GERMS *08/10 FIX*

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GERMS *08/10 FIX*

Postby zVOITTO » Wed Jul 31, 2019 5:51 pm

===========================================================================
Archive Maintainer : Thanks for maintaining
Update to : None
Advanced engine needed : GZDoom, Zandronum
Primary purpose : Single + coop play
===========================================================================
Title : GERMS
Filename : GERMS V1b.wad
Release date : 8.10.2019
Author : Arse & Jyrki
Email Address : HAVIOVOITTO@gmail.com
Other Files By Author : CMPHM (https://www.doomworld.com/idgames/level ... /a-c/cmphm)

Description : A strange structure resembling a huge meatgrinder has risen from the ground. There's somekind of a glowing orb floating on top of it... IT'S A FREE MEGASPHERE! BETTER GRAB MY RUNNING SHOES AND JUMP IN! Aw Geez... There went to the germs.

A map pack made by a couple of Finnish Doom lunatics containing 13 maps, custom monsters, textures, revenants, music and weapons. Lots of blood, flesh, metal and marble painside. The plan is to have 32 playable maps in the future, and updates are coming soon™(and frequently.)

NOTICE: The maps are designed with standard Doom movement in mind, so disable jumping and crouching for the intended experience and challenge. Also some of the levels are dark on purpose, and we would recommend playing with the "Dark" or "Doom" sector lighting modes.

**NEW in Version 1b fix**


    -FIXED THE MISSING YELLOW KEYCARD ON MAP05 ON HURT ME PLENTY (thanks to Turin Turambar for reporting this find!)

    -2 NEW MAPS (MAP05 and MAP11)

    -NEW MAP ORDER

    -ADJUSTMENTS AND FIXES


V1b fix MEGA DOWNLOAD: https://mega.nz/#!pSJ2ySDD!BOdoschQ5YLo-HKgiUWZt1XiqU0mssbaM3K6lyGU5jw

OLD VERSIONS:
Spoiler:


Any and all feedback, reviews and criticisms are appreciated!


Additional Credits to : id Software
Terry
Hellboy: Asylum seeker : HIMARK.wav, HIMARK2.wav, HB2_3.mp3, HB3_3.mp3
War II: Das Schlachtfeld : WARDIE, WARWALK, WARWIN
Dingaling Production - Devil's Bath Boys -LISA the Painful Soundtrack - (BUY THE SOUNDTRACK at https://widdly2diddly.bandcamp.com/releases)
Epic2.wad: DSITEMUP
Duke Nukem 3d: D_GEEZ, D_CALL
MOSQ*: Markku
q1tex.wad (Quake texture pack): Derek "Afterglow" Mac Donald (https://www.doomworld.com/afterglow/)
boxoskies-v3: Mechadon (https://www.doomworld.com/forum/topic/9 ... ore-skies/)
AVGN
Mark "m0ds" Lovegrove - DANGER LOOP
DrDoctor - DRDOCTOR'S TEXTURE PACK
===========================================================================
* What is included *

New levels : 13
Sounds : Yes
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : No
Demos : No
Other : No
Other files required : None


* Play Information *

Game : Doom 2
Map # : 1-12, 31
Single Player : Designed for
Cooperative 2-4 Player : Designed for
Deathmatch 2-4 Player : No
Other game styles : None
Difficulty Settings : Yes


* Construction *
Base : New from scratch
Build Time : 7 months
Maps by: : Map01,-04, -05, -06, -07, -08, -09 by Arse, Map02, -03, -10, -11 -31 by Jyrki
Editor(s) used : GZDoom Builder, Slade 3, XWE
Tested With : GZDoom v4.1.3, Zandronum 3.0

PICTURE GALLERY
Spoiler:
Last edited by zVOITTO on Tue Oct 08, 2019 5:07 am, edited 5 times in total.
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Re: GERMS

Postby MFG38 » Thu Aug 01, 2019 5:01 am

Screenshots are looking cool. Will give this a spin at some point.
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Re: GERMS

Postby zVOITTO » Thu Aug 01, 2019 5:10 am

Thanks! Any feedback is appreciated ;)
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Re: GERMS

Postby Rachael » Thu Aug 01, 2019 6:06 am

Wow - agreed on the screenshots. I see some very impressive ones there! Lots of detail. :)
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Re: GERMS

Postby Mysterious Haruko » Thu Aug 01, 2019 3:20 pm

Hey, screenshots are impressive in architecture case, but default skies don't do much of justice for set in my opinion. Something more oppressive, mystical or gloomy would be nice here as sky textures. But I don't want influence you that much. I'll give a run soon, if I won't forget.
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Re: GERMS

Postby zVOITTO » Fri Aug 02, 2019 4:19 am

*NEW* TRAILER FOR GERMS
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Re: GERMS

Postby Grumpy Tengu » Sat Aug 03, 2019 4:45 pm

Looked at the screenshots and thought it looked cool, gave it a go. I dont know who this is supposed to be for except maybe masochists. Difficulty is fine and dandy but this feels like you get punished for every step you advance and get bombarded with monsters. I tested on UV cause thats what i always play on and i lost motivation to keep on after like 10 minutes. Cant even give you constructive criticism cause i see these kind of maps all the time and i really dislike them. Always feels to me like someone wants to prove he is the biggest the baddest creator of them all by making their map this difficult and thats not the point its supposed to be fun above anything else..difficulty can be fun but within reason of course... so in short not my type of maps
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Re: GERMS *03/09 UPDATE*

Postby zVOITTO » Wed Sep 04, 2019 1:15 am

NEW Screenshots:
Spoiler:
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Re: GERMS

Postby KILLER2 » Thu Sep 05, 2019 4:04 pm

Grumpy Tengu wrote:Looked at the screenshots and thought it looked cool, gave it a go. I dont know who this is supposed to be for except maybe masochists. Difficulty is fine and dandy but this feels like you get punished for every step you advance and get bombarded with monsters. I tested on UV cause thats what i always play on and i lost motivation to keep on after like 10 minutes. Cant even give you constructive criticism cause i see these kind of maps all the time and i really dislike them. Always feels to me like someone wants to prove he is the biggest the baddest creator of them all by making their map this difficult and thats not the point its supposed to be fun above anything else..difficulty can be fun but within reason of course... so in short not my type of maps


I mean there's literally two difficulty levels easier than UV but why try anything else that might work when you can just give a bad review on the internet, amirite?
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Re: GERMS

Postby zVOITTO » Fri Sep 06, 2019 5:05 am

KILLER2 wrote:
Grumpy Tengu wrote:Looked at the screenshots and thought it looked cool, gave it a go. I dont know who this is supposed to be for except maybe masochists. Difficulty is fine and dandy but this feels like you get punished for every step you advance and get bombarded with monsters. I tested on UV cause thats what i always play on and i lost motivation to keep on after like 10 minutes. Cant even give you constructive criticism cause i see these kind of maps all the time and i really dislike them. Always feels to me like someone wants to prove he is the biggest the baddest creator of them all by making their map this difficult and thats not the point its supposed to be fun above anything else..difficulty can be fun but within reason of course... so in short not my type of maps


I mean there's literally two difficulty levels easier than UV but why try anything else that might work when you can just give a bad review on the internet, amirite?


Both of you are right. I believe Grumpy played the V1 release of GERMS, where UV is the equilavent of V1a and V1b:s Masochism Difficulty. In the current version (v1b) UV should reflect more to Doom 2's UV, or maybe Plutonia, because it is still pretty hard :lol:
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Re: GERMS *03/09 UPDATE*

Postby Turin Turambar » Tue Oct 08, 2019 2:08 am

Where is the yellow key in map05? I'm totally stuck on the map :(
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Re: GERMS *03/09 UPDATE*

Postby zVOITTO » Tue Oct 08, 2019 4:05 am

Turin Turambar wrote:Where is the yellow key in map05? I'm totally stuck on the map :(


Are you playing on Hurt Me Plenty? Just looked at the Yellow keycard on Map05, and noticed that it's missing the Skill 2 (HMP) flag! :blergh: Sorry about that! I recommend to just spawn the keycard in your inventory in the console with "give yellowcard", until we'll post a fixed version SOON™

Where the keycard should be:
Spoiler:
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Re: GERMS *08/10 FIX*

Postby Turin Turambar » Tue Oct 08, 2019 7:09 am

Yes, I'm playing on HMP. I'm no masochist ;)

Ok, thanks for the reply. Happy to beta test it. :P
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Re: GERMS *08/10 FIX*

Postby Turin Turambar » Tue Oct 08, 2019 7:41 am

And advice: I would say map 01 is the hardest one from the first five maps. I would change the order so the easier ones are played before.
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Re: GERMS *08/10 FIX*

Postby zVOITTO » Tue Oct 08, 2019 12:47 pm

Turin Turambar wrote:And advice: I would say map 01 is the hardest one from the first five maps. I would change the order so the easier ones are played before.

Thanks for the feedback! The map order most likely will change as more maps are made. Two new maps are well on their way already :D
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