[ECWolf] Wolfenstein 3D: Claw of Eisenfaust (SNES Port)

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[ECWolf] Wolfenstein 3D: Claw of Eisenfaust (SNES Port)

Postby AstroCreep » Fri Dec 28, 2018 5:18 pm



This is a port of the SNES version of Wolfenstein 3D to
ECWolf. This uses Executor's Second Encounter port as a
base, and then adds assets directly imported from the SNES
version of Wolfenstein.

This is not a complete experience, unfortunately. Got a
bit impatient with the status bar and how small it is, and
did not feel like making a whole new one, so this includes
a modified HUD from ECMac and a few placeholder sounds and
HUD graphics left over from PC Wolf. All sprites and textures
have been replaced with SNES counterparts, censorship and
all. Save the free world from Staatmeister and his Master
State!

Note: The converter I used ripped the maps too and comes with a map definition for the SNES maps. I may end up eventually porting the actual
levels as well, if I get the motivation to write a whole new XLAT lmao.

Spoiler: CREDITS


Spoiler: SCREENSHOTS


DOWNLOADS
Mod
OGG SNES Soundtrack Rip
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Re: [ECWolf] Wolfenstein 3D: Claw of Eisenfaust (SNES Port)

Postby Korell » Tue Jan 01, 2019 8:27 pm

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Re: [ECWolf] Wolfenstein 3D: Claw of Eisenfaust (SNES Port)

Postby DabbingSquidward » Wed Jan 02, 2019 1:31 am

Is it possible to replace the PC version's score counter which gives a 1UP every 40,000 points with the SNES version's item counter which awards one every 50 treasures or is that hardcoded as of now?
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Re: [ECWolf] Wolfenstein 3D: Claw of Eisenfaust (SNES Port)

Postby AstroCreep » Sun Jan 06, 2019 8:53 pm

It is most likely possible as ecwolf supports super 3D Noah’s ark and Macwolf. However I don’t know how to do it. I’ve never really messed with the status bar lumps or anything besides changing graphics. This is more of a question for executor or blzut3. I would also like to know, because it would be far easier to do the Mac wolf conversions if I knew how to get pc wolf to access the Mac statusbar assets

I could maybe make a version that uses 1st encounter as a base (that way you can actually play it without finding Mac wolf at a flea market or pirating it) but I’d have to include much more resources to replace Mac assets and fill in the actors missing from the shareware version.

Korell wrote:Awesome, PCGamer noticed this mod: https://www.pcgamer.com/this-wolfenstei ... _pcgamerfb



I saw this! I was so excited lol. Bloody disgusting shared it as well.
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