Spooktober Community Mapping Project [RC1]

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Re: Spooktober Community Mapping Project [RC1]

Postby Gorec » Wed Dec 05, 2018 11:39 am

So, in the first map, you went on to do some random jumping to places you're not supposed to go (I assume it's this one right here in the screenshot).

i fell between some flying boxes

On the second you listed, the door the revenant opens is supposed to close immediately as you go near it. You are NOT MEANT to go through it in that direction. I have no idea how you even managed to do that.

i didnt go in there from revenant side,every door was blocked by walls
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Re: Spooktober Community Mapping Project [RC1]

Postby Osiris Kalev » Thu Dec 06, 2018 6:36 am

I just finished playing through (finding the secrets made me feel blind when I found the switches, heh) and I had a blast. There was a nice mix of slaughtery maps and more unconventional maps that kept me going until the final boss fight, which I also enjoyed, having a nice variety of moves.

The only bug I came across was the zscript crash at the end of Point Motion (but I see you've addressed that for the next version), but other than that, everything else was golden.

Spoiler:
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Re: Spooktober Community Mapping Project [RC1]

Postby Rachael » Thu Dec 06, 2018 6:38 am

Osiris Kalev wrote:
Spoiler:

Spoiler:
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Re: Spooktober Community Mapping Project [RC1]

Postby Marisa Kirisame » Thu Dec 06, 2018 3:09 pm

Rachael wrote:
Osiris Kalev wrote:
Spoiler:

Spoiler:

Spoiler:
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Re: Spooktober Community Mapping Project [RC1]

Postby Osiris Kalev » Fri Dec 07, 2018 2:10 am

Marisa Kirisame wrote:
Rachael wrote:
Osiris Kalev wrote:
Spoiler:

Spoiler:

Spoiler:

Spoiler:
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Re: Spooktober Community Mapping Project [RC1]

Postby GripZ » Fri Dec 07, 2018 3:58 am

Is it Compatible with 3.5.1 Legacy?
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Re: Spooktober Community Mapping Project [RC1]

Postby Marisa Kirisame » Fri Dec 07, 2018 5:54 am

No, it absolutely needs 3.6.0.
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Re: Spooktober Community Mapping Project [RC1]

Postby Rachael » Fri Dec 07, 2018 6:00 am

It works with 3.6.0 Legacy, however. Some things will look weird without shaders, if you are stuck using the Legacy builds, though.
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Re: Spooktober Community Mapping Project [RC1]

Postby Grumpy Tengu » Fri Dec 07, 2018 2:30 pm

In the Map Avarice theres is a sort of Gate that lowers later in the map but you can just slip through the left most gap, heres a pic of the gap i mean
https://puu.sh/Ce5DJ/0e59ccc776.jpg
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Re: Spooktober Community Mapping Project [RC1]

Postby Marisa Kirisame » Fri Dec 07, 2018 5:40 pm

Yeah, I better patch that up...
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