HERETIC - Pantheon of War [Released]

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HERETIC - Pantheon of War [Released]

Postby Manhs » Tue Oct 16, 2018 11:12 am

Hello, i made a little mappack of 3 maps for Heretic, tested with zdoom 2.8.1, not vanilla/dosbox Some textures could go wrong with dosbox and there is no new stuff added.

IWAD: HERETIC.wad
The 3 maps start at e3m6, then, e3m7 and e3m8.
Maps can be played in single player or coop with 4 players.
Difficulty level:  For Normal and Hard.
Editors used: Gzdoombuilder 2 and slade
Ports: tested with zdoom 2.8.1, zandronum 3 and gzdoom 3.5.0.

Theme:  Temple with water, Caves with Lava and Underground temple
Time to make it: 1 month and about 15 days.
My first mappack was really meh and too simplistic with a ton of errors (textures, fat door and others), i tried to learn and i hope this one will be better and more fun to play!
I could have made more maps but i prefer to ask about stuff before. Really hard to map but it's fun :3

The pack should work, replayed the 3 maps in the pack and retested after some modifications in case.
Have fun!

LINK (version 1.3)
http://www.mediafire.com/file/5ghbx26t2 ... 3.rar/file

Screenshots:

E1M1
https://imgur.com/lEffvxq
https://imgur.com/zO3U4J7

E1M2
https://imgur.com/ctQj4O4
https://imgur.com/G2mq0lY

E1M3
https://imgur.com/N7Olc0m
https://imgur.com/WyY9KxD
Last edited by Manhs on Sun Oct 21, 2018 9:14 am, edited 3 times in total.
Manhs
 
Joined: 08 Feb 2016

Re: HERETIC - Pantheon of War [Released]

Postby Manhs » Wed Oct 17, 2018 12:44 am

Updated with 1.1, i think it should be ok, just one problem of light on some little pillars and 2 textures to fix, link in the first post.
Comments, advices and others are appreciated!
Manhs
 
Joined: 08 Feb 2016

Re: HERETIC - Pantheon of War [Released]

Postby Gideon020 » Wed Oct 17, 2018 1:32 am

Why those three levels in particular? Most simply go the easier route of replacing the first level and so on.
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Re: HERETIC - Pantheon of War [Released]

Postby Manhs » Wed Oct 17, 2018 2:43 am

Can D'Sparil 666 tag work on e1m3? what should i do?

When you start a game, people can do "map e3m6" in the console or "changemap e3m6" and it will work
Manhs
 
Joined: 08 Feb 2016

Re: HERETIC - Pantheon of War [Released]

Postby Enjay » Wed Oct 17, 2018 4:39 am

Manhs wrote:Can D'Sparil 666 tag work on e1m3? what should i do?

It can, if you set it to do so in your MAPINFO.

https://zdoom.org/wiki/MAPINFO/Map_definition

DSparilSpecial
After every monster of the appropriate class ...on this level has died, a special action will be triggered.

Only one of the previous six monsterspecial properties should be used at a time. In addition, you must specify one of the SpecialAction properties to tell ZDoom what should happen when the above conditions are met. If multiple SpecialAction properties are used, all will be triggered at once.
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Enjay
Everyone is a moon, and has a dark side which he never shows to anybody. Twain
 
 
 
Joined: 15 Jul 2003
Location: Scotland

Re: HERETIC - Pantheon of War [Released]

Postby Manhs » Wed Oct 17, 2018 5:15 am

Thanks! I will check and fix it later. :)
Manhs
 
Joined: 08 Feb 2016

Re: HERETIC - Pantheon of War [Released]

Postby Manhs » Sun Oct 21, 2018 9:12 am

Ok thanks, now, the 3 maps slots are on e1m1, e1m2 and e1m3, replayed the full wad, it works, final link:
http://www.mediafire.com/file/5ghbx26t2 ... 3.rar/file
Manhs
 
Joined: 08 Feb 2016


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