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Re: ZDoom Community 2018 HeXmas Special! [Beta Released]

Posted: Wed Mar 27, 2019 6:29 pm
by Ichor
Oh ok. No extension. That helps. Of course, resizing the image works as well.

Re: ZDoom Community 2018 HeXmas Special! [Beta Released]

Posted: Wed Mar 27, 2019 6:59 pm
by Marisa the Magician
Fixed things up. Can't do much about boss resistances (that's hardcoded in the +BOSS flag), but at least I can provide the extra ammo. I've also done some other minor rebalances. Thanks for the reports.

Re: ZDoom Community 2018 HeXmas Special! [Beta Released]

Posted: Wed Mar 27, 2019 9:30 pm
by Rachael
Added a screenshot album to the first post. Thanks Marisa for the pictures!

Re: ZDoom Community 2018 HeXmas Special! [Beta 2 Released]

Posted: Sun Mar 31, 2019 3:08 am
by Rachael
What was this? Did someone say updates? Oh, you must mean Beta 2 got released. Boy, these things sneak up on you, I tell ya!

- Added some UX stuff
- Various map fixes
- This stuff still ain't final, yet. At least, not the music at any rate. We might have to resort to buying our composer candy. ;)

Re: ZDoom Community 2018 HeXmas Special! [Beta 2 Released]

Posted: Wed Apr 10, 2019 8:58 pm
by Emmanuelexe
I used gzdoom 3 but i crashed at the first map at the bridge outside and some enemies disappear even if they are still here, it's weird...should i use another port?

Re: ZDoom Community 2018 HeXmas Special! [Beta 2 Released]

Posted: Wed Apr 10, 2019 9:07 pm
by Rachael
It will work with no other port. It's best to use GZDoom 4. If you can't use that, GZDoom 3.7.2 Legacy might work.

Re: ZDoom Community 2018 HeXmas Special! [Beta 2 Released]

Posted: Wed Apr 10, 2019 9:37 pm
by Emmanuelexe
Ah ok, thank you! I will download gzdoom4 :)

Re: ZDoom Community 2018 HeXmas Special! [Beta 2 Released]

Posted: Mon Apr 22, 2019 2:42 am
by Marisa the Magician
So, we're in a bit of an emergency situation right now. Due to some map design concerns, we're in need of an additional map for the pack. If anyone would like to step up and contribute, I'd be very thankful.

Re: ZDoom Community 2018 HeXmas Special! [Beta 2 Released]

Posted: Thu Apr 25, 2019 3:02 am
by Emmanuelexe
I finished the intro map and played a part of the 2nd map (not finished), it's really impressive, for now, it's maybe one of the best Hexen wad I played seriously, the intro map was awesome but the castle map is insane good, thanks! :D

A few problem in MAP01 of the hub (after the INTRO map):
texture:
https://i.imgur.com/xU7LSDs.png
here too:
https://i.imgur.com/MvKrTnE.png
the centaur on the left was stuck when i came:
https://i.imgur.com/yrKA2Xz.png

Some random good screenshots I will show it, 3D floor is really cool! ^^

https://i.imgur.com/eyIgSzx.png
https://i.imgur.com/ZrindJP.png
https://i.imgur.com/ei3sSch.png
https://i.imgur.com/KwAzMp7.png
https://i.imgur.com/PWV5si3.png

edit: oh i didnt notice the screenshots list in the first topic ><

Did you share the project on zandronum or doomworld? I didn't find any topic in doomworld..

Re: ZDoom Community 2018 HeXmas Special! [Beta 2 Released]

Posted: Thu Apr 25, 2019 6:41 am
by Rachael
Manhs wrote:Did you share the project on zandronum or doomworld? I didn't find any topic in doomworld..
I don't post on Doomworld and this is not a very Zandronum-oriented project seeing as how it uses so much ZScript.

Re: ZDoom Community 2018 HeXmas Special! [Beta 2 Released]

Posted: Fri Apr 26, 2019 12:20 am
by Marisa the Magician
Yeah I think a lot of those issues were caused by me opening the map in SLADE to do some edits.

Re: ZDoom Community 2018 HeXmas Special! [Beta 2 Released]

Posted: Fri Apr 26, 2019 7:57 am
by Emmanuelexe
Rachael : Ah ok indeed!
I shared it in the "heretic & hexen" facebook group and in the discord too, the message about the need to have a new map too.

I finished the map of the castle, it was really amazing, i will continue it soon ^^
Not sure if it was said, but how many maps there is in the expansion for now? Is it possible to finish it if it miss 1 map?

If i find some other problems, i will share it. :)

Re: ZDoom Community 2018 HeXmas Special! [RC1 Released]

Posted: Fri Jun 21, 2019 7:16 am
by Rachael

Re: ZDoom Community 2018 HeXmas Special! [RC1 Released]

Posted: Fri Jun 21, 2019 2:36 pm
by whirledtsar
There's a pretty significant bug where a map's start point is in the completely wrong spot, so it would be best for anybody to hold off playing for now.

Re: ZDoom Community 2018 HeXmas Special! [RC1 Released]

Posted: Fri Jun 21, 2019 10:32 pm
by wildweasel
fluffyshambler wrote:There's a pretty significant bug where a map's start point is in the completely wrong spot, so it would be best for anybody to hold off playing for now.
You might mention which map it is, so there's some record to refer to.