Dind- Devils in the Details (Nearing Completion)

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Dind- Devils in the Details (Nearing Completion)

Postby M0RT0S » Wed Jul 10, 2019 1:46 am

Hey I'm back once again with another set of some short maps that I hope will peek your interest.
The wad itself is currently a work in progress and I hope to have around 8-10 maps in total with it when I'm finished.

Quick Update!!!: College classes are starting up again, so that means less free time to work on mapping and I'm already working on and off on these as is. I've decided to make the wad 8 maps instead of my original hopes for creating between 8-10 maps. I hope to have the 8th map finished some time soon(hopefully). Please do feel free to play the latest version of the wad and tell what you did and didn't like.
Thanks everyone!

Map details:
-Maps are made using UDMF format
-Some custom music also included (2 levels include music from here https://www.doomworld.com/forum/topic/105947-sharing-some-midi/)
-Crouching is allowed
-Jumping is disabled


Download for Current Version:


I do hope you enjoy trying them out and look forward to some feedback. :twisted:
Last edited by M0RT0S on Tue Nov 19, 2019 1:07 am, edited 9 times in total.
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Re: Dind- Devils in the Details (WIP)

Postby LOZ_98 » Wed Jul 10, 2019 5:07 am

I'm playing it right now and it's very good so far, the maps are fun and have a simplistic look to them without looking so flat detail-wise. I found a little visual quirk though, there's some pillars that have these weird looking misaligned textures, you can fix them by pressing "A" on one of the pillar sides in the editor in 3D Mode.

https://i.postimg.cc/gcVCjbxB/Screensho ... 120017.png

https://i.postimg.cc/CMbg8fQ7/Screensho ... 114843.png

This one doesn't look too bad though:
https://i.postimg.cc/q7WPhkcW/Screensho ... 115905.png

Other than that I like it. Looking forward to play the rest of the maps. Nice work :)
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Re: Dind- Devils in the Details (WIP)

Postby M0RT0S » Wed Jul 10, 2019 9:58 am

Thanks I'll do my best to try and get 'em normal looking. Texture wrapping on the pillars is a little strange.
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