[Beta] Ozônia: 11 plutonish maps [+Feedback Appreciated!]

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[Beta] Ozônia: 11 plutonish maps [+Feedback Appreciated!]

Postby Deadwing » Tue Dec 04, 2018 2:24 pm

Ozônia is the third mapset of the Moonblood series, currently having 11 (E1+E2) carefully designed short maps, heavily inspired by the original Plutonia megawad. The levels are short (taking from 5 to 10 minutes to finish each), fairly challenging although enemy count is always small. These levels have been played only by myself, but hopefully you won't find any big bugs yet >.< Soundtrack is from Exomoon and Moonblood itself, but it'll change if I decide to make it a bigger release someday. The mapset has been tested on prBoom+ and ZDoom. It uses sky transfer linedef and some scrolling floors, so I think this is at least cl -11.

Download here: https://www.mediafire.com/file/334vl569 ... 1.zip/file

Hope you guys enjoy it! If possible, I would like to see some demos and/or playthroughs! :D
Many of the "new" textures are from the texture thread of the doomworld forum, which are all awesome!


Credits for the textures:

Spoiler:



Pics:







Last edited by Deadwing on Wed Dec 05, 2018 2:46 pm, edited 3 times in total.
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Re: [Beta] Ozônia: 11 plutonish maps [+Feedback Appreciated!

Postby Kappes Buur » Tue Dec 04, 2018 3:08 pm

Deadwing wrote:Pics:

[imgur]https://i.imgur.com/f0lfWpj.png[/imgur]

[imgur]https://i.imgur.com/BmjkOLR.png[/imgur]

[imgur]https://i.imgur.com/NIqBgUN.png[/imgur]

[imgur]https://i.imgur.com/21xUs9K.png[/imgur]


Delete the .png and the pics will show
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Re: [Beta] Ozônia: 11 plutonish maps [+Feedback Appreciated!

Postby Deadwing » Tue Dec 04, 2018 3:45 pm

Thanks a lot, Kappes! :)
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Re: [Beta] Ozônia: 11 plutonish maps [+Feedback Appreciated!

Postby Get Phobo » Wed Dec 05, 2018 6:18 pm

I played the first map. It was pretty tough on UV, but still fair. Map 02 wasn't. I died right after the start and lost interest, pretty much like with the original Plutonia. So I guess, you did a perfect job here. :lol:

BTW, when you reach this point, you might get shot at by a chaingunner you just can't see, but somehow he can see you. I would suggest some minor change.
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Re: [Beta] Ozônia: 11 plutonish maps [+Feedback Appreciated!

Postby Deadwing » Thu Dec 06, 2018 5:05 am

Oh yeah, map 2 has a relatively tough start, so dying a few times might be expected. In any case, I've implemented difficulty settings in any case things gets too tough :)
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Re: [Beta] Ozônia: 11 plutonish maps [+Feedback Appreciated!

Postby Get Phobo » Thu Dec 06, 2018 5:54 am

Running (away) seems to be the main strategy here. I'll have a look at it later.
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Re: [Beta] Ozônia: 11 plutonish maps [+Feedback Appreciated!

Postby Get Phobo » Thu Dec 06, 2018 4:06 pm

Say, is this meant to be played 'old-style', with jumping and crouching deactivated, or not?


EDIT: Nevermind. I got enough clues by now telling me it is meant to be played with jumping and crouching deactivated.
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Re: [Beta] Ozônia: 11 plutonish maps [+Feedback Appreciated!

Postby Deadwing » Thu Dec 06, 2018 8:01 pm

Oh yeah, it's meant to be disabled (at least for places where it could break the levels). :D
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Re: [Beta] Ozônia: 11 plutonish maps [+Feedback Appreciated!

Postby TheMightyHeracross » Thu Dec 06, 2018 8:09 pm

Add a ZMAPINFO lump with this in it to turn off jumping, crouching, and freelooking in ZDoom ports:

Code: Select allExpand view
adddefaultmap
{
NoFreelook
NoJump
NoCrouch
}
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Re: [Beta] Ozônia: 11 plutonish maps [+Feedback Appreciated!

Postby Get Phobo » Thu Dec 06, 2018 9:27 pm

I wouldn't disable freelooking, though.

My current progress: Map 05 finished. So far, the maps have been very well designed and just the right size. I find the simple ambushes (shotgunners and chaingunners mainly) extremely impressive, with the monsters being positioned and angled just the right way (the triggered traps are another story; I hate them, but I know it has to be like that).
I need around half an hour per map (not counting the additional time needed due to savescumming). Sometimes, I just don't bother fighting.

Minor map errors:
Walk to the right, and the walls won't open. (although they should, the linedefs are correctly tagged and such) (map 04)
You can hide behind this lamp and won't be hurt. (map 05)
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Re: [Beta] Ozônia: 11 plutonish maps [+Feedback Appreciated!

Postby Graf Zahl » Fri Dec 07, 2018 6:41 am

Get Phobo wrote:I played the first map. It was pretty tough on UV, but still fair. Map 02 wasn't. I died right after the start and lost interest


Well...

Deadwing wrote: In any case, I've implemented difficulty settings in any case things gets too tough :)


I think this should be carefully read and understood by some people... :twisted:
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Re: [Beta] Ozônia: 11 plutonish maps [+Feedback Appreciated!

Postby Get Phobo » Fri Dec 07, 2018 2:21 pm

Graf Zahl wrote:
Deadwing wrote: In any case, I've implemented difficulty settings in any case things gets too tough :)
I think this should be carefully read and understood by some people... :twisted:
Yeah, right. Because there is no difference between an overall challenging gameplay and a completely unfair starting position that doesn't even make much sense from an architectural point of view.
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Re: [Beta] Ozônia: 11 plutonish maps [+Feedback Appreciated!

Postby Get Phobo » Sun Dec 09, 2018 8:32 pm

Why on earth is the water in the later maps causing damage?
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