[Completed] BaphometWorldMix - Hard Levels

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[Completed] BaphometWorldMix - Hard Levels

Postby GhostPlayer » Sun Apr 28, 2019 10:29 pm

Hello people

**********************************************************************
NOTE: This WAD will have very high difficulty, the maps are small but very intense.
You can choose different levels of difficulty

- Easy: 40%
- Medium: 60%
- Hard: 100%

NOTE 2: the wad has 9 maps only
**********************************************************************
BaphometWorldMix (is the same project that I previously published as "BaphometWorld - Test yourself" just modify the name).
This time it will be more challenging. The WAD "LuciferLair" enters the maps.

There are 2 versions:
Link WAD (Battle Boss): http://www.mediafire.com/file/oz1u1fq5q ... x.wad/file
Link WAD (Battle Without Boss): http://www.mediafire.com/file/mw438uldb ... l.wad/file

Pics:






Currently I use the "EternalNightare" base for the creation of it. The mapinfo are the same as the previous wad. This will change in the future, I will only use it as a base for the edition of the maps.
If you notice any error or bug, your comment would be helpful. All the information is in the credits.
--------------------------------
PAR Time not implemented
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PD: Sorry my bad english >.<
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GhostPlayer
 
Joined: 12 Feb 2019

Re: [Completed] BaphometWorldMix - Hard Levels

Postby GhostPlayer » Tue Jul 09, 2019 7:40 pm

Update the post and add new download links.
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GhostPlayer
 
Joined: 12 Feb 2019

Re: [Completed] BaphometWorldMix - Hard Levels

Postby Kappes Buur » Wed Jul 10, 2019 1:09 pm

Uhh_Ohh, these maps are tough. Still working on getting past map02.
The maps are well designed, kudos.

A couple of minor but annoying items:
The sky does not tile seamlessly.
The player starts map02 inside a radsuit, which is quite startling.
In map02 the radsuits do not fit into the sector.
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Kappes Buur
 
 
 
Joined: 17 Jul 2003
Location: British Columbia Canada

Re: [Completed] BaphometWorldMix - Hard Levels

Postby GhostPlayer » Wed Jul 10, 2019 7:26 pm

Kappes Buur wrote:Uhh_Ohh, these maps are tough. Still working on getting past map02.
The maps are well designed, kudos.

A couple of minor but annoying items:
The sky does not tile seamlessly.
The player starts map02 inside a radsuit, which is quite startling.
In map02 the radsuits do not fit into the sector.



Thank you. Later I'll fix those details. The difficulty makes it very difficult to order >.<
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GhostPlayer
 
Joined: 12 Feb 2019


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