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Re: Spooktober Community Mapping Project [1.0.6]

PostPosted: Sun Feb 16, 2020 1:54 am
by Labyrinth2_0
This map pack is amazing! Thank you!

Re: Spooktober Community Mapping Project [1.0.6]

PostPosted: Sun Oct 25, 2020 1:05 pm
by Zaratul
Got a crash to main menu when talking to the Brother Marcus. Using newest GZDoom version 4.4.2.

Re: Spooktober Community Mapping Project [1.0.6]

PostPosted: Sun Oct 25, 2020 1:53 pm
by Rachael
Can you try this again in a GZDoom dev build please? 4.4.2 is known to have some problems.

Re: Spooktober Community Mapping Project [1.0.6]

PostPosted: Sun Oct 25, 2020 2:46 pm
by Zaratul
Newest SVN version and sadly i have the same bug. Posting console text: called from MKdialoguehandler. Network Process ad Spooktober.PK3:zcript\marisa\dialogueseq.zsc, line 511

Re: Spooktober Community Mapping Project [1.0.6]

PostPosted: Mon Oct 26, 2020 3:11 am
by Marisa the Magician
Do not spam the use button during conversations. Known unfixable bug.

Re: Spooktober Community Mapping Project [1.0.6]

PostPosted: Fri Oct 30, 2020 2:32 am
by AL-97
Rather diverse project. Both in quality of the maps, and in how different they are one from another gameplaywise. Can't say I enjoyed every map, but the ability to explore concepts beyond traditional Doom gameplay deserves some praise. Favourite maps are: 'For Whom It Is Reserved' by zrrion the insect, 'Graveyard Shift' by Batandy and 'Deep Sea' by Camper125Lv.

Did a playthrough of The Graveyard Shift: