Can I have critique of the first map of this wad so far?

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Braxton
Posts: 8
Joined: Sun Jul 30, 2017 3:48 pm

Can I have critique of the first map of this wad so far?

Post by Braxton »

Been working on it for about half an hour or so, maybe an hour.
braxton's work in progress 2.wad
The .wad
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Blue Shadow
Posts: 4949
Joined: Sun Nov 14, 2010 12:59 am

Re: Can I have critique of the first map of this wad so far?

Post by Blue Shadow »

This has no place in Editing Help -> Mapping. So I moved it to the projects forum.
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LOZ_98
Posts: 67
Joined: Thu Mar 22, 2018 7:46 pm
Graphics Processor: nVidia (Modern GZDoom)

Re: Can I have critique of the first map of this wad so far?

Post by LOZ_98 »

I want to try this but first which game is it made for? I tried running it with Doom 2 and got some missing texture issues. Have you used any other addons that maybe you forgot to mention?

EDIT: So I just played through the whole thing using Doom 2, there's not much to say about it in it's current state. Here's a couple notes I'd like to mention:
  • The visuals are pretty basic, mostly just corridors linked to rooms with no details. the 2nd Room after the player start is alright though, you should try doing the same for the rest of the map.
  • There's lots of missing texture issues and texture alignment issues, Probably due to a resource wad missing, select your texture in 3D Mode in the editor and move it using arrow keys to align it, this doesn't work on Floor and Ceiling flats because of the current format of your map, so maybe you should switch over to UDMF.
  • There's a faulty sector issue causing weird glitches near the 2 Backpacks room, use "Make sector" to fix this.
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