[Test map] Duke3D-style subway car

New maps, and other projects whose primary focus is new maps, belong here.

NOTE: This forum, and all forums below it, are NOT for questions or troubleshooting! Threads here are for active projects only! Please use the Editing subforums or General for questions.
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.

[Test map] Duke3D-style subway car

Postby TDRR » Sun Jan 27, 2019 9:01 pm

This is a small map containing a moving sector-based vehicle that moves forwards and backwards, and you can even jump off it!

Now, this technique of doing Duke3D subway cars is nothing new, the first version of it was seen back in 2014 when line portals started being a thing. But because that demo doesn't work anymore in modern GZDoom and there's no map with just the subway car i decided to make a simple one people can look at and learn how to do it.

The way this works is simple, a rectangular polyobject has portals attached as windows and entrances/exits that lead to a room outside the play area. This room is designed to look like the inside of a train (here it doesn't because i suck at mapping) and it should match the size, shape and texturing to look like a seamless train. You can just open the map in GZDoom Builder and that will be easier to figure out.

Requires GZDoom 2.2 or newer.

duketrain.wad
You do not have the required permissions to view the files attached to this post.
User avatar
TDRR
A living work in progress
 
Joined: 11 Mar 2018
Location: Venezuela
Discord: TDRR#5820
Operating System: Windows Vista/7/2008 64-bit
Graphics Processor: Intel (Modern GZDoom)

Re: [Test map] Duke3D-style subway car

Postby Peccatum Mihzamiz » Sat May 22, 2021 3:21 pm

Thank you very much for sharing TDRR! Helps me a lot to have an example to pick apart and learn from myself :) !
User avatar
Peccatum Mihzamiz
 
Joined: 20 Oct 2020


Return to Levels

Who is online

Users browsing this forum: No registered users and 3 guests