Hexen: Cult of Despair - A WoC campaign (1.3A Version)

New maps, and other projects whose primary focus is new maps, belong here.

NOTE: This forum, and all forums below it, are NOT for questions or troubleshooting! Threads here are for active projects only! Please use the Editing subforums or General for questions.
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.

Re: Hexen: Cult of Despair - A WoC campaign (1.3A Version)

Postby ELPoder36 » Fri Jul 16, 2021 10:11 pm

Aaah great! Yes, I started playing your 1.3A version yesterday and I'm still in the first levels. Yes, I love that there are those challenging enemies that complicate us and we have to think about the strategy. (That priest would be great if his bullet is instantaneous, don't you think? That he heals them instantly similar to an Arch-vile castings, waooo haha). The gentleman who heals I really liked! You have done a great job and you will set a precedent in hexen! continue like this. Note: Do you speak Spanish?
Joined: 19 Oct 2019
Operating System: Windows 10/8.1/8 32-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia (Legacy GZDoom)

Re: Hexen: Cult of Despair - A WoC campaign (1.3A Version)

Postby Nightgaunt » Sat Jul 17, 2021 12:38 pm

Looks great as usual, I check this thread almost daily to see if there's new stuff!
Joined: 12 Jan 2018


Return to Levels

Who is online

Users browsing this forum: No registered users and 2 guests