[WIP] [BETA RELEASED] Baphomet Virus Chapter 1: Lockdown
Posted: Sat May 18, 2019 8:50 pm
EDIT: Beta is now available.
https://drive.google.com/open?id=1ihIJ0 ... _OJoVdBccF
EDIT: Youtube video of my work in progress have been added
EDIT: Updates: More screenshots have been added.
This is technically my first map. I say that since I have made a few maps a few years ago, but I have decided to not show them public for a few reasons.
1. I was not satisfied with the design of my maps when I first started them,
2. I was constantly running into roadblocks with my old map, which was stopping me from progressing properly.
3. I was testing out new features of the Zdoom engine and went overboard with some details that made the maps look way to inconsistent.
This year, I wanted to give map making another shot, so I decided to wipe the slate clean and start over. I still have a long way to go to finish this. I estimate that I am about halfway there with my map. It's a big map after all.
A short description of my map.
As the name suggests, the story is about a demonic computer virus, known as the Baphomet Virus, that is causing a massive power surge to one of UAC's tech buildings located on earth. Not only did UAC lost its main power supply, it has also sabotaged its teleporting and networking systems allowing the forces of hell itself to invade UAC's property, and earth itself if these demons are not stopped.
You, the player, must find a way to override the virus, restore power to the plant, and kill any monsters lurking withing the building.
F.A.Q.
Q: What sourceport is required to run this map?
A: Zdoom 2.8.1 is being used to test my progress. I would not recommend using any earlier version. I am also planning to test the
map with GZDoom down the line. I am uncertain about non-zdoom sourceports being compatible with my map. Vanilla is not supported due to the map using zdoom features. More info will be posted later.
Q: What format is this map made on?
A: This map is using UDMF.
Q: Are there custom textures and monsters?
A: I am using both custom textures and monsters from Realm667. I am being careful on adding new monsters in making sure that they are not overpowering and feeling out of place within its surroundings. more info will be posted later.
Q: Is crouching and jumping allowed?
A: It is allowed but it will not be required to complete the map. I am trying to make sure that the map is possible to complete without relying on jumping and crouching. some areas will be easier with jumping and crouching allowed.
Resources used:
Textures.
UDET.wad (Credits: Enjay, Nightmare, Malinku, Earthquake)
Psytex.wad (Credits: Psyren)
Litextra.wad (Credits: FuzzballFox)
NB_Flats.wad (Credits: Nick Baker)
NB_RECOL.wad (Credits: Nick Baker)
DoomPoutorri.wad (Credits: FuzzballFox, Enjay, EarthQuake, CaptainToenail, MartinHowe)
Monsters.
SMG Zombie
(Credits:Submitted: Woolie Wool
Code: Woolie Wool, Ghastly (ZScript conversion)
GLDefs: Woolie Wool
Sounds: Rogue Entertainment
Sprites: Id Software
Sprite Edit: Xim, Woolie Wool, Toke
Idea Base: Mutiny PDW Marine)
Former Scientist Pack
(Credits
Submitted: scalliano
Code: scalliano, Ghastly (ZScript conversion)
Sounds: Id Software, DavidRaven, Konami, Valve
Sprites: Id Software (Zombieman), Xim (Jawless Zombie Head), JoeyTD (Player 6, 7 & 8 frames), The Skulltag Team (Illucia, Player II), DavidRaven (Female Zombie), Marty Kirra (Alt Female Zombie)
Sprite Edit: scalliano
Idea Base: The UAC's apparent lack of staff)
Plasma Zombie
Submitted: Tormentor667
Code: Bouncy, Ghastly Dragon (ZScript conversion)
GLDefs: Dreadopp
Sounds: Id Software
Sprites: Id Software
Sprite Edit: Tormentor667, Captain Toenail, Ghastly Dragon
Light Sources
Floor and Ceiling Lanterns
Submitted: Jimmy
Decorate: Jimmy
GLDefs: Jimmy
Sprites: id Software
Sprite Edit: Jimmy
Idea Base: The small floor lamps found in Mapgame
props
food
Submitted: DavidRaven
Decorate: DavidRaven
GLDefs: none
Sprites: 3DRealms
Screenshots are posted below. More will be posted in the future. I will also add a video footage of my progress later.
Link to the album below:
https://imgur.com/a/Qg4OL7S
https://drive.google.com/open?id=1ihIJ0 ... _OJoVdBccF
EDIT: Youtube video of my work in progress have been added
EDIT: Updates: More screenshots have been added.
This is technically my first map. I say that since I have made a few maps a few years ago, but I have decided to not show them public for a few reasons.
1. I was not satisfied with the design of my maps when I first started them,
2. I was constantly running into roadblocks with my old map, which was stopping me from progressing properly.
3. I was testing out new features of the Zdoom engine and went overboard with some details that made the maps look way to inconsistent.
This year, I wanted to give map making another shot, so I decided to wipe the slate clean and start over. I still have a long way to go to finish this. I estimate that I am about halfway there with my map. It's a big map after all.
A short description of my map.
As the name suggests, the story is about a demonic computer virus, known as the Baphomet Virus, that is causing a massive power surge to one of UAC's tech buildings located on earth. Not only did UAC lost its main power supply, it has also sabotaged its teleporting and networking systems allowing the forces of hell itself to invade UAC's property, and earth itself if these demons are not stopped.
You, the player, must find a way to override the virus, restore power to the plant, and kill any monsters lurking withing the building.
F.A.Q.
Q: What sourceport is required to run this map?
A: Zdoom 2.8.1 is being used to test my progress. I would not recommend using any earlier version. I am also planning to test the
map with GZDoom down the line. I am uncertain about non-zdoom sourceports being compatible with my map. Vanilla is not supported due to the map using zdoom features. More info will be posted later.
Q: What format is this map made on?
A: This map is using UDMF.
Q: Are there custom textures and monsters?
A: I am using both custom textures and monsters from Realm667. I am being careful on adding new monsters in making sure that they are not overpowering and feeling out of place within its surroundings. more info will be posted later.
Q: Is crouching and jumping allowed?
A: It is allowed but it will not be required to complete the map. I am trying to make sure that the map is possible to complete without relying on jumping and crouching. some areas will be easier with jumping and crouching allowed.
Resources used:
Textures.
UDET.wad (Credits: Enjay, Nightmare, Malinku, Earthquake)
Psytex.wad (Credits: Psyren)
Litextra.wad (Credits: FuzzballFox)
NB_Flats.wad (Credits: Nick Baker)
NB_RECOL.wad (Credits: Nick Baker)
DoomPoutorri.wad (Credits: FuzzballFox, Enjay, EarthQuake, CaptainToenail, MartinHowe)
Monsters.
SMG Zombie
(Credits:Submitted: Woolie Wool
Code: Woolie Wool, Ghastly (ZScript conversion)
GLDefs: Woolie Wool
Sounds: Rogue Entertainment
Sprites: Id Software
Sprite Edit: Xim, Woolie Wool, Toke
Idea Base: Mutiny PDW Marine)
Former Scientist Pack
(Credits
Submitted: scalliano
Code: scalliano, Ghastly (ZScript conversion)
Sounds: Id Software, DavidRaven, Konami, Valve
Sprites: Id Software (Zombieman), Xim (Jawless Zombie Head), JoeyTD (Player 6, 7 & 8 frames), The Skulltag Team (Illucia, Player II), DavidRaven (Female Zombie), Marty Kirra (Alt Female Zombie)
Sprite Edit: scalliano
Idea Base: The UAC's apparent lack of staff)
Plasma Zombie
Submitted: Tormentor667
Code: Bouncy, Ghastly Dragon (ZScript conversion)
GLDefs: Dreadopp
Sounds: Id Software
Sprites: Id Software
Sprite Edit: Tormentor667, Captain Toenail, Ghastly Dragon
Light Sources
Floor and Ceiling Lanterns
Submitted: Jimmy
Decorate: Jimmy
GLDefs: Jimmy
Sprites: id Software
Sprite Edit: Jimmy
Idea Base: The small floor lamps found in Mapgame
props
food
Submitted: DavidRaven
Decorate: DavidRaven
GLDefs: none
Sprites: 3DRealms
Screenshots are posted below. More will be posted in the future. I will also add a video footage of my progress later.
Link to the album below:
https://imgur.com/a/Qg4OL7S