Three Ways to Die is a single map for DooM II that plays on Map 27. It is based on Snowball's Chance in Hell, which I released for The Ultimate DooM in 2011. This version features 3 different progressions, depending on skill level chosen. Weapons, keys, and power-ups are also placed in different locations. All skill levels pose a reasonable challenge, and many fights are different, lending this map some replay value.
The game may be downloaded here. The textfile may be reviewed here.
Here are some pics:
All pics may be viewed here
Three Ways to Die
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
Re: Three Ways to Die
looks awesome. really like the gigantic scale I see in those outdoor areas. the progression system sounds really cool, and I would love to see that sort of thing done more frequently. will give it a whirl