by Lagi » Sun Oct 25, 2020 11:30 am
so i beat stomping grounts. Nice level, but it expose all that i hate about heretic, sponges monster. Shooting make no sens, i use morph ovum to eliminate cluster of opponents. Also the boss fight with this Shao Khan looking guy (R..something), and brown serpent is "onerousness", also they have nice lesser serpent as turret support :/ . Its very unfair fight.
I lost my hope with next level however Onyx citadel. You spam serpents and ironlich like gargoyles. The Serpent Keeper kill me so many times I remember his name. All the new monster are even tougher than vanilla guys. Keeper can be transform into chicken so its not so bad.
im gonna look into the sandwich you make me eat now, how many hp did you give to this guys...
keeper 500!
green serpent 750
so ophidian has 280, and its considered way TOO tough.
brown serpent 3000
rocastus 2500
ok this 2x are like bosses, so whatever
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"they are not too tough, you are just noob"
great fun, running around shooting and not killing anything. You could limit arsenal only to Morh Ovum, the gameplay would not differ too much.
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levels are dope anyway.
ahaa.... i would forgot
your sunshine stick (the mace replacement) are consuming 5x ammo per shot!!! its useless.
Imo sun stick should use crystal, so gold wand ammo would have some use
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I beat the last level.
there is not enough supplies for pistol start. In the starting location in this corner rooms could be store some items, TomeOfPower and more MysticUrn.
hmm... from stomping ground, onyx citadel, and the last level (forget the name)... this levels are not so fun as the first one. Mostly because they are combat heavy, and you dont have efficient arsenal to deal with all the hordes of monster (onyx citadel last switch is most intense fight i ever have... a good one). Lightbringer tomed shot is great, and you can have morph ovum as "weapon" that kill, instead pat the monsters. Rocus arena fight is a bad fight, its just quicksave till you nail each move - combat puzzle.
I will reduce the monsters hp across the board, reduce ammo pickups for crossbow(+3/+10) and wand(+5/+20), fix Lightbringer ammo per shot, increase Hourglass radious... and play this again, great levels sir.
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bug in the code:
staff use meleerange, but this is the function that increase melee range of monsters, not weapon. So the staff is still using the vanilla range (44?).
should be:
STFF N 6 A_CustomPunch((random(15,20)),true,0,"StaffPuff",105)
105 is the range
i increase
gold wand damage 7,8 > 7,18
staff damage 5,20 > 15,30
i give clink more speed, still experimenting but 25 ! is not so OP, i reduce his HP.
all gargoyle 40hp
all golems 80 hp... golem is too slow. I Gave melee golems 20 speed, its more fun
all knight 145 .... he need more hp, i would try 160. 160 is better, feel tougher.
disciple 80 .... ok
sabreclaw 100 ... need more dmg [ i multiply his dmg *2 - work similar like golem f.ex]. work as fast 25, but fragile.
weredrag 220 ... more hp would try 300. ok, he is tanky
ophidian 140 ... more hp would try 180. ok
gate keeper 300 hp
green serpent 350 hp
not sure if this is the intension, but knightghost has 200 hp, because he take stats from Knight, not a Knight2.
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ed:
i add no alarm to staff, its a quiet killing weapon now. works great.
i remove wimpy weapon from staff and gauntlet. 1slot weapons are solid.
time bomb with 160 dmg and 192 range is ok, little too powerfull, maybe i need to keep original dmg?
i hate using dragon claw, i think i would replace it with Mace (i also use the fixed Mace sprites)
tyson power up, could replace staff with other melee weapon.
I think i would boost clink dmg a little, becase he hurt very little compare to other monsters.
lightbringer using crystal ammo is ok (consume 5 and 15 tome).
crystal +5/20 and bolts +3/+10 modified ammo, work well. I finally run out of ammo.
is it not possible to add new episode to the starting list?
i think i would add alt fires:
staff - thrust, to push monster back, long range 150, (swing 100 range), less dmg than swing
gauntlet - punch, more dmg than shock, but lower dps - finisher.
wand, hellstaff, phenix, lightbringer - staff swing
xbow - railgun shot
...
i would replace Claw, with Mace, and add mace swing. no hit scan weapon?! - good.
tyson would be hammer from hexen (even the pickup icon is the same, i think that was the idea). Powered hammer would burn.
Last edited by Lagi on Tue Oct 27, 2020 3:42 pm, edited 3 times in total.