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[Completed] BaphometWorldMix - Hard Levels

Posted: Sun Apr 28, 2019 9:29 pm
by GhostPlayer
Hello people

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fix the script problem with map 09
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At level 08 a floor does not come down it was a mistake of mine in which I changed the tag without wanting
to want to improve the WAD. Fix a strange error, that sometimes the bugs teleported and sometimes not, that happens on map 05.

*** Update download links ***
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NOTE: This WAD will have very high difficulty, the maps are small but very intense.
You can choose different levels of difficulty

- Easy: 40%
- Medium: 60%
- Hard: 100%

NOTE 2: the wad has 9 maps only
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BaphometWorldMix (is the same project that I previously published as "BaphometWorld - Test yourself" just modify the name).
This time it will be more challenging. The WAD "LuciferLair" enters the maps.

There are 2 versions (FIXED V1.5):
Link WAD (Battle Boss): http://www.mediafire.com/file/pka8n28gs ... 5.wad/file
Link WAD (Battle Without Boss): http://www.mediafire.com/file/v1woby3c1 ... 5.wad/file

Pics:






Currently I use the "EternalNightare" base for the creation of it. The mapinfo are the same as the previous wad. This will change in the future, I will only use it as a base for the edition of the maps.
If you notice any error or bug, your comment would be helpful. All the information is in the credits.
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PAR Time not implemented
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PD: Sorry my bad english >.<

Re: [Completed] BaphometWorldMix - Hard Levels

Posted: Tue Jul 09, 2019 6:40 pm
by GhostPlayer
Update the post and add new download links.

Re: [Completed] BaphometWorldMix - Hard Levels

Posted: Wed Jul 10, 2019 12:09 pm
by Kappes Buur
Uhh_Ohh, these maps are tough. Still working on getting past map02.
The maps are well designed, kudos.

A couple of minor but annoying items:
The sky does not tile seamlessly.
The player starts map02 inside a radsuit, which is quite startling.
In map02 the radsuits do not fit into the sector.

Re: [Completed] BaphometWorldMix - Hard Levels

Posted: Wed Jul 10, 2019 6:26 pm
by GhostPlayer
Kappes Buur wrote:Uhh_Ohh, these maps are tough. Still working on getting past map02.
The maps are well designed, kudos.

A couple of minor but annoying items:
The sky does not tile seamlessly.
The player starts map02 inside a radsuit, which is quite startling.
In map02 the radsuits do not fit into the sector.

Thank you. Later I'll fix those details. The difficulty makes it very difficult to order >.<

Re: [Completed] BaphometWorldMix - Hard Levels

Posted: Thu Jul 18, 2019 9:26 am
by GhostPlayer
Fix an error in which some monsters are not applied because of an error of mine. When I pass the map to wad I forget to pass the decorates.

Sorry my bad english D: