remixes
-Lime Slimes explode into jelly chunks upon death (instead of a simple white pixel)
-You can kill crows now, wow!
-Added a few more ambient sounds and diverse textures
-New allied creatures can appear from the Friendly Familiar Egg: Lava Golem, Wendigo and Tarantula
-Fixed a minor issue where the Friendly Familiar Egg cost four Golden Tokens but actually it should be three
-Fixed a bug where the Hell Smith boss could get stuck in one of those fire pillars during the battle
-Added Spirit Tokens, those mysterious items can make to use your weapon twice as fast for 5 seconds after picking up. They cannot be stored in your inventory.
-Added an Unmaoi Statue to warn you about buying a few Purple Moss Clumps before entering the Swamp Temple
-Increased the light of some areas of the Hidden Basement and Black Passage slightly
-Swamp Stalker Leaders uses the correct sprites now (they used the ice variant in WoC for some reason). They also appear in the Abandoned Fort and the Sewers.
-Zombie Fodders have new sprites to differentiate them from the necromancer's allied zombies
-Monsters during the Hell Smith battle and in the Heretic Gates never fight each other now
-A few more villagers walk around the towns now, you can also hit them without consequences to add some realism
-The Banishment Device is no longer replaced, now it is a separated item called Fireball Device with its own sprites
-New sprites for the guards in towns
Version 1.4A-Buffed all pet stats from the Friendly Familiar Egg item
-Fixed some minor bugs (thanks to Suporma for the reports!)
-Holes in the ground emit blue sparks so that the player can see the caves
-lowered the damage of the Azazel Brothers' projectiles
-lowered the damage of the Dark Patriarchs' projectiles
-Improved the english grammar of various texts in the game (thanks to WhamNinjaMolehill for the feedback!)
DOWNLOAD 1.4A VERSION:https://drive.google.com/file/d/1MADLWU ... sp=sharingRemember: You need load woc_v3a.pk3 first before my mod, gore mods like "Bloody Simple Blood" or "Nashgore" are compatible