Time Parallax - The Burial Vault (Vinesauce DMC II)

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Time Parallax - The Burial Vault (Vinesauce DMC II)

Postby StormCatcher.77 » Thu Dec 13, 2018 10:59 pm

Description:

The year is coming to an end, and it is rather sad to observe how a map made at the very beginning of the year has been gather dust for so much time. I think now, on the eve of the New Year, this is a good time to share it.

I have pretty harsh memories about creation of this map. It was a very not lucky announce of the contest, superimposed on another very important for me, only in the Serious Sam community. In the end, from the whole month I had only a week left to make the map for Vinecause DMC. I was exhausted by developing a map for Sam, but without the slightest enthusiasm I decided to join. It was a very stressful experience, because I worked in the "blind", i.e. until the very last days I didn’t know what the map would look like, and using only temporary textures. I thought: "Something is better than nothing" and quite expected to send the map in half-textured form :D. The last two days have been particularly tense. At one, I completely made the gameplay, for next (now and then glancing at the merciless timer), I started texturing. Only on this day, I felt that I was doing something worthwhile and sent the map late at night, 5 hours before the deadline ... It was cool.

As it turned out later, the map was literally packed with bugs, even though it was generally passable. I want to special thanks for ZZYZX for help in bugfixing and adjusting the balance. Now the map is in the most stable form. Since here are abundant using of portals, tangible lags are presents, but I hope this is doesn’t spoil the game. The balance is designed for an accurate player, so do not miss the chainsaw. It will be really useful to you.

Special thanks to the authors of the resources I used:

> Ancient Aliens Texture Pack
> GothMash Texture Pack
> MIDI-Track: Taw Tu'lki - In The Universe Dreams
> Sky Texture: Mechadon's Sky Pack

Screenshots:

http://www.imageup.ru/img261/3236606/0001.jpg.html http://www.imageup.ru/img261/3236601/0008.jpg.html

http://www.imageup.ru/img261/3236600/0009.jpg.html http://www.imageup.ru/img261/3236597/0004.jpg.html

http://www.imageup.ru/img261/3236594/0002.jpg.html http://www.imageup.ru/img261/3236605/0007.jpg.html

Links

Download - Mediafire, 0.9 mb, ZIP
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StormCatcher.77
 
Joined: 06 Aug 2017
Discord: StormCatcher.77#0440

Re: Time Parallax - The Burial Vault (Vinesauce DMC II)

Postby _mental_ » Sat Dec 15, 2018 5:18 am

Map architecture is really cool with emphasis on vertical constructions.

There is one thing I would like to mention. It was a bit strange that monsters spawned by scripts do not infight. By looking in the editor I don't really get the point of such Thing_Hate usage.
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Joined: 07 Aug 2011

Re: Time Parallax - The Burial Vault (Vinesauce DMC II)

Postby Voltcom9 » Fri Dec 21, 2018 11:07 am

I have to admit the architecture here is just awe inspiring! The whole map is consistently mind blowing detail everywhere. Good stuff.
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