ZDoom Community 2018 HeXmas Special! [v1.1]

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Emmanuelexe
Posts: 188
Joined: Mon Feb 08, 2016 2:02 pm

Re: ZDoom Community 2018 HeXmas Special! [Final Release]

Post by Emmanuelexe »

Your first map??? omg
I hope to see more maps from you in the future for Heretic or Hexen xD
Nice use of the 3D floor
Thank you for the castle map ^^
(i will check your heretic map)
Paar
Posts: 88
Joined: Fri Apr 18, 2008 5:17 pm

Re: ZDoom Community 2018 HeXmas Special! [Final Release]

Post by Paar »

Manhs wrote:Your first map??? omg
I hope to see more maps from you in the future for Heretic or Hexen xD
You can count on it, maybe next year I'll try to create something again. It's motivating that you like the map, thanks for that.
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Rachael
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Re: ZDoom Community 2018 HeXmas Special! [v1.1]

Post by Rachael »

v1.1 release!

- bug fixes
- Additions to Sage dialogue for clarification (what to do with gems, where to go after defeating Frigid Outskirts EX boss).
- Hotfix for Frigid Outskirts EX boss in case it somehow manages to fall into the lava pit.
- Precache assets used by sanity effect to prevent stutter the first time a player takes sanity damage.
- Reduced sanity effect strength a bit and tweaked sanity damages.
- prevent sequence breaking & softlocking
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Jimmy
 
 
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Re: ZDoom Community 2018 HeXmas Special! [v1.1]

Post by Jimmy »

Link in the OP is a 404.
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Rachael
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Re: ZDoom Community 2018 HeXmas Special! [v1.1]

Post by Rachael »

Yikes - whoops. That landed in the wrong folder. Sorry about that. (Thanks for letting me know)

It's reuploading now, should be ready only moments after this post. If you're getting a partial download, try again.

To confirm you have the complete file, this is the md5sum:

Code: Select all

14d696168796ae434073cad34a65e919 *hexmas-v1.1.pk3
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