Community Project - Switcher-Heretic

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ShadesMaster
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Joined: Thu Jun 12, 2008 2:05 am

Community Project - Switcher-Heretic

Post by ShadesMaster »

https://www.youtube.com/watch?v=4VBJpm7VptE

The premise of 'Switcher-Heretic' is to build maps in the Romero style, BUT remake them from Heretic! Since Heretic's E1M1 was "The Docks," DOOM's E1M1 would be a sort of 'Docking Hanger." Since Heretic had it's 'Hell' episode in 2 rather than 3... it gets reversed in DOOM. So the "Ice Grotto" from Episode 2 would essentially become E3M4, the "Hell Grotto" - and adopt a Slough of Despair visual.

Note that this is for DOOM 1, *but* uses a special resource WAD. Therefore, you can populate levels with mid-tier monsters like Hell Knights, to spruce things up a bit. Other resources reside therein; a smattering of new monsters like the Plasma Imp Lord, or the Pulse Rifle - a weaker plasma gun found in Episode 1 that compensates by bouncing off walls!

So in short... adopt a DOOM-the-way-ID-did style... a Lunar Catastrophe style... even with the new textures, baddies and weapons, in UDMF format... and you get the idea.

Resource WAD: http://www.mediafire.com/file/ipuswly7r ... m.pk3/file

LEVELS - for starters:

E1M1 - Docking Hanger - Shadesmaster
E1M2 - Nuclear Dungeon - NiGHTMARE
E1M3 - Toxin House
E1M4 - Control Tower - ClassicGamer6
E1M5 - Argent Citadel
E1M6 - Argent Cathedral
E1M7 - Computer Crypt
E1M8 - Hell's Anamoly - DukeOfDoom
E1M9 - Military Graveyard

E2M1 - The Warehouse
E2M2 - Containment Cesspool
E2M3 - Refined Confluence
E2M4 - Azure Labs
E2M5 - Command Lair
E2M6 - Halls of Fear and Damnation
E2M7 - Chasm of Vats
E2M8 - Babel's Keep
E2M9 - Mysterious Aquifer

E3M1 - Hell's Crater
E3M2 - Lava Slough
E3M3 - River of Pandemonium
E3M4 - Hell Grotto - Shadesmaster
E3M5 - Catacombs
E3M6 - Labyrinth of Erebus
E3M7 - Halls of Limbo
E3M8 - Portals of DIS
E3M9 - Glacial Warren
Attachments
switcherHeretic.jpg
Last edited by ShadesMaster on Mon Apr 01, 2019 4:59 pm, edited 2 times in total.
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Tartlman
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Re: Community Project - Switcher-Heretic

Post by Tartlman »

that's a really cool idea! unfortunately i'm not good at mapping :(
JadedLexi
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Re: Community Project - Switcher-Heretic

Post by JadedLexi »

Tartlman wrote:that's a really cool idea! unfortunately i'm not good at mapping :(
Same, I also really like the idea. More Heretic is a good thing even if it's in Doom!
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leodoom85
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Re: Community Project - Switcher-Heretic

Post by leodoom85 »

Interesting concept of re-imagining Doom in a different setting. This should be fun to see the result.
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RedoLane
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Re: Community Project - Switcher-Heretic

Post by RedoLane »

Now that's quite interesting! I always loved most of the Heretic map designs, so playing through them with Doom textures and overall layout would be quite a fun experience!
It could be even better if Heretic's music will be using specific MIDI instruments which would make it sound more Doom-esque.

Sadly, I can't really help with mapping, but good luck anyway!
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