GERMS *03/09 UPDATE*

New maps, and other projects whose primary focus is new maps, belong here.

NOTE: This forum, and all forums below it, are NOT for questions or troubleshooting! Threads here are for active projects only! Please use the Editing subforums or General for questions.
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.

GERMS *03/09 UPDATE*

Postby zVOITTO » Wed Jul 31, 2019 6:51 pm

===========================================================================
Archive Maintainer : Thanks for maintaining
Update to : None
Advanced engine needed : GZDoom, Zandronum
Primary purpose : Single + coop play
===========================================================================
Title : GERMS
Filename : GERMS V1b.wad
Release date : 3.9.2019
Author : Arse & Jyrki
Email Address : HAVIOVOITTO@gmail.com
Other Files By Author : CMPHM (https://www.doomworld.com/idgames/level ... /a-c/cmphm)

Description : A strange structure resembling a huge meatgrinder has risen from the ground. There's somekind of a glowing orb floating on top of it... IT'S A FREE MEGASPHERE! BETTER GRAB MY RUNNING SHOES AND JUMP IN! Aw Geez... There went to the germs.

A map pack made by a couple of Finnish Doom lunatics containing 13 maps, custom monsters, textures, revenants, music and weapons. Lots of blood, flesh, metal and marble painside. The plan is to have 32 playable maps in the future, and updates are coming soon™(and frequently.)

NOTICE: The maps are designed with standard Doom movement in mind, so disable jumping and crouching for the intended experience and challenge. Also some of the levels are dark on purpose, and we would recommend playing with the "Dark" or "Doom" sector lighting modes.

**NEW in Version 1b**

    -2 NEW MAPS (MAP05 and MAP11)

    -NEW MAP ORDER

    -ADJUSTMENTS AND FIXES


V1b MEGA DOWNLOAD: https://mega.nz/#!ADQWyAIA!1DNk4q6_rc6WxUGpSdFyA8qaaVXNKjEWl4H7q4QeYGE

OLD VERSIONS:
Spoiler:


Any and all feedback, reviews and criticisms are appreciated!


Additional Credits to : id Software
Terry
Hellboy: Asylum seeker : HIMARK.wav, HIMARK2.wav, HB2_3.mp3, HB3_3.mp3
War II: Das Schlachtfeld : WARDIE, WARWALK, WARWIN
Dingaling Production - Devil's Bath Boys -LISA the Painful Soundtrack - (BUY THE SOUNDTRACK at https://widdly2diddly.bandcamp.com/releases)
Epic2.wad: DSITEMUP
Duke Nukem 3d: D_GEEZ, D_CALL
MOSQ*: Markku
q1tex.wad (Quake texture pack): Derek "Afterglow" Mac Donald (https://www.doomworld.com/afterglow/)
boxoskies-v3: Mechadon (https://www.doomworld.com/forum/topic/9 ... ore-skies/)
AVGN
Mark "m0ds" Lovegrove - DANGER LOOP
DrDoctor - DRDOCTOR'S TEXTURE PACK
===========================================================================
* What is included *

New levels : 13
Sounds : Yes
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : No
Demos : No
Other : No
Other files required : None


* Play Information *

Game : Doom 2
Map # : 1-12, 31
Single Player : Designed for
Cooperative 2-4 Player : Designed for
Deathmatch 2-4 Player : No
Other game styles : None
Difficulty Settings : Yes


* Construction *
Base : New from scratch
Build Time : 7 months
Maps by: : Map01,-04, -05, -06, -07, -08, -09 by Arse, Map02, -03, -10, -11 -31 by Jyrki
Editor(s) used : GZDoom Builder, Slade 3, XWE
Tested With : GZDoom v4.1.3, Zandronum 3.0

PICTURE GALLERY
Spoiler:
Last edited by zVOITTO on Tue Sep 03, 2019 3:34 pm, edited 3 times in total.
User avatar
zVOITTO
 
Joined: 31 Jul 2019
Location: Winland
Operating System: Windows 10/8.1/8 64-bit
Graphics Processor: nVidia with Vulkan support

Re: GERMS

Postby MFG38 » Thu Aug 01, 2019 6:01 am

Screenshots are looking cool. Will give this a spin at some point.
User avatar
MFG38
 
Joined: 14 Apr 2019
Location: Finland
Operating System: Windows 10/8.1/8 64-bit

Re: GERMS

Postby zVOITTO » Thu Aug 01, 2019 6:10 am

Thanks! Any feedback is appreciated ;)
User avatar
zVOITTO
 
Joined: 31 Jul 2019
Location: Winland
Operating System: Windows 10/8.1/8 64-bit
Graphics Processor: nVidia with Vulkan support

Re: GERMS

Postby Rachael » Thu Aug 01, 2019 7:06 am

Wow - agreed on the screenshots. I see some very impressive ones there! Lots of detail. :)
User avatar
Rachael
Webmaster
 
Joined: 13 Jan 2004
Discord: Rachael#3767
Twitch ID: madamerachelle
Github ID: madame-rachelle

Re: GERMS

Postby Mysterious Haruko » Thu Aug 01, 2019 4:20 pm

Hey, screenshots are impressive in architecture case, but default skies don't do much of justice for set in my opinion. Something more oppressive, mystical or gloomy would be nice here as sky textures. But I don't want influence you that much. I'll give a run soon, if I won't forget.
User avatar
Mysterious Haruko
 
Joined: 25 Nov 2016
Location: Purple Sky

Re: GERMS

Postby zVOITTO » Fri Aug 02, 2019 5:19 am

*NEW* TRAILER FOR GERMS
User avatar
zVOITTO
 
Joined: 31 Jul 2019
Location: Winland
Operating System: Windows 10/8.1/8 64-bit
Graphics Processor: nVidia with Vulkan support

Re: GERMS

Postby Grumpy Tengu » Sat Aug 03, 2019 5:45 pm

Looked at the screenshots and thought it looked cool, gave it a go. I dont know who this is supposed to be for except maybe masochists. Difficulty is fine and dandy but this feels like you get punished for every step you advance and get bombarded with monsters. I tested on UV cause thats what i always play on and i lost motivation to keep on after like 10 minutes. Cant even give you constructive criticism cause i see these kind of maps all the time and i really dislike them. Always feels to me like someone wants to prove he is the biggest the baddest creator of them all by making their map this difficult and thats not the point its supposed to be fun above anything else..difficulty can be fun but within reason of course... so in short not my type of maps
User avatar
Grumpy Tengu
 
Joined: 02 Dec 2018
Discord: #2248

Re: GERMS *03/09 UPDATE*

Postby zVOITTO » Wed Sep 04, 2019 2:15 am

NEW Screenshots:
Spoiler:
User avatar
zVOITTO
 
Joined: 31 Jul 2019
Location: Winland
Operating System: Windows 10/8.1/8 64-bit
Graphics Processor: nVidia with Vulkan support

Re: GERMS

Postby KILLER2 » Thu Sep 05, 2019 5:04 pm

Grumpy Tengu wrote:Looked at the screenshots and thought it looked cool, gave it a go. I dont know who this is supposed to be for except maybe masochists. Difficulty is fine and dandy but this feels like you get punished for every step you advance and get bombarded with monsters. I tested on UV cause thats what i always play on and i lost motivation to keep on after like 10 minutes. Cant even give you constructive criticism cause i see these kind of maps all the time and i really dislike them. Always feels to me like someone wants to prove he is the biggest the baddest creator of them all by making their map this difficult and thats not the point its supposed to be fun above anything else..difficulty can be fun but within reason of course... so in short not my type of maps


I mean there's literally two difficulty levels easier than UV but why try anything else that might work when you can just give a bad review on the internet, amirite?
KILLER2
 
Joined: 09 Apr 2010

Re: GERMS

Postby zVOITTO » Fri Sep 06, 2019 6:05 am

KILLER2 wrote:
Grumpy Tengu wrote:Looked at the screenshots and thought it looked cool, gave it a go. I dont know who this is supposed to be for except maybe masochists. Difficulty is fine and dandy but this feels like you get punished for every step you advance and get bombarded with monsters. I tested on UV cause thats what i always play on and i lost motivation to keep on after like 10 minutes. Cant even give you constructive criticism cause i see these kind of maps all the time and i really dislike them. Always feels to me like someone wants to prove he is the biggest the baddest creator of them all by making their map this difficult and thats not the point its supposed to be fun above anything else..difficulty can be fun but within reason of course... so in short not my type of maps


I mean there's literally two difficulty levels easier than UV but why try anything else that might work when you can just give a bad review on the internet, amirite?


Both of you are right. I believe Grumpy played the V1 release of GERMS, where UV is the equilavent of V1a and V1b:s Masochism Difficulty. In the current version (v1b) UV should reflect more to Doom 2's UV, or maybe Plutonia, because it is still pretty hard :lol:
User avatar
zVOITTO
 
Joined: 31 Jul 2019
Location: Winland
Operating System: Windows 10/8.1/8 64-bit
Graphics Processor: nVidia with Vulkan support


Return to Levels

Who is online

Users browsing this forum: Awario [RSS] and 1 guest