
Hi all!
I have been working in an Hexen campaign since I discovered the mod Wrath of Cronos, I really love Heretic & Hexen and this mod gave me enough strength and motivation to start my own campaign using this mod. I'm still new in level design terms but I think that I have been improving and learning over time.
What is Wrath of Cronos?: It is an Hexen mod made by Tethis (full compatible with Doom, Heretic and even Strife) which brings rpg elements, new weapons, 6 playable classes and new monsters.
What brings this campaign?: Cult of Despair is a campaign exclusive for WoC although I have plans to make a full vanilla version in the distant future. The game configuration is made in Hexen UDMF to take advantage of the Doom 64 light system and the alignment of floor textures. It uses a lot of scripts for the spawn system of enemies and items, so for example, you will never see the most dangerous Ettin variant called Bormereth in the first hours of the game or a Merchant in a weird place (because it sometimes replaces the Boots of Speed and the Chaos Device). I have added new props for ambience purposes such as more tree variants, corpses or custom textures.
But what would be a "semi-openworld" without npcs? Yes, you will see and meet characters (and friendly animals!) during your adventure, it adds some immersion to feel that you aren't the only sane human in this dark world, they will sometimes say useful information, tips or even where you must go in your quest (don't worry, I don't want there to be "Where do I go?" moments, all puzzles are very intuitive and your next objetives are clear.
The lore of Cult of Despair is about a large group of cultists (corrupted people by arcane forces) who are using the temples to summon a legion of Void monsters to Spaurus; the land where my mod takes place, but over time you will discover something much worse in their plans... Something related with a trio of old enemies that once they ruled three worlds and were defeated by different heroes... You are aware of the bad news about this so you start your adventure to stop those rituals, along the way, some cultists attack you and you are rescued by some villagers waking up in a house.
Some basic info:
Game: Hexen
Format: Latest Gzdoom version supported, but I have checked that it works with some previous versions too.
What mods you need to run it: woc_v3a.pk3 ----> viewtopic.php?t=35846
Designed with jump and crouch moments, also freelook
Approximate play length: 5-6 hours
I highly recommend playing it with experience multiplier set to 50 and skill 3 or 4 for the best experience, or maybe you could find the game a bit easy

Everyone loves images: (updated)
https://imgur.com/a/SMFl8tJ
Download:
https://drive.google.com/file/d/1Kl8uRQ ... sp=sharing
Version 1.3A:
-Golden Chakras can't be resurrected or morphed anymore
-Fixed a strange bug where some villagers and soldiers could disappear after a few minutes
-Lowered the Lime Slimes damage
-Added a new battle music for minor enemy fights (you can hear it during some subquests)
-Some enemies like Crimson Disciples can be resurrected correctly
-Fixed some minor grammar mistakes
-Removed duplicated Zombie Fodder sprites
-Added a new subquest in the Wasteland
-New textures added in the Swamp Temple for more variation
-Removed the teleport ability of the Pyrodemon boss but increased the health from 8000 to 8500 HP
-Liquid surfaces can't spawn Reagents now
Thanks for reading and I really hope you enjoy it! Any feedback is appreciated.

I also recommend playing it with Nash Gore mod
