Time Parallax - The Burial Vault (Vinesauce DMC II)

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StormCatcher.77
Posts: 11
Joined: Sun Aug 06, 2017 9:03 pm

Time Parallax - The Burial Vault (Vinesauce DMC II)

Post by StormCatcher.77 »

Description:

The year is coming to an end, and it is rather sad to observe how a map made at the very beginning of the year has been gather dust for so much time. I think now, on the eve of the New Year, this is a good time to share it.

I have pretty harsh memories about creation of this map. It was a very not lucky announce of the contest, superimposed on another very important for me, only in the Serious Sam community. In the end, from the whole month I had only a week left to make the map for Vinecause DMC. I was exhausted by developing a map for Sam, but without the slightest enthusiasm I decided to join. It was a very stressful experience, because I worked in the "blind", i.e. until the very last days I didn’t know what the map would look like, and using only temporary textures. I thought: "Something is better than nothing" and quite expected to send the map in half-textured form :D. The last two days have been particularly tense. At one, I completely made the gameplay, for next (now and then glancing at the merciless timer), I started texturing. Only on this day, I felt that I was doing something worthwhile and sent the map late at night, 5 hours before the deadline ... It was cool.

As it turned out later, the map was literally packed with bugs, even though it was generally passable. I want to special thanks for ZZYZX for help in bugfixing and adjusting the balance. Now the map is in the most stable form. Since here are abundant using of portals, tangible lags are presents, but I hope this is doesn’t spoil the game. The balance is designed for an accurate player, so do not miss the chainsaw. It will be really useful to you.

Special thanks to the authors of the resources I used:

> Ancient Aliens Texture Pack
> GothMash Texture Pack
> MIDI-Track: Taw Tu'lki - In The Universe Dreams
> Sky Texture: Mechadon's Sky Pack

Screenshots:

http://www.imageup.ru/img261/3236606/0001.jpg.html http://www.imageup.ru/img261/3236601/0008.jpg.html

http://www.imageup.ru/img261/3236600/0009.jpg.html http://www.imageup.ru/img261/3236597/0004.jpg.html

http://www.imageup.ru/img261/3236594/0002.jpg.html http://www.imageup.ru/img261/3236605/0007.jpg.html

Links

Download - Mediafire, 0.9 mb, ZIP
_mental_
 
 
Posts: 3812
Joined: Sun Aug 07, 2011 4:32 am

Re: Time Parallax - The Burial Vault (Vinesauce DMC II)

Post by _mental_ »

Map architecture is really cool with emphasis on vertical constructions.

There is one thing I would like to mention. It was a bit strange that monsters spawned by scripts do not infight. By looking in the editor I don't really get the point of such Thing_Hate usage.
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Voltcom9
Posts: 224
Joined: Fri May 27, 2016 2:03 pm

Re: Time Parallax - The Burial Vault (Vinesauce DMC II)

Post by Voltcom9 »

I have to admit the architecture here is just awe inspiring! The whole map is consistently mind blowing detail everywhere. Good stuff.
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Void Warrior
Posts: 133
Joined: Thu Feb 04, 2021 11:54 am
Location: Russian Federation

Re: Time Parallax - The Burial Vault (Vinesauce DMC II)

Post by Void Warrior »

If I didn't know it was ONEWAD for "DOOM", I would have thought it was a Map for "Quake". Awesome Level!

I recommend playing with "Quakin Doom" or other similar arsenal and monsters! Although with "Project Brutality" it fits perfectly!
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