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Castle Matias | for BDLite

Posted: Sun Mar 17, 2019 10:20 am
by Matias
Castle Themed map for BDLite

After realizing that i will not have castle of my own i did the next best thing and made one in doom, But there is a problem... it's filled with demons and their questionable choices of art so it's doomguys job to get rid of the demons.

FIrst half of the map is a open outdoor area and castle itself is fairly simple and sometimes boxy castle made with 3d floors.

Gameplay is made for BDLite, Other gameplay mods may work well or not i don't know. Vanilla gameplay is not recommended because you just will not have enough firepower so it's not gonna be fun to play. Mainly the difference in chaingun

This map with BDLite kinda makes you feel like the most badass action movie hero especially at the outdoor area, and that is what i tried to do with it.. a fun map to play
And it's fairly fast paced so it takes about 10minutes to playthrough. And there is plenty of ammo and health.

If you are having trouble with slowdown try turning on "spent ammo fades" in bdlite setting, If it's not enough turn on "gibs fade"

Screenshots
Spoiler:
Video (old version)


Screenshots (old version)
Spoiler:
Doom 2
Map 01
UDMF Format
Uses 3d floors and dynamic lights
Hardware rendering required
No jumping or crouching
Freelook recommended

Load Lights and brightmaps in your gzdoom resource settings

Made to be played with GZDoom source port, other source ports not tested.

Credits:
-Custom sky by Mechadon https://www.doomworld.com/forum/topic/9 ... ore-skies/
-Custom Midi by Fookerton https://www.doomworld.com/forum/topic/1 ... some-midi/

Download
https://drive.google.com/file/d/1HFQhCm ... Qb9No/view

BDLite
viewtopic.php?f=43&t=62203

Re: Castle Matias | for BDLite [Now balanced for vanilla!]

Posted: Mon Mar 25, 2019 9:01 am
by Matias
UPDATE!!

Now balanced for vanilla gameplay!

use HMP difficulty for more vanilla friendly gameplay experience
UV will always be balanced for BDLite!

So what is the difference with these two difficulty settings?
-about 50enemies

UV has 234 for enemies
HMP has 180 enemies

Where does this difference show?
-Mostly in big groups of enemies. Simply said you have to fight less enemies at the same time when playing with HMP difficulty.

DOWNLOAD
[Removed, check the first post for latest version]

Re: Castle Matias | for BDLite [Now balanced for vanilla!]

Posted: Sun Apr 14, 2019 4:35 pm
by DavidN
Nice castle map with interesting use of 3D floors to create rooms over rooms! I thought that the open area at the very start was too open for hitscanners at first, but the terrain actually makes it a good challenge to get close to the castle. Like an action hero, as you said :)

https://youtu.be/v3O4B5BHnq8

I’m very flattered that you wrote it specifically for BDLite :) Is it OK for me to put this on the BDLite homepage with a link back here?

Re: Castle Matias | for BDLite [Now balanced for vanilla!]

Posted: Sun Apr 14, 2019 7:24 pm
by AvzinElkein
I'm tempted to try this out with Guncaster.

Re: Castle Matias | for BDLite [Now balanced for vanilla!]

Posted: Mon Apr 15, 2019 9:10 am
by Matias
DavidN wrote:Nice castle map with interesting use of 3D floors to create rooms over rooms! I thought that the open area at the very start was too open for hitscanners at first, but the terrain actually makes it a good challenge to get close to the castle. Like an action hero, as you said :)
Thanks! i'm glad that my decision to put almost 100 enemies in one open area ended up being good and not unfair or frustrating :)
DavidN wrote:I’m very flattered that you wrote it specifically for BDLite :) Is it OK for me to put this on the BDLite homepage with a link back here?
Yes! Feel free to have it there
AvzinElkein wrote:I'm tempted to try this out with Guncaster.
Well there is nothing stopping you from trying! I'm not too familiar with that mod personally so i can't say how balanced or fun it's going to be. Only have seen a video of it like a year ago

Re: Castle Matias | for BDLite [Now balanced for vanilla!]

Posted: Thu May 02, 2019 8:14 am
by Matias
UPDATE!

-Fixed issue where some of the Demons were set up as "friendly" most likely because of a misclick , This also fixes the monster counter that DavidN pointed out in his video.
-Added couple more enemies (4 or 5 i think), Doesn't change the gameplay in any meaningful way
-Removed ammo and health in some places and added in others
-Removed soulsphere from the front of the castle
-Removed megasphere secret
-Removed Bfg secret
-Moved couple barrels around so chaingunners are less likely to blow themselves up. Still happens sometimes but thats good
-Also some smaller things that are not worth writing here

The actual amount of monsters is 260 now. And you can still get 100% kills in 8 minutes

DOWNLOAD
[Removed, check the first post for latest version]

Re: Castle Matias | for BDLite [Now balanced for vanilla!]

Posted: Mon May 06, 2019 1:17 pm
by DavidN
Ah, thanks - I was going mad trying to work out how that happened!

Re: Castle Matias | for BDLite

Posted: Thu Jun 27, 2019 4:56 am
by Matias
Update Time !

Finally got back to doom mapping so there is no better way to get back going than update your old maps, right?
And it's a good reason to learn slade as well.

Changes:

-Custom sky by Mechadon (Mek's Box 'o Skies v3) https://www.doomworld.com/forum/topic/9 ... ore-skies/
-Custom midi by Fookerton (Fookmidi) https://www.doomworld.com/forum/topic/1 ... some-midi/
-Added some more lighting variation
-Added more dynamic lights
-Balancing
-small texture and architectural tweaking

Screenshots
Spoiler:
i also changed from mediafire to google drive so let me know if i did something wrong with setting up the download

DOWNLOAD
https://drive.google.com/file/d/1HFQhCm ... Qb9No/view

Re: Castle Matias | for BDLite

Posted: Thu Jun 27, 2019 6:46 am
by DavidN
Nice effect on those steps! Is that a plugin, or all done with dynamic lights?

Re: Castle Matias | for BDLite

Posted: Thu Jun 27, 2019 6:53 am
by Matias
DavidN wrote:Nice effect on those steps! Is that a plugin, or all done with dynamic lights?
Thanks! it's all dynamic lights so no extra plugins needed :)