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Re: HOLLOW: Some guy learning to map by making a crappy mega

PostPosted: Wed Jun 19, 2019 1:30 am
by mrtaterz
hotfix
    More fixes for MAP02
    Added more detail work on MAP05 as well as reworking the map to appear more closely to it's counterpart by adding a 3d bridge and a Chaingun room to replicate the Nailgun area.

Re: HOLLOW: Some guy learning to map by making a crappy mega

PostPosted: Fri Jun 21, 2019 12:41 pm
by mrtaterz
hotfix
    Tons and tons of texture alignment fixes for all maps.
    MAP02 has been slightly reworked, and a new room has been added for more demon slaying.
    MAP05 has been improved and a pipe has been added to explain all of the nukage, along with additional enemies to slay and several other quality of life improvements.

This will be the last hotfix for the time being, and the next update will include a batch of maps instead of just a single map.

Re: HOLLOW: Some guy learning to map by making a crappy mega

PostPosted: Sun Jun 30, 2019 6:50 pm
by DavidN
Nice idea! Usually, like people say, it's overambitious to make a megaWAD the first time - but you've got a great attitude for it, using it as a sort of record of your progress as a mapper :) These look good, and are interesting maps so far - to improve them further I'd suggest avoiding box shaped rooms wherever possible when you're in a techbase setting.

I've only just realized that MAP05 was meant to be an analogue of the Slipgate Complex! That's great :) Unfortunately I was totally unable to find the way out of the level legitimately - perhaps you can tell me where I went wrong...



This video was sponsored by the Send Lawyers to Hell appeal! Playing Doom WADs to raise money for RAICES.

https://streamlabs.com/davidxn/v2
https://www.youtube.com/watch?v=S-R3_fVcWcE

Re: HOLLOW: Some guy learning to map by making a crappy mega

PostPosted: Wed Jul 03, 2019 9:34 pm
by mrtaterz
DavidN wrote:Nice idea! Usually, like people say, it's overambitious to make a megaWAD the first time - but you've got a great attitude for it, using it as a sort of record of your progress as a mapper :) These look good, and are interesting maps so far - to improve them further I'd suggest avoiding box shaped rooms wherever possible when you're in a techbase setting.

I've only just realized that MAP05 was meant to be an analogue of the Slipgate Complex! That's great :) Unfortunately I was totally unable to find the way out of the level legitimately - perhaps you can tell me where I went wrong...

This video was sponsored by the Send Lawyers to Hell appeal! Playing Doom WADs to raise money for RAICES.

https://streamlabs.com/davidxn/v2
https://www.youtube.com/watch?v=S-R3_fVcWcE


The sewers under the bridge still exist in Slipgate Complex. Look carefully.



Also, the Red Key is not required to exit the level, what you did was a legitimate strategy. Grabbing the Red Key allows you access to secret areas that make the map easier.

P.S. MAP06 is out.
as well as some updates and fixes thanks to feedback from DavidN.

Re: HOLLOW: Some guy learning to map by making a crappy mega

PostPosted: Tue Aug 13, 2019 12:23 pm
by mrtaterz
NEW UPDATE!
  • MAP07 has been added
  • Trap in MAP04 fixed.
  • Visual update to MAP03 as well as difficulty tweaks to make it Nightmare! viable.
  • MAP01 has receive a slight difficulty tweak for Hurt Me Plenty difficulty.
  • Lighting tweaks, and a new area to fight demons in, as well as visual updates to certain areas in MAP02