(ECWolf)Second Encounter (Executor Port) [Hi-Res]

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AstroCreep
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Joined: Fri Nov 11, 2011 12:02 pm
Location: Fort Wayne, Indiana, United States
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(ECWolf)Second Encounter (Executor Port) [Hi-Res]

Post by AstroCreep »

This is a HD version of Executor's port of Second Encounter
(which was ported from my earlier port, which was ported
from Macenstein, which was ported from the original MacWolf,
which was ported from Wolfenstein 3D, so this makes this
something like a 6th-degree port)
This is done in the style of my earlier HD ports (Halten Sie!,
Escape from Totenhaus), with PSTrooper's updated sprites,
static sprites and walls from the Mac port, flat textures
(from Executor's Cosmetic Upgrade) and global light levels.

This supersedes my original 2nd encounter port completely, but I am leaving the original download links up in case people need the resources.
Spoiler: original mods
Spoiler: CREDITS

Spoiler: KNOWN ISSUES
Spoiler: SCREENSHOTS
DOWNLOADS
HD Upgrade
original Executor port
OGG format music
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Voltcom9
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Joined: Fri May 27, 2016 2:03 pm

Re: (ECWolf)Second Encounter (Executor Port) [Hi-Res]

Post by Voltcom9 »

Hey thanks for doing these!

Wolf3d is a fairly small modding community in comparison to the Doom community so it's great to see some of the Old Wolf3d classics reanimated utilizing ECWOLF! Some of these are really fantastic playthroughs. Keep up the awesome work man!
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AstroCreep
Posts: 230
Joined: Fri Nov 11, 2011 12:02 pm
Location: Fort Wayne, Indiana, United States
Contact:

Re: (ECWolf)Second Encounter (Executor Port) [Hi-Res]

Post by AstroCreep »

Much appreciated. I have more Mac scenarios that I plan to convert, plus a few old school pc sets and I have a big project I’m starting work on, but very little besides music and some sprites are done. Someone on DieHard Wolfers requested I do Hitler’s Graveyard so that’s prob next.
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