Rowdy Rudy II: POWERTRIP! Now on IDgames!
Posted: Wed Aug 21, 2019 5:41 am
Rowdy Rudy Returns in.. POWERTRIP!
A 100% vanilla-compatible community project
Rowdy Rudy is back and he's madder than ever!
/idgames download: https://www.doomworld.com/idgames/level ... wads/rudy2
https://doomshack.org/wads/rudy2.zip
NOTE: This project is active on Doomworld as well: https://www.doomworld.com/forum/topic/1 ... y-project/
I think this should be a lot of fun when it's complete and I wanted to get the community involved!
Despite being 100% vanilla compatible, POWERTRIP has many substantial changes to the enemy roster:
https://doomshack.org/~doomkid/rudy2/1zombiman.png
Zombieman - 40 HP
https://doomshack.org/~doomkid/rudy2/2shotgunner.png
Shotgunner - 60 HP
https://doomshack.org/~doomkid/rudy2/3plasmer.png
Plasma Guy - 60 HP (replaces Spectre)
https://doomshack.org/~doomkid/rudy2/4chaing.png
Chaingunner - 80 HP (replaces WolfSS)
https://doomshack.org/~doomkid/rudy2/5flamer.png
Flamethrower Guy - 80 HP (replaces Keen)
https://doomshack.org/~doomkid/rudy2/6rocket.png
Rocketman - 120 HP (replaces Hell Knight)
https://doomshack.org/~doomkid/rudy2/8impdark.png
Psycho Imp - 150 HP (replaces Arachnotron)
https://doomshack.org/~doomkid/rudy2/9dmon.png
Blood Demon - 180 HP
https://doomshack.org/~doomkid/rudy2/10toxicaco.png
Toxicacodemon - 400 HP
https://doomshack.org/~doomkid/rudy2/11cacoflame.png
Flame Caco - 600 HP (replaces Pain Elemental)
https://doomshack.org/~doomkid/rudy2/12minimaster.png
Mini Mastermind - 500 HP (replaces Chaingunner)
(Height: 56 / Diameter: 96 / Drops Chaingun)
https://doomshack.org/~doomkid/rudy2/13flying.png
Flying Mastermind - 2000 HP (replaces Spiderdemon)
(Height: 100 / Diameter: 200)
Of course, many of the classic enemies remain untouched:
Imp - 60 HP
Lost Soul - 100 HP
Revenant - 300 HP
Mancubus - 600 HP
Archvile - 700 HP
Baron of Hell - 1000 HP
Cyberdemon - 4000 HP
The weapons have also undergone some substantial changes!
https://doomshack.org/~doomkid/rudy2/1fist.png
The fists are faster and far more powerful.
https://doomshack.org/~doomkid/rudy2/2saw.png
The chainsaw is double bladed, so it's twice as tough! Makes sense, right?
https://doomshack.org/~doomkid/rudy2/3rifle.png
The pistol is now an assault rifle with 100% accuracy. It's very slightly less powerful than the normal chaingun, but the pinpoint precision more than makes up for it's somewhat slow ROF.
https://doomshack.org/~doomkid/rudy2/4shot.png
The shotgun is now totally automatic. Hold the fire button down and watch it go! Lays down whole waves of enemies in seconds.
https://doomshack.org/~doomkid/rudy2/5ssg.png
The double-barrel is now pump-action! Deliver two loads of buckshot quicker than ever before.
https://doomshack.org/~doomkid/rudy2/6chain.png
The chaingun has a much faster ROF making it very effective and stunning even the meatier baddies.
https://doomshack.org/~doomkid/rudy2/7rocket.png
The rocket launcher has a faster ROF. Uhh I couldn't think of anything else but it works ok sheesh
https://doomshack.org/~doomkid/rudy2/8plas.png
The plasma rifle doesn't have that little recoil animation anymore. Also GREEN!
https://doomshack.org/~doomkid/rudy2/9bfg.png
The BFG9000 now shoots big fireballs that emit 2 damage tracers rather than just one, making it even deadlier than usual.
I hope you like what you see!
A 100% vanilla-compatible community project
Rowdy Rudy is back and he's madder than ever!
/idgames download: https://www.doomworld.com/idgames/level ... wads/rudy2
https://doomshack.org/wads/rudy2.zip
NOTE: This project is active on Doomworld as well: https://www.doomworld.com/forum/topic/1 ... y-project/
I think this should be a lot of fun when it's complete and I wanted to get the community involved!
Despite being 100% vanilla compatible, POWERTRIP has many substantial changes to the enemy roster:
https://doomshack.org/~doomkid/rudy2/1zombiman.png
Zombieman - 40 HP
https://doomshack.org/~doomkid/rudy2/2shotgunner.png
Shotgunner - 60 HP
https://doomshack.org/~doomkid/rudy2/3plasmer.png
Plasma Guy - 60 HP (replaces Spectre)
https://doomshack.org/~doomkid/rudy2/4chaing.png
Chaingunner - 80 HP (replaces WolfSS)
https://doomshack.org/~doomkid/rudy2/5flamer.png
Flamethrower Guy - 80 HP (replaces Keen)
https://doomshack.org/~doomkid/rudy2/6rocket.png
Rocketman - 120 HP (replaces Hell Knight)
https://doomshack.org/~doomkid/rudy2/8impdark.png
Psycho Imp - 150 HP (replaces Arachnotron)
https://doomshack.org/~doomkid/rudy2/9dmon.png
Blood Demon - 180 HP
https://doomshack.org/~doomkid/rudy2/10toxicaco.png
Toxicacodemon - 400 HP
https://doomshack.org/~doomkid/rudy2/11cacoflame.png
Flame Caco - 600 HP (replaces Pain Elemental)
https://doomshack.org/~doomkid/rudy2/12minimaster.png
Mini Mastermind - 500 HP (replaces Chaingunner)
(Height: 56 / Diameter: 96 / Drops Chaingun)
https://doomshack.org/~doomkid/rudy2/13flying.png
Flying Mastermind - 2000 HP (replaces Spiderdemon)
(Height: 100 / Diameter: 200)
Of course, many of the classic enemies remain untouched:
Imp - 60 HP
Lost Soul - 100 HP
Revenant - 300 HP
Mancubus - 600 HP
Archvile - 700 HP
Baron of Hell - 1000 HP
Cyberdemon - 4000 HP
The weapons have also undergone some substantial changes!
https://doomshack.org/~doomkid/rudy2/1fist.png
The fists are faster and far more powerful.
https://doomshack.org/~doomkid/rudy2/2saw.png
The chainsaw is double bladed, so it's twice as tough! Makes sense, right?
https://doomshack.org/~doomkid/rudy2/3rifle.png
The pistol is now an assault rifle with 100% accuracy. It's very slightly less powerful than the normal chaingun, but the pinpoint precision more than makes up for it's somewhat slow ROF.
https://doomshack.org/~doomkid/rudy2/4shot.png
The shotgun is now totally automatic. Hold the fire button down and watch it go! Lays down whole waves of enemies in seconds.
https://doomshack.org/~doomkid/rudy2/5ssg.png
The double-barrel is now pump-action! Deliver two loads of buckshot quicker than ever before.
https://doomshack.org/~doomkid/rudy2/6chain.png
The chaingun has a much faster ROF making it very effective and stunning even the meatier baddies.
https://doomshack.org/~doomkid/rudy2/7rocket.png
The rocket launcher has a faster ROF. Uhh I couldn't think of anything else but it works ok sheesh
https://doomshack.org/~doomkid/rudy2/8plas.png
The plasma rifle doesn't have that little recoil animation anymore. Also GREEN!
https://doomshack.org/~doomkid/rudy2/9bfg.png
The BFG9000 now shoots big fireballs that emit 2 damage tracers rather than just one, making it even deadlier than usual.
I hope you like what you see!