HERETIC - Pantheon of War [Released]

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Emmanuelexe
Posts: 188
Joined: Mon Feb 08, 2016 2:02 pm

HERETIC - Pantheon of War [Released]

Post by Emmanuelexe »

Hello, i made a little mappack of 3 maps for Heretic, tested with zdoom 2.8.1, not vanilla/dosbox Some textures could go wrong with dosbox and there is no new stuff added.

IWAD: HERETIC.wad
The 3 maps start at e3m6, then, e3m7 and e3m8.
Maps can be played in single player or coop with 4 players.
Difficulty level:  For Normal and Hard.
Editors used: Gzdoombuilder 2 and slade
Ports: tested with zdoom 2.8.1, zandronum 3 and gzdoom 3.5.0.

Theme:  Temple with water, Caves with Lava and Underground temple
Time to make it: 1 month and about 15 days.
My first mappack was really meh and too simplistic with a ton of errors (textures, fat door and others), i tried to learn and i hope this one will be better and more fun to play!
I could have made more maps but i prefer to ask about stuff before. Really hard to map but it's fun :3

The pack should work, replayed the 3 maps in the pack and retested after some modifications in case.
Have fun!

LINK (version 1.3)
http://www.mediafire.com/file/5ghbx26t2 ... 3.rar/file

Screenshots:

E1M1
https://imgur.com/lEffvxq
https://imgur.com/zO3U4J7

E1M2
https://imgur.com/ctQj4O4
https://imgur.com/G2mq0lY

E1M3
https://imgur.com/N7Olc0m
https://imgur.com/WyY9KxD
Last edited by Emmanuelexe on Sun Oct 21, 2018 8:14 am, edited 3 times in total.
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Emmanuelexe
Posts: 188
Joined: Mon Feb 08, 2016 2:02 pm

Re: HERETIC - Pantheon of War [Released]

Post by Emmanuelexe »

Updated with 1.1, i think it should be ok, just one problem of light on some little pillars and 2 textures to fix, link in the first post.
Comments, advices and others are appreciated!
Gideon020
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Joined: Mon Sep 28, 2015 3:23 am

Re: HERETIC - Pantheon of War [Released]

Post by Gideon020 »

Why those three levels in particular? Most simply go the easier route of replacing the first level and so on.
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Emmanuelexe
Posts: 188
Joined: Mon Feb 08, 2016 2:02 pm

Re: HERETIC - Pantheon of War [Released]

Post by Emmanuelexe »

Can D'Sparil 666 tag work on e1m3? what should i do?

When you start a game, people can do "map e3m6" in the console or "changemap e3m6" and it will work
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Enjay
 
 
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Re: HERETIC - Pantheon of War [Released]

Post by Enjay »

Manhs wrote:Can D'Sparil 666 tag work on e1m3? what should i do?
It can, if you set it to do so in your MAPINFO.

https://zdoom.org/wiki/MAPINFO/Map_definition
DSparilSpecial
After every monster of the appropriate class ...on this level has died, a special action will be triggered.

Only one of the previous six monsterspecial properties should be used at a time. In addition, you must specify one of the SpecialAction properties to tell ZDoom what should happen when the above conditions are met. If multiple SpecialAction properties are used, all will be triggered at once.
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Emmanuelexe
Posts: 188
Joined: Mon Feb 08, 2016 2:02 pm

Re: HERETIC - Pantheon of War [Released]

Post by Emmanuelexe »

Thanks! I will check and fix it later. :)
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Emmanuelexe
Posts: 188
Joined: Mon Feb 08, 2016 2:02 pm

Re: HERETIC - Pantheon of War [Released]

Post by Emmanuelexe »

Ok thanks, now, the 3 maps slots are on e1m1, e1m2 and e1m3, replayed the full wad, it works, final link:
http://www.mediafire.com/file/5ghbx26t2 ... 3.rar/file
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