Hexen: Cult of Despair - A WoC campaign (1.3A Version)

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Re: Hexen: Cult of Despair - A WoC campaign (1.3A Version)

Postby Nightgaunt » Mon Apr 05, 2021 3:20 am

I also noticed that the on moddb there's a 3.14 recently added.
So, is it an officially release?
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Re: Hexen: Cult of Despair - A WoC campaign (1.3A Version)

Postby Exeor » Sat Apr 10, 2021 5:58 pm

Nightgaunt wrote:I also noticed that the on moddb there's a 3.14 recently added.
So, is it an officially release?


I think it is more about an early build than an official release, also checked that Tethis fixed that visual bug where the Swamp Stalker Leader used the Ice Stalker sprites in that build, so nice!

By the way, I have been working in some minor details to make the whole experience better: The Zombie Fodder enemy now uses a different color palette (credits to Project Malice!), since the Necromancer class has a skill in the conjuror path where it can summon an ally zombie after killing a monster with the same sprites, this can make it confusing to tell enemy zombies from friendly ones, specially in some areas like the Horror Grotto, so this was the result:
On the left the enemy version with the new sprites and on the right the allied version of the necromancer:



As a silly immersion, there are now more villagers walking around the towns, and they will attack you if you hit them (as in Strife) so be good and don't do anything to them! :P

https://gyazo.com/a726ed91e2255dcbae47157180ea912d
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Re: Hexen: Cult of Despair - A WoC campaign (1.3A Version)

Postby Nightgaunt » Sun Apr 11, 2021 1:01 am

This is shaping up as the real Hexen III, looks great Exeor, as usual! :D

Anyway, I found a very old build of your campaign installed on a old PC I restored.
I played around a bit and it was already very good.
I do not want to try the new build, I'd hate to have spoilers! :D

My only gripes were:
1) The starting town music...that was a bit too cheesy, almost tavern-like. I think a very gloomy/dark ambient music would be more suited, where's the DESPAIR? :wink:

About the music, I encourage you again to contact this YouTube guy, check out this Ice Grotto remix, it would make an AWESOME dungeon music:
https://www.youtube.com/watch?v=djZaXaECDq4


2) This is WoC related, I noticed the horrendous World of Warcraft icons in the leveling up menu look so low resolution even on 1920x1080, is there a problem on my side?


By the way, I heard the cultists have modified Blood's cultists voice-lines, that was a cool touch 8-)
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Joined: 12 Jan 2018

Re: Hexen: Cult of Despair - A WoC campaign (1.3A Version)

Postby Exeor » Sun Apr 11, 2021 8:29 am

Nightgaunt wrote:This is shaping up as the real Hexen III, looks great Exeor, as usual! :D

Anyway, I found a very old build of your campaign installed on a old PC I restored.
I played around a bit and it was already very good.
I do not want to try the new build, I'd hate to have spoilers! :D

My only gripes were:
1) The starting town music...that was a bit too cheesy, almost tavern-like. I think a very gloomy/dark ambient music would be more suited, where's the DESPAIR? :wink:

About the music, I encourage you again to contact this YouTube guy, check out this Ice Grotto remix, it would make an AWESOME dungeon music:
https://www.youtube.com/watch?v=djZaXaECDq4


2) This is WoC related, I noticed the horrendous World of Warcraft icons in the leveling up menu look so low resolution even on 1920x1080, is there a problem on my side?


By the way, I heard the cultists have modified Blood's cultists voice-lines, that was a cool touch 8-)


Yeah, in the current build there is a new music for that town (from Demon's Crest game), I think the organ fits better for the mysterious ambience of the world instead of a happy and cozy music from final fantasy 4. I have plans to add some music from Castlevania 64 or Bloodstained too.
That guy makes really good remixes, I want to use the Ice Grotto and Shadow Wood remixes in the future for some areas :wink:
Yep, the WoW icons have a low resolution but it never bothered me too much.
Those cultists appear in doom when playing with the WoC patch, in the original they replaced zombieman, shotgunners and chaingunners (I slightly changed some of their stats for Cult of Despair, but they act pretty much the same). But yeah, it is funny how they talk with the Blood quotes with a lower tone :D
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Re: Hexen: Cult of Despair - A WoC campaign (1.3A Version)

Postby Colerx » Sun Apr 11, 2021 9:21 am

Exeor wrote:
By the way, I have been working in some minor details to make the whole experience better: The Zombie Fodder enemy now uses a different color palette (credits to Project Malice!), since the Necromancer class has a skill in the conjuror path where it can summon an ally zombie after killing a monster with the same sprites, this can make it confusing to tell enemy zombies from friendly ones, specially in some areas like the Horror Grotto, so this was the result:
On the left the enemy version with the new sprites and on the right the allied version of the necromancer:
----
As a silly immersion, there are now more villagers walking around the towns, and they will attack you if you hit them (as in Strife) so be good and don't do anything to them! :P

https://gyazo.com/a726ed91e2255dcbae47157180ea912d


I didn't notice this!! lol I like them!!! :D
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