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Verdammnis

PostPosted: Sat Jan 12, 2019 12:09 pm
by Kollech87
BRAND NEW UPDATE

After my official release on moddb i decided to release the game here as Well to Share it with all of you doomguys and Girls.
I'm glad to release it on zdoom forum after a long time of considering.

As a not native English speaker i hope i don't break any rules by my lag of understanding and by using my moddb link, due to the fact my gooledrive link isn't updated yet.

What is Verdammis?

Verdammnis is a pk3 with over 100 Level and a Ton of new Monster and Items inc. Nashgore for blood and many other things like Midi font enhanced music and weapons of Saturn as weapon Mod and of course from sgt. Mark's extermination day resource.

I hope you enjoy playing verdammnis and leave a comment if you want =D

I want to thank you All for the many many Downloads

Lastest Verdammnis Update 10.04.2019

Thanks to Audio Insurgency for Making an awesome new Soundtrack for Verdammnis
Please check the Homepage from this Guys and Support their Music
https://audioinsurgency.com/projects

For the Full changelog Visit Moddb

Download:
https://www.moddb.com/games/doom-ii/addons/verdammnis1


Check out this Preview Videdo :D

https://www.youtube.com/watch?v=fmjb5xoJ9YU&t=30s


Little Addon pack
https://drive.google.com/file/d/1gtMPQgGACpMW6JUAKT4pqjGxplUt7OdX/view?usp=sharing



Verdammnis To Go

Latest Update 12.06.2019

Changelog :
- Weapon Mod i made is it the Zip with a bunch of new weapons
- Verdammnis to Go is now a final version, Version 3.0

https://www.moddb.com/games/doom-ii/addons/verdammnis-to-go#downloadsform

Brand New Discord

I'm currently looking for people who are skilled in Scripting and musicians
Everyone who helps me with this Project will of course be listed in the credits
Join now if you interested


https://discord.gg/yavXfZt

Re: Verdammnis

PostPosted: Sat Jan 12, 2019 7:32 pm
by grouchbag
Guess you already know Verdammnis is a favorite of mine. Thank you! :D

Re: Verdammnis

PostPosted: Sat Jan 12, 2019 9:15 pm
by Kollech87
Yes I know =D and thank you very much

Re: Verdammnis

PostPosted: Sat Jan 12, 2019 10:18 pm
by grouchbag
:D You're welcome!

Re: Verdammnis

PostPosted: Sun Jan 13, 2019 7:50 am
by Korell
I was wondering why the ModDB download is 427 MB as that is pretty big for a Doom mod. When I downloaded it there appear to be three versions of the mod present inside the zip file.

Verdammnis_NoMod (181 MB)
Verdammnis_VANILLA (66.1 MB)
Verdammnis_Final (182 MB)

So what are the differences between these versions and wouldn't it be better to allow users to choose which version to download?

Re: Verdammnis

PostPosted: Sun Jan 13, 2019 8:10 am
by Kollech87
Ah thank you for reminding me totally forgot to put in readme file into the zip

NoMod is the game with monsters and without Weapons of saturn an Nashgore
Vanilla is with Monsters and the Mods
Final is the Original version with everything inside

i actually considering to removing NOMOD and VANILLA

Re: Verdammnis

PostPosted: Sat Jan 19, 2019 2:23 pm
by Korell
Just played through the first two levels of episode 1 (using the Final version). Man, this is hard even on the easier difficulties, which is why I imagine you put in the regenerating health. Anyway, just posting to mention that I saw some exploding barrels near the end of the first level that use what looks like a Duke Nukem sprite, but when they explode they turn into Doom barrels for at least one frame.

Re: Verdammnis

PostPosted: Sat Jan 19, 2019 7:04 pm
by Beezle
Kollech87 wrote:Ah thank you for reminding me totally forgot to put in readme file into the zip

NoMod is the game with monsters and without Weapons of saturn an Nashgore
Vanilla is with Monsters and the Mods
Final is the Original version with everything inside

i actually considering to removing NOMOD and VANILLA

Actually, I think it would be a great idea to at least keep the Vanilla version so people can play it with or without mods. So far I think this really decent map pack:)

Re: Verdammnis

PostPosted: Tue Feb 12, 2019 5:25 am
by Kollech87
Korell wrote:Just played through the first two levels of episode 1 (using the Final version). Man, this is hard even on the easier difficulties, which is why I imagine you put in the regenerating health. Anyway, just posting to mention that I saw some exploding barrels near the end of the first level that use what looks like a Duke Nukem sprite, but when they explode they turn into Doom barrels for at least one frame.


Thank you for your feedback :)
Yes it's due to the fact i'm using the extermination day resource pack from Sgt. Mark also i have to admit scripting isn't a thing for me... as hard as i try i don't get it...
I focus on making maps and some other small changes ^^
Regenerating health thank you for mentioning that i really thought about removing it because i never had feedback about the difficulty

Re: Verdammnis

PostPosted: Tue Feb 12, 2019 5:33 am
by Kollech87
Beezle wrote:
Kollech87 wrote:Ah thank you for reminding me totally forgot to put in readme file into the zip

NoMod is the game with monsters and without Weapons of saturn an Nashgore
Vanilla is with Monsters and the Mods
Final is the Original version with everything inside

i actually considering to removing NOMOD and VANILLA

Actually, I think it would be a great idea to at least keep the Vanilla version so people can play it with or without mods. So far I think this really decent map pack:)


mmmhhh ok then i need to update this :lol: at first i thought no one liked it so i decided to stop and focus on a version with all the monsters but without the Weapons of Saturn Mod.
At the Moment this versions is under development because it's easier for me then but everything back to Vanilla.

I don't want to say its dead yet but i consider to give the full vanilla thing a 2th chance somewhere in the future.