Hexen: Cult of Despair - A WoC campaign (New 1.4A Version!)

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Re: Hexen: Cult of Despair - A WoC campaign (1.3A Version)

Postby Cumberdale Figgins » Mon May 09, 2022 3:30 am

Any updates on development progress? The current build is an absolute blast to play through and I even forced my wife to play through it.
If Cult of Despair was released rn pretty sure it would tank all steam sales, this mod deserves my disk space more than Elden ring.
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Re: Hexen: Cult of Despair - A WoC campaign (1.3A Version)

Postby Nightgaunt » Fri May 13, 2022 11:10 am

Agreed, I still check this thread almost daily.
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Re: Hexen: Cult of Despair - A WoC campaign (1.3A Version)

Postby Bezhael » Sat May 14, 2022 5:39 pm

I cannot find the Silver Ore in the Lonely Den. I cleared it of all the monsters but I found no sign of it anywhere. Did I just break the mod somehow?
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Re: Hexen: Cult of Despair - A WoC campaign (1.3A Version)

Postby Exeor » Mon May 16, 2022 5:42 pm

Cumberdale Figgins wrote:Any updates on development progress? The current build is an absolute blast to play through and I even forced my wife to play through it.
If Cult of Despair was released rn pretty sure it would tank all steam sales, this mod deserves my disk space more than Elden ring.


I will release a new build this week (probably in 2-3 days!), I'm just checking that everything works as expected since there are a huge amount of scripts in each level! :D
Heh, I am very flattered to hear that, I hope you enjoy with everything that this new version is going to show, especially for the fixes, new levels and more polished details! The wait will be worth!

Bezhael wrote:I cannot find the Silver Ore in the Lonely Den. I cleared it of all the monsters but I found no sign of it anywhere. Did I just break the mod somehow?


The Silver Ore is located in the next room after defeating the boss, destroy this pot to find it:

Spoiler:
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Re: Hexen: Cult of Despair - A WoC campaign (1.3A Version)

Postby Cumberdale Figgins » Wed May 18, 2022 2:01 am

Hype.
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Re: Hexen: Cult of Despair - A WoC campaign (1.3A Version)

Postby Exeor » Sat May 21, 2022 9:24 am

Finally the day has come, a new version of Cult of Despair! Because version 1.4 was private for a week and needed feedback, I have been working already in the 1.4A, and this is the result with the huge changelog!

I hope you enjoy all the changes and improvements that I have brought, it has been a long journey (more than a year without updating, wow) but I feel that it has been worth it, any questions or suggestions let me know and I will take them into account.
Good luck hunting down those cultists and monsters!

Version 1.4

-New levels: Wasteland Tunnels, Taedmorden Village, Greyrock Prison and Desert Crypt
-Revamped completely the Direwood Castle with a bigger quality design!
-Added a new subquest in the Goldeanleaf Graveyard
-The third Heretic Gate is finished (found in the Wasteland)
-Gloomy Prison, Hidden Basement, Abandoned Fort, Sewers, Black Passage and Cultist Fortress have more details and new textures
-Undead Warriors show the green axe and the ghost versions show the red one in their sprites (only a visual change)
-Removed Gargoyles and normal Golems from Rocky Pathway, now Ettin Commanders and Afrit Leaders appear around that area
-Replaced all Gargoyles by Poison Gargoyles in the Swamp Temple
-Replaced a few Undead Warrior Ghosts by the normal variant in the Crossbone Graveyard (it was a bit brutal with so many red axes)
-Increased the health of some minor enemies slightly (Poison Gargoyles, Roaches and Afrit Leaders)
-Replaced the music of the Hidden Basement and Black Passage by Heretic remixes
-Lime Slimes explode into jelly chunks upon death (instead of a simple white pixel)
-You can kill crows now, wow!
-Added a few more ambient sounds and diverse textures
-New allied creatures can appear from the Friendly Familiar Egg: Lava Golem, Wendigo and Tarantula
-Fixed a minor issue where the Friendly Familiar Egg cost four Golden Tokens but actually it should be three
-Fixed a bug where the Hell Smith boss could get stuck in one of those fire pillars during the battle
-Added Spirit Tokens, those mysterious items can make to use your weapon twice as fast for 5 seconds after picking up. They cannot be stored in your inventory.
-Added an Unmaoi Statue to warn you about buying a few Purple Moss Clumps before entering the Swamp Temple
-Increased the light of some areas of the Hidden Basement and Black Passage slightly
-Swamp Stalker Leaders uses the correct sprites now (they used the ice variant in WoC for some reason). They also appear in the Abandoned Fort and the Sewers.
-Zombie Fodders have new sprites to differentiate them from the necromancer's allied zombies
-Monsters during the Hell Smith battle and in the Heretic Gates never fight each other now
-A few more villagers walk around the towns now, you can also hit them without consequences to add some realism
-The Banishment Device is no longer replaced, now it is a separated item called Fireball Device with its own sprites
-New sprites for the guards in towns

Version 1.4A

-Buffed all pet stats from the Friendly Familiar Egg item
-Fixed some minor bugs (thanks to Suporma for the reports!)
-Holes in the ground emit blue sparks so that the player can see the caves
-lowered the damage of the Azazel Brothers' projectiles
-lowered the damage of the Dark Patriarchs' projectiles
-Improved the english grammar of various texts in the game (thanks to WhamNinjaMolehill for the feedback!)

DOWNLOAD 1.4A VERSION:
https://drive.google.com/file/d/1MADLWU ... sp=sharing

Remember: You need load woc_v3a.pk3 first before my mod, gore mods like "Bloody Simple Blood" or "Nashgore" are compatible
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Re: Hexen: Cult of Despair - A WoC campaign (New 1.4A Versio

Postby Nightgaunt » Sat May 21, 2022 12:52 pm

I will still wait for the final release, this looks too good to get it spoiled!!!
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