ZDoom Community 2018 HeXmas Special!

New maps, and other projects whose primary focus is new maps, belong here.

NOTE: This forum, and all forums below it, are NOT Q&A or troubleshooting forums! They are for active projects only! Please use the Editing or General or its subforums for such questions.
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.

Re: ZDoom Community 2018 HeXmas Special!

Postby Rachael » Sun Oct 28, 2018 9:36 am

Sounds good, I added you to the roster. :)
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Re: ZDoom Community 2018 HeXmas Special!

Postby Paar » Sun Oct 28, 2018 10:55 am

I have few questions:

1. Is out target source port ZDoom/GZDoom? What about GZDoom-only features?
2. When can we expect GitHub and Discord links?
3. So we're going to make serious Hexen maps (not Christmas themed) which feature snow and ice in some form? Do I get it right?
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Re: ZDoom Community 2018 HeXmas Special!

Postby Rachael » Sun Oct 28, 2018 11:02 am

1. GZDoom only features are fine. Anything up to 3.6.0, including ZScript, are all okay. But make sure that you know how to integrate it into a GitHub repository if you're going to use non-mapping resources (i.e. textures, zscript, etc). If a new version of GZDoom releases before this does, using the features from the new version is fine, too.

2. We're using the official ZDoom Discord. If you are already there, let me know your name and I'll give you the role. I haven't started the GitHub repo yet because I don't have anything to start it with, yet.

3. Any winter or Christmas theme.
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Re: ZDoom Community 2018 HeXmas Special!

Postby fluffyshambler » Sun Oct 28, 2018 10:39 pm

I'd like to make a map, sounds fun. Username is whirledtsar on the Discord.
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Re: ZDoom Community 2018 HeXmas Special!

Postby Rachael » Sun Oct 28, 2018 11:22 pm

Sounds good - I added you. :)
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Re: ZDoom Community 2018 HeXmas Special!

Postby Rachael » Tue Oct 30, 2018 10:27 pm

GitHub repo created and added to the first post.
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Re: ZDoom Community 2018 HeXmas Special!

Postby Rachael » Wed Oct 31, 2018 7:28 am

Added rules about software renderer support.
Code: Select allExpand view
7. This mapset will be OpenGL focused. If your map works in the software renderer, great, but if not, don't lose any sleep over it.
8. On that note please do *NOT* include any renderer checks which break your map or annoy the user based on the renderer type the user is using - that will result in instant rejection.
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Re: ZDoom Community 2018 HeXmas Special!

Postby Crazy Toni » Mon Nov 05, 2018 3:34 am

I guess i could take a crack at making hexen map. Count me in.
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Re: ZDoom Community 2018 HeXmas Special!

Postby Rachael » Mon Nov 05, 2018 4:03 am

Excellent! I will add you.
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Re: ZDoom Community 2018 HeXmas Special!

Postby XxMiltenXx » Mon Nov 05, 2018 4:31 am

Something for Hexen, great! :)

If you need more testers, count me in.
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Re: ZDoom Community 2018 HeXmas Special!

Postby Rachael » Mon Nov 05, 2018 5:33 am

Added.
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Re: ZDoom Community 2018 HeXmas Special!

Postby The Ultimate DooMer » Mon Nov 05, 2018 5:27 pm

Rachael wrote:(Yes, I am looking at you, DB1 and WadAuthor folks!)


You do know I've been retired for a long time now. ;)
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