[Beta] Ozônia: 11 plutonish maps [+Feedback Appreciated!]
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
Re: [Beta] Ozônia: 11 plutonish maps [+Feedback Appreciated!
Oh yeah, if the player is aware he can have some control of the flow of the level by taking advantage of the soundblock lines. I don't see much problem on it since it's not in every moment you can do it (and I prevented some cheesing strategy in some key points). I'll look closely in the two spots you've given as an example. The Caco's might be problematic because the player might want to get 100% and then never trigger them out, so I'll make them easier to get loose out. I think the strategy of simply running away and letting the foes group up is pretty valid. It's good to let the players have some freedom Also, in the first playthroughs it might be hard for the players to spot the 'tricks' too, so I don't think it's much of a problem except in super-cheesing strategies. I'll also take a look at the cat ears for the monsters you've told in map 3.
Re: [Beta] Ozônia: 11 plutonish maps [+Feedback Appreciated!
Ozônia has been updated to version 1.2: https://www.mediafire.com/file/fdf9v5q4 ... 2.zip/file
It features some small bugs fixes and balance changes based on the feedback provided! Thanks a lot, guys!
I recommend downloading it if you haven't played or finished the whole set yet!
It features some small bugs fixes and balance changes based on the feedback provided! Thanks a lot, guys!
I recommend downloading it if you haven't played or finished the whole set yet!
- Kappes Buur
-
- Posts: 4120
- Joined: Thu Jul 17, 2003 12:19 am
- Graphics Processor: nVidia (Legacy GZDoom)
- Location: British Columbia, Canada
- Contact:
Re: [Beta] Ozônia: 11 plutonish maps [+Feedback Appreciated!
Could you upload it to somewhere else, please, Mediafire is no longer a viable option for me.
It used be free, but because I have an adblocker running they want me to sign up for their
Express service which costs 12,00 $US a year. So, no more Mediafire.
It used be free, but because I have an adblocker running they want me to sign up for their
Express service which costs 12,00 $US a year. So, no more Mediafire.
Re: [Beta] Ozônia: 11 plutonish maps [+Feedback Appreciated!
Try here from google's drive: https://drive.google.com/file/d/1zKIcxi ... sp=sharing
- TheMightyHeracross
- Posts: 2100
- Joined: Sun Aug 18, 2013 9:41 am
- Location: Philadelphia, PA
Re: [Beta] Ozônia: 11 plutonish maps [+Feedback Appreciated!
Your adblocker doesn't let you switch it off for certain websites?Kappes Buur wrote:Could you upload it to somewhere else, please, Mediafire is no longer a viable option for me.
It used be free, but because I have an adblocker running they want me to sign up for their
Express service which costs 12,00 $US a year. So, no more Mediafire.
- Kappes Buur
-
- Posts: 4120
- Joined: Thu Jul 17, 2003 12:19 am
- Graphics Processor: nVidia (Legacy GZDoom)
- Location: British Columbia, Canada
- Contact:
Re: [Beta] Ozônia: 11 plutonish maps [+Feedback Appreciated!
Thank you.Deadwing wrote:Try here from google's drive: https://drive.google.com/file/d/1zKIcxi ... sp=sharing
Maybe it does. I got to check that out.TheMightyHeracross wrote:Your adblocker doesn't let you switch it off for certain websites?
When I see any blocking popup my mind immediately goes into Rebel Mode.
They say it is to support their website, but I am at a point now where I don't
trust many websites any more.
Re: [Beta] Ozônia: 11 plutonish maps [+Feedback Appreciated!
You need to also use a script blocker that prevents the detection of the ad blocker.
I use uMatrix and ScriptSafe on Chrome, and NoScript on Firefox.
Also, you can use the ad blocker to block the blocking features if they are based on CSS layers, e.g., using the 'Block element' feature of Adblock Plus. Very nice for blocking those annoying cookie consent banners and all kinds of distracting hint boxes.
I use uMatrix and ScriptSafe on Chrome, and NoScript on Firefox.
Also, you can use the ad blocker to block the blocking features if they are based on CSS layers, e.g., using the 'Block element' feature of Adblock Plus. Very nice for blocking those annoying cookie consent banners and all kinds of distracting hint boxes.
- phantombeta
- Posts: 2088
- Joined: Thu May 02, 2013 1:27 am
- Operating System Version (Optional): Windows 10
- Graphics Processor: nVidia with Vulkan support
- Location: Brazil
Re: [Beta] Ozônia: 11 plutonish maps [+Feedback Appreciated!
At least for me, Mediafire gives me a "Continue without disabling" link at the bottom. Does it not show that to you?
- Kappes Buur
-
- Posts: 4120
- Joined: Thu Jul 17, 2003 12:19 am
- Graphics Processor: nVidia (Legacy GZDoom)
- Location: British Columbia, Canada
- Contact:
Re: [Beta] Ozônia: 11 plutonish maps [+Feedback Appreciated!
Yes it does and it works.phantombeta wrote:At least for me, Mediafire gives me a "Continue without disabling" link at the bottom. Does it not show that to you?
Thanks for pointing it out.
Re: [Beta] Ozônia: 11 plutonish maps [+Feedback Appreciated!
Version 1.3 is ready to play!
Download here: https://www.mediafire.com/file/t57dqb3s ... 3.zip/file
This will be the last release before I start working in the next episodes (III and IV). There's a ton of changes, especially regarding ammo, monster and pacing changes, although I don't think it's worth playing if you've already played it. I've tested it in -cl 9 and everything worked fine! Also, in the last level, I've added a new dehacked monster (he appears only in the very last setpiece replacing the repetitive 4 arch-viles setpiece), which uses the Hellion sprites. I'll definitely use him more in the next episodes. I might add another dehacked monster, but it'll probably be used only in the latest episodes, I guess.
Anyway, for now, I'll probably take a short break and think about some cool concepts for episodes III and IV. I'll also compose some new tracks for some of the earlier and later maps, although I think there's space to use some Exomoon and Moonblood tracks here. I'm also thinking about inviting some guest mappers, so the whole experience doesn't get too repetitive and also to reduce a bit the workload in my side haha, IDK. I guess I'll add 1 guest map for epi III, 1 for epi IV and a slaughter-lite one for slot 32, at least for the next batch of maps.
Regardless, thanks a lot for playing it and giving feedback, guys!
Download here: https://www.mediafire.com/file/t57dqb3s ... 3.zip/file
This will be the last release before I start working in the next episodes (III and IV). There's a ton of changes, especially regarding ammo, monster and pacing changes, although I don't think it's worth playing if you've already played it. I've tested it in -cl 9 and everything worked fine! Also, in the last level, I've added a new dehacked monster (he appears only in the very last setpiece replacing the repetitive 4 arch-viles setpiece), which uses the Hellion sprites. I'll definitely use him more in the next episodes. I might add another dehacked monster, but it'll probably be used only in the latest episodes, I guess.
Anyway, for now, I'll probably take a short break and think about some cool concepts for episodes III and IV. I'll also compose some new tracks for some of the earlier and later maps, although I think there's space to use some Exomoon and Moonblood tracks here. I'm also thinking about inviting some guest mappers, so the whole experience doesn't get too repetitive and also to reduce a bit the workload in my side haha, IDK. I guess I'll add 1 guest map for epi III, 1 for epi IV and a slaughter-lite one for slot 32, at least for the next batch of maps.
Regardless, thanks a lot for playing it and giving feedback, guys!