Can I have critique of the first map of this wad so far?

New maps, and other projects whose primary focus is new maps, belong here.

NOTE: This forum, and all forums below it, are NOT for questions or troubleshooting! Threads here are for active projects only! Please use the Editing subforums or General for questions.
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.

Can I have critique of the first map of this wad so far?

Postby Braxton » Mon Jul 08, 2019 9:25 pm

Been working on it for about half an hour or so, maybe an hour.

braxton's work in progress 2.wad
You do not have the required permissions to view the files attached to this post.
Joined: 30 Jul 2017

Re: Can I have critique of the first map of this wad so far?

Postby Blue Shadow » Mon Jul 08, 2019 11:10 pm

This has no place in Editing Help -> Mapping. So I moved it to the projects forum.
User avatar
Blue Shadow
Joined: 14 Nov 2010
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: ATI/AMD (Modern GZDoom)

Re: Can I have critique of the first map of this wad so far?

Postby LOZ_98 » Tue Jul 09, 2019 3:19 am

I want to try this but first which game is it made for? I tried running it with Doom 2 and got some missing texture issues. Have you used any other addons that maybe you forgot to mention?

EDIT: So I just played through the whole thing using Doom 2, there's not much to say about it in it's current state. Here's a couple notes I'd like to mention:

  • The visuals are pretty basic, mostly just corridors linked to rooms with no details. the 2nd Room after the player start is alright though, you should try doing the same for the rest of the map.
  • There's lots of missing texture issues and texture alignment issues, Probably due to a resource wad missing, select your texture in 3D Mode in the editor and move it using arrow keys to align it, this doesn't work on Floor and Ceiling flats because of the current format of your map, so maybe you should switch over to UDMF.
  • There's a faulty sector issue causing weird glitches near the 2 Backpacks room, use "Make sector" to fix this.
User avatar
Banned User
Joined: 23 Mar 2018
Discord: LOZ_98#7151
Operating System: Windows 10/8.1/8/201x 64-bit
Graphics Processor: nVidia (Modern GZDoom)

Return to Levels

Who is online

Users browsing this forum: No registered users and 2 guests